Victoria 3 How to create a country

For Victoria 3 gamers, this information will clarify how to mod in, or make, a new country. It will let you know how to make a country in the beginning of the sport, with owned land, cultures, pops, a ruler and a flag. Eventually it is going to cowl formables, too.



This information will cowl how to create / make / mod a new country into the sport in order that it exists in the beginning of the sport in 1836.

Important beginning notes:

  • It’s beneficial to do textual content modifying with a higher editor than plain Notepad. My suggestions are Notepad++ (which is what this information will use), VisualStudioCode and Sublime.
  • All .txt information within the sport should have the encoding UTF8-BOM. They might not work correctly in the event that they don’t have that. If you don’t understand how to set the encoding, simply copy an current file and alter its contents.
  • Everything after a # in a textual content file is “commented out”, that means the sport ignores what’s written after the #.
  • If you get some errors or one thing went fallacious, it’s extra probably that you simply made a mistake or didn’t observe this information precisely. Almost nothing right here is ineffective, so pay shut consideration!

Defining the country

By “defining” we imply two issues:

  • A human that means of “deciding the place the country shall be and what it is going to appear like
  • A code that means of telling the sport details about our country in order that it is aware of what the country is

So to start with, take into consideration what country you need, and particularly the place it is going to be situated.

My country shall be known as Cyrenacia and shall be situated right here in Tripolitania’s land. (Edit: I notice now that the area known as Cyrenaica, so I ask you to overlook that mistake 😉 )

I feel that I need to have it personal the entire of the Libyan Desert state.

Now that I’ve determined these issues and thought of some others, I want to determine on a tag (a three-character quick code title for the country). I feel CYR is sensible as a tag.

Let’s be sure that CYR isn’t already used within the base sport by utilizing Notepad++’s Find in Files perform to see whether or not CYR exhibits up within the base sport country definition information wherever.

Victoria 3 How to create a countryAnd it doesn’t, nice! Now I’ll go to my mod’s country definition folder.

Victoria 3 How to create a country
And I’ll add a definition for it.

Victoria 3 How to create a country

As you could have the option to see, there are some vital elements to a country definition.

It begins with the tag, you then add a color (this may be in both HSV360 format or RGB). Use some on-line RGB shade selecting software, or picture modifying software program to discover the color you need.

After that you simply determine what kind of country it is going to be:

  • acknowledged – Mostly used for “western” nations
  • unrecognized – Used for “non-western” nations, akin to Vic2’s “uncivilized”
  • decentralized – For nations with out a central system of presidency, often used for indigenous individuals
  • colonial – For nations which might be colonies of acknowledged nations

Then state its tier, which is basically the scale of the country:

  • city_state
  • principality
  • grand_principality
  • kingdom
  • empire
  • hegemony – At launch within the basegame, solely the country of India is a hegemony. Think of it as a megaempire

After that you simply’ll put the cultures in. The in-game spellings are often the identical because the code spellings, however not all the time. You can all the time double test within the base sport’s frequent/cultures folder.

And lastly say what state the capital is in. As above, that is usually the identical as what’s written in sport, besides that areas are all the time underscores, which is why my state capital is STATE_LIBYAN_DESERT as a substitute of Libyan Desert. So your state will all the time be one thing like STATE_(NAME). If you’re unsure, test in map_data/state_regions or frequent/historical past/states.

READ:  Victoria 3 Quick Independent Luxembourg Guide

Make certain you’ve received a closing bracket, too. Most fancier phrase processors like Notepad++, VisualStudioCode and Sublime have a way of doing this. Proper bracketing is essential!

Making the country present up (ft. the historical past folder)

Now that the country is outlined, let’s make it present up within the sport. Right now, the sport solely is aware of that CYR is a attainable country, but it surely hasn’t been informed that it ought to exist. To do that, we’d like the historical past folder, and particularly these three folders.
Victoria 3 How to create a country
Let’s begin on the backside with states. The file(s) on this folder inform the sport who owns what states (or what provinces within the state) in the beginning of the sport, in addition to details about what cultures think about the state to be their homeland. Let’s navigate to STATE_LIBYAN_DESERT:
Victoria 3 How to create a country
As we are able to see from the highlighted part, TRI (Tripolitania) at the moment controls the state. Let’s simply change that:

Victoria 3 How to create a country
If you launch the sport now, you will notice that CYR controls the state, but it surely’s lacking details about inhabitants and buildings, so it’s type of ineffective.

