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Victoria 3 How to Create Country

Welcome to our Victoria 3 How to Create a Country information. This information will clarify how to mod in, or make, a brand new nation. It will inform you how to make a rustic at first of the sport, and canopy formables, too. We know that there are individuals who have a tough time ending the Victoria 3 sport. If you’re a type of who discover it troublesome to end the sport, let’s take you to our Victoria 3 information.

Victoria 3 How to Create Country

This information will cowl how to create / make / mod a brand new nation into the sport in order that it exists at first of the sport in 1836.

Important beginning notes:

  • It’s really helpful to do textual content modifying with a greater editor than plain Notepad. My suggestions are Notepad++ (which is what this information will use), VisualStudioCode and Sublime.
  • All .txt information within the sport will need to have the encoding UTF8-BOM. They could not work correctly in the event that they don’t have that. If you don’t know the way to set the encoding, simply copy an present file and alter its contents.
  • Everything after a # in a textual content file is “commented out”, which means the sport ignores what’s written after the #.
  • If you get some errors or one thing went incorrect, it’s extra doubtless that you simply made a mistake or didn’t comply with this information precisely. Almost nothing right here is ineffective, so pay shut consideration!

Defining the nation

By “defining” we imply two issues:

  • A human which means of “deciding where the country will be and what it will look like
  • A code meaning of telling the game information about our country so that it knows what the country is

So first of all, think about what country you want, and especially where it will be located.

My country will be called Cyrenacia and will be located here in Tripolitania’s land.

I think that I want to have it own the whole of the Libyan Desert state.

How to create a country
Now that I’ve decided those things and thought about some others, I need to decide on a tag (a three-character short code name for the country). I think CYR makes sense as a tag.

Let’s make sure that CYR isn’t already used in the base game by using Notepad++’s Find in Files function to see whether CYR shows up in the base game country definition files anywhere.

How to create a countryAnd it doesn’t, great! Now I’ll go to my mod’s country definition folder.

How to create a country
And I’ll add a definition for it.

How to create a country

As you may be able to see, there are some important parts to a country definition.

It starts with the tag, then you add a colour (this can be in either HSV360 format or RGB). Use some online RGB color picking tool, or image editing software to find the colour you want.

After that you decide what type of country it will be:

  • recognized – Mostly used for “western” nations
  • unrecognized – Used for “non-western” nations, akin to Vic2’s “uncivilized”
  • decentralized – For nations with no central system of presidency, normally used for indigenous folks
  • colonial – For nations which can be colonies of acknowledged nations

Then state its tier, which is basically the scale of the nation:

  • city_state
  • principality
  • grand_principality
  • kingdom
  • empire
  • hegemony – At launch within the basegame, solely the nation of India is a hegemony. Think of it as a megaempire

After that you simply’ll put the cultures in. The in-game spellings are normally the identical because the code spellings, however not all the time. You can all the time double examine within the base sport’s frequent/cultures folder.

And lastly say what state the capital is in. As above, that is usually the identical as what’s written in sport, besides that areas are all the time underscores, which is why my state capital is STATE_LIBYAN_DESERT as an alternative of Libyan Desert. So your state will all the time be one thing like STATE_(NAME). If you’re unsure, examine in map_data/state_regions or frequent/historical past/states.

Make positive you’ve bought a closing bracket, too. Most fancier phrase processors like Notepad++, VisualStudioCode and Sublime have a way of doing this. Proper bracketing is essential!

Making the nation present up (ft. the historical past folder)

Now that the nation is outlined, let’s make it present up within the sport. Right now, the sport solely is aware of that CYR is a doable nation, however it hasn’t been informed that it ought to exist. To do that, we want the historical past folder, and particularly these three folders.
How to create a country
Let’s begin on the backside with states. The file(s) on this folder inform the sport who owns what states (or what provinces within the state) at first of the sport, in addition to details about what cultures take into account the state to be their homeland. Let’s navigate to STATE_LIBYAN_DESERT:
How to create a country
As we are able to see from the highlighted part, TRI (Tripolitania) at present controls the state. Let’s simply change that:

How to create a country
If you launch the sport now, you will notice that CYR controls the state, however it’s lacking details about inhabitants and buildings, so it’s sort of ineffective.

So head over to the pops folder, and as soon as once more discover STATE_LIBYAN_DESERT, and there, too, change TRI to CYR:
How to create a country
And do the identical within the buildings folder:
How to create a country
Here we are able to see that there aren’t any buildings within the state. That is smart, contemplating it’s largely desert and has a really small inhabitants.

And with that, the historical past folder entries are accomplished for now.

Finishing Touches – Victoria 3 How to Create Country

Our nation is now playable, but when we launch the sport it’ll be known as CYR as an alternative of a correct nation title! That’s the place localization is available in.

Localization is the best way that you simply translate code into human languages like English. Let’s navigate to our mod’s localization folder.
How to create a country
You might even see that I’ve a customized file title. The sport helps that sort of factor, however some issues are fairly vital. The file should:

  • be .yml format
  • have _l_english on the finish of the file title (in case your localization is English)
  • begin with l_english: within the contents of the file

I recommend simply copying localization file from one other mod or the bottom sport and emptying it (apart from the l_english: half).

The localization is fairly easy, as proven right here:
How to create a country

TAG: "nation title"
TAG_ADJ: "nation adjective"Just exchange TAG with your personal TAG, i.e. CYR in my case.

Again, you'll be able to boot the sport now and the nation will probably be seen, however I'll suggest two extra issues.

1) Your nation wants a rustic historical past to customise what it is like at first of the sport. This will inform the sport what sort of expertise it has, in addition to legal guidelines and different data. I like to recommend simply going and copying an identical nation's historical past. That's what I've accomplished for my nation historical past.
How to create a country

2) Quite elective: Population data. The inhabitants folder within the historical past folder provides details about the individuals who stay within the nation, particularly their wealth and their literacy. You can create a brand new file on your nation and the 2 following issues may be added:

Wealth: (outlined in frequent/scripted_effects/00_starting_pop_wealth.txt)
  • effect_starting_pop_wealth_low
  • effect_starting_pop_wealth_medium
  • effect_starting_pop_wealth_high
  • effect_starting_pop_wealth_very_high

Literacy (outlined in frequent/scripted_effects/00_starting_pop_literacy.txt)

  • effect_starting_pop_literacy_baseline
  • effect_starting_pop_literacy_very_low
  • effect_starting_pop_literacy_low
  • effect_starting_pop_literacy_middling
  • effect_starting_pop_literacy_high
  • effect_starting_pop_literacy_very_high

I’ve determined to go along with the next:
How to create a country

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