So head over to the pops folder, and as soon as once more discover STATE_LIBYAN_DESERT, and there, too, change TRI to CYR:
Victoria 3 How to create a country
And do the identical within the buildings folder:
Victoria 3 How to create a country
Here we are able to see that there aren’t any buildings within the state. That is sensible, contemplating it’s largely desert and has a very small inhabitants.

And with that, the historical past folder entries are accomplished for now.

Country historical past file

Your country wants a country historical past to customise what it’s like in the beginning of the sport. This will inform the sport what sort of expertise it has, in addition to legal guidelines and different info. I like to recommend simply going and copying a related country’s historical past. That’s what I’ve accomplished for my country historical past.
Victoria 3 How to create a country

About expertise:

In the sport for the time being there are 7 “tiers” of expertise, which you’ll view in frequent/scripted_triggers/00_starting_inventions.

  • effect_starting_technology_tier_1_tech – For the strongest of western nations (UK, USA, Belgium, France, and so on.
  • effect_starting_technology_tier_2_tech – For sturdy western nations
  • effect_starting_technology_tier_3_tech – Average European tech stage
  • effect_starting_technology_tier_4_tech – Basic, for many unrecognized nations and really “backwards” European nations just like the Ottomans
  • effect_starting_technology_tier_5_tech – Pretty fundamental, for “very backwards” nations
  • effect_starting_technology_tier_6_tech – Very fundamental techs, for “extremely backwards” nations
  • effect_starting_technology_tier_7_tech – Literally 0 techs, just for decentralized nations

In this file, as you possibly can see, you possibly can set what legal guidelines it has. If you don’t set any for a specific class, it is going to default to the top-most legislation listed for that class. You might get errors when selecting legal guidelines right here (they’re listed in frequent/legal guidelines), so listen to your error log (on the time of writing, you might have to open it manually from Documents/Paradox Interactive/Victoria 3/log) and see what it suggests for legal guidelines there.

This file can also be used to rename curiosity teams for flavour. See different historical past information for different examples.

Finishing touches – Localization and inhabitants information

Our country is now playable, but when we launch the sport it’ll be known as CYR as a substitute of a correct country title! That’s the place localization is available in.

Localization is the way in which that you simply translate code into human languages like English. Let’s navigate to our mod’s localization folder.
Victoria 3 How to create a country
You may even see that I’ve a customized file title. The sport helps that type of factor, however some issues are fairly vital. The file should:

  • be .yml format
  • have _l_english on the finish of the file title (in case your localization is English)
  • begin with l_english: within the contents of the file

I recommend simply copying localization file from one other mod or the bottom sport and emptying it (apart from the l_english: half).

READ:  Victoria 3 Quick Independent Luxembourg Guide

The localization is fairly easy, as proven right here:
Victoria 3 How to create a country

TAG: “country name” TAG_ADJ: “country adjective”

Just change TAG with your personal TAG, i.e. CYR in my case.

An fairly elective file to do: Population info. The inhabitants folder within the historical past folder provides details about the individuals who reside within the country, particularly their wealth and their literacy. You can create a new file on your country and the 2 following issues could be added:

Wealth: (outlined in frequent/scripted_effects/00_starting_pop_wealth.txt)

  • effect_starting_pop_wealth_low
  • effect_starting_pop_wealth_medium
  • effect_starting_pop_wealth_high
  • effect_starting_pop_wealth_very_high

Literacy (outlined in frequent/scripted_effects/00_starting_pop_literacy.txt)

  • effect_starting_pop_literacy_baseline
  • effect_starting_pop_literacy_very_low
  • effect_starting_pop_literacy_low
  • effect_starting_pop_literacy_middling
  • effect_starting_pop_literacy_high
  • effect_starting_pop_literacy_very_high

I’ve determined to go along with the next:
Victoria 3 How to create a country
This is a good thought for serving to with the preliminary stability of the country, and could have vital results on the country over time.

Finished! Or are we?

Launch the sport and voilà!
Victoria 3 How to create a country
But are we REALLY completed? This is sufficient to get going if you happen to don’t care an excessive amount of in regards to the flag or ruler. But let’s discuss these subsequent.


I don’t just like the routinely generated ruler and flag. So let’s change them!

If you need a particular character to be your country’s ruler, you’ll want to make an entry on your country in a file within the character historical past folder (frequent/historical past/characters). Again, I like to recommend going by way of the bottom sport and/or your favorite mod and copying stuff from there. Possible settings for characters could be discovered within the base sport’s frequent folder, search for folders mentioning character.

Victoria 3 How to create a country
Here’s what I did. I selected a first title and a household title. Very vital notice: If your names aren’t already localized as a result of they exist as character or tradition names, you could add separate localization for them. In my case, each names have been already localized by one thing, nice! If you want to localize them, you possibly can put them in any file (typically talking, localization is barely organized so it’s simpler for individuals to discover the place issues are. You can put your localization wherever you need, however I like to recommend organizing it by class)

If you want to localize the title, it’s just about the identical as we had with the country localization:

Name: “Localized name”

So if I had wanted to localize the household title, my localization would have appeared like this:

al-Idrisi: “al-Idrisi”

You may take a look at that and say “But Savs, that’s exactly the same thing.” Yes, sure it’s. Welcome to the great world of localization. If the sport doesn’t detect localization for a title, it gained’t use the title you’ve provided, so even when it’s foolish that you’ve to localize it like that, do it.

Anyways, transferring on, we’ve received the birthdate. Our character is meant to be the country’s ruler, so we write ruler = sure. There are different roles, reminiscent of inheritor. See different character information within the base sport or your favorite mod to discover out extra. The UK has a number of characters! You can see that it’s attainable to set the ruler to be a normal on the sport begin, however I don’t need that. I’ve commented it out in order that the sport ignores it, however you possibly can see what it appears to be like like.

Then you want to point out what Interest Group the character belongs to or represents. I’ve determined to observe within the footsteps of the Senussi by making him a member of the ‘Ulama, the Muslim religious curiosity group (whose title we set to be the ‘Ulama with the country historical past file).

Next is an ideology. These are present in frequent/ideologies/00_leader_ideologies. Since my country isn’t very urbanized and primarily survives on subsistence, I feel this suits greatest.

READ:  Victoria 3 Quick Independent Luxembourg Guide

Finally a couple of traits, that are within the character_traits folder within the frequent folder.

Here’s what I’ve received!
Victoria 3 How to create a country


For my new flag, I’m going to draw inspiration from the flag of the Ottoman eyalet of Tripolitania under and simply make some modifications.

To make a fundamental flag in Vic3 all you want is an entry for it in a file in frequent/coat_of_arms/coat_of_arms. Flags can put in as plain pictures, however that’s boring in case you need to change issues round, and it additionally takes up a bit more room than writing them in code like most flags are accomplished within the sport. Here’s the code I’ve cooked up:
Victoria 3 How to create a country
A short clarification: All flags want a fundamental sample to be primarily based on. These are situated in gfx/coat_of_arms/patterns. It’s vital that for all flag elements you want to use, you could put them in quotes and embrace the file extension (.tga, .dds) for them to work.

Then you’ll see I’ve received color1, which refers to the primary color that can be utilized within the flag merchandise. In my case, “pattern_solid.tga” solely has one color, in order that’s all I want. I can add extra colors if I need to refer to them later with my upcoming objects (so as a substitute of getting color1 = “yellow” in all three of the crescents, I may have written color1 = color2 and have color2 = “yellow” beneath my sample’s color1. This can be a quick manner to change the colors of all three crescents with no need to change “yellow” to a totally different color thrice.

Anyways, then I’ve received my three crescents. I selected them from the information in gfx/coat_of_arms/colored_emblems, they usually’re all the identical emblem, as you see. You want to set a colored emblem’s color, as talked about above, but additionally if you happen to don’t need it to be the default dimension and within the middle of the flag, you want to inform the sport that “this instance should be of this size and the center of the emblem should be located here”, which is why my cases are doing. The scale refers to the x and y axis distortion, so if you’d like it to look regular, simply put the identical quantity for each. I’ve shrunk each axes by half, so these crescents are a quarter of their default dimension. I’ve additionally positioned my first crescent at { 0.25 0.3 }, which implies that 0.25 is a quarter of the way in which from the left facet to the suitable facet (0 is on the left fringe of the flag), and that 0.3 is 30% of the way in which from the highest of the flag to the underside of the flag (0 is on the prime). I’ve additionally set rotation for the 2 later crescents to be sure that they don’t face the identical course as the primary one.

Another vital notice: To make your life simpler when making flags, I recommend opening the sport’s command line (proper click on the sport in your library and take a look at Preferences, and there on the underside) you must write -filewatcher -debug_mode. The first will replace some information in actual time as they’re saved, so that you don’t have to restart the sport to see flag changes you make, and the second makes it simpler to search out bugs and discover info within the sport.

All accomplished with the flag!
Victoria 3 How to create a country

That’s all we’re sharing right this moment in Victoria 3 How to create a country, when you’ve got something to add, please be happy to depart a remark under, it’s also possible to learn the unique article right here, all of the credit goes to the unique creator Savs


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