Gaming

The Rosefinch Curse (Ning’s Wing 1) Walkthrough & Guide

Welcome to our The Rosefinch Curse (Ning’s Wing 1) Walkthrough & Guide. Well, right here’s a full walkthrough of The Rosefinch Curse, with minimal spoilers! (the one spoilers current are if a personality joins or leaves the celebration, as components like that may be necessary to keep away from locking your self)

The Rosefinch Curse (Ning’s Wing 1) Walkthrough & Guide

Got misplaced in a puzzle, or afraid you would possibly’ve simply gotten savelocked with no method to proceed on? Or perhaps you’re simply actually lazy for some cause, and don’t wish to do it by yourself. Well, right here’s a full walkthrough of The Rosefinch Curse, with minimal spoilers! (the one spoilers current are if a personality joins or leaves the celebration, as components like that may be necessary to keep away from locking your self)

There are puzzle guides for routes A and B on steam, so in order for you extra element a couple of puzzle from that particular part, please head to these.

Starting Area

2F, Unused Classroom
Sections: Heart Door, Sagittarius Door, Blackboard

Doors:
– Heart (Heart Key)
– Sagittarius (Locked)

Interactable objects:
– Heart Door: Left Hand Puzzle, Face
– Sagittarius Door: Right Hand Puzzle
– Blackboard: Two Hand Puzzle, Three Hand Puzzle, Small Eyeball

STEPS:
Turn to the blackboard and decide up the Small Eyeball.

Add Small Eyeball to the face. You will get two objects: jigsaw puzzle piece and bronze coin.

From right here, you might click on on any of the 4 Hand Puzzles within the room. This alternative dictates what route you go down (we are going to come again to this room later to make use of the puzzle piece.)

There can be Route E – after checking one of many puzzles, again out as a substitute of clicking it, then click on on the Sagittarius Door.

> RIGHT HAND PUZZLE (BRANCH A) (half 1)

Full Walkthrough

3F, Main Hallway
Sections: Stairway, Symbol Hallway, Graticule Hallway, Corner (Symbol Hallway)

Doors:
– Downstairs (blocked by electrical energy)
– White Door (Locked), Wooden Door (spade key), Grey Door (Locked), Auditorium Door (unlocked)
– White Heart Key Door, White Door L (Locked), White Door R (Locked), Windowed Door (Locked)

Interactable objects:
– Stairway: none.
– Symbol Hallway: Symbol Puzzle, Corner (incorporates Beaker)
– Graticule Hallway: Graticule.

STEPS:

Go into the nook and decide up the beaker.

Go into the Auditorium.

3F, Auditorium
Sections: Left, Right, Stage

Doors:
– Auditorium Door <>
– Grey Door (unlockable)

Interactable objects:
– Left: Auditorium map, seats
– Right: Seats
– Stage: the stage itself (resulting in the 2 backstage areas) Golden puzzle piece (left backstage)

STEPS:

Check out and {photograph} the auditorium map.

Unlock the Grey Door.

Go backstage and seize the puzzle piece.

Check the seats for symbols. The seats are colored lighter in a spread. (May be randomized) The sample order is darkest to lightest.

Enter the code and you’ll get the spade key.

Go again in and the seat chart might be completely different, highlighting seats you may’t work together with.

Write the seat numbers and you’ll discover a sample. Following that sample will aid you clear up the puzzle.

With word: if you’re coping with a 4-symbol sample, the seats for the frontmost rows will match the again rows (again row and second to entrance row (1 and 5) and second to front and back row (2 and 6) should you jot down the three again rows then add an additional row above the again row, then additionally, you will have an efficient information to the entrance rows, relatively than having to put in writing all of them out.

Enter the second password and get the magenta puzzle piece.

Unlock the Wooden Door with the spade key.

3F, West Hallway
Sections: Wooden Door, Elevator

Doors:
– Wooden Door <>, key of water door
– Locked Door, Chem Room Door (unlocked), elevator (no energy)

Interactable Items:
None.

STEPS:

Enter the Unlocked Door.

3F, Chemistry Lab
Sections: Front, Back

Door:
– Front Door <>
– Elevator Door (Unlocked)

Interactable Items:
– Front: beaker (at desk in entrance)
– Back: Reagent

STEPS:

Grab the Beaker and Reagent.

Step into the again door.

3F, Elevator
Sections: Elevator

Door: Chem Lab Door <>, Elevator Door (No Power)

Interactable Items: Groove, buttons (3F-B2)

STEPS:

Go to 2F.

2F, Elevator
Sections: Elevator

Door: Red Door (Spade Key), Elevator Door (No Power)

Interactable Items: Groove, buttons (3F-B2), Window

STEPS:

Interact with the window.

Enter the room by unlocking with the spade key.

2F, Class Four, Grade Two
Sections: Back, Front

Doors:
– Elevator Door <>
– Blocked Door

Interactable Items
– Back: tv ({photograph}), numberpad
– Front: Statue

STEPS:

Entering can have a celebration member be part of.

Take an image of either side of the room (for the Monitor Puzzle)

The Angel Statue can’t be moved, so head for 1F through the elevator.

1F, Elevator
Sections: Elevator

Door: Red Door (Unlockable), Elevator Door (No Power)

Interactable Items: Groove, buttons (3F-B2)

STEPS:

Go by means of the Red Door.

1F, Class Four, Grade One
Sections: Back of Class, Front of Class

Doors:
– Red Door <>
– Front Door (Unlockable)

Interactable Items:
– Front: Pi Decimal Chart, X (results in a groove marked with the Libra that wants a white puzzle piece)
– Back: None.

STEPS:

Take photographs, then Exit Room. (Come again right here later upon getting recruited Jenny to get the pi decimals, that are 3.1415 926 5358979 32384626 433832795… )

1F, West Hallway
Sections: Elevator, Black Libra Door

Doors:
– Elevator (No Power), Locked Door, Pool Door (Locked with puzzle), Class Four Door <>
– Broken Door, Black Libra Door (purple key)

STEPS:

Complete the Card Puzzle by highlighting all of the playing cards which have the improper format if 9 is lit (2, 6, 7) or correct format if Ace is lit (3, 4, 5, 8)

Enter Pool Door.

1F, Swimming Pool
Sections: Statue, Ladder

Doors:
– Pool Door <>, Wooden Door (key of moon), Pisces Door, Virgo Door (damaged deal with)
– Locked Door, Virgo Window (up ladder)

Interactable Items:
– Statue: Statue, purple hand wheel on the statue.
– Ladder: Ladder

There is a star positioned right here.

STEPS:

After a cutscene you achieve two new celebration members.

The purple hand wheel on the statue isn’t a match for the statue. Take it alongside.

Leave the room.

Head again to Class Four, Grade Two, and transfer the statue out of the way in which.

2F, West Hallway
Sections: Elevator, Wooden Door

Doors:
– Elevator (no energy), Aquarius <>, Cancer (locked)
– Puzzle Door (locked), wood door (unlockable)

Interactable objects:
– Elevator: code enter close to most cancers door
– Wooden Door: Puzzle groove close to puzzle door

STEPS:

If you press the trace button at a locked door, you can be instructed that Susie can climb by means of small home windows above doorways. You can solely do that twice, nevertheless – the second time she’s going to sprain her ankle and be unable to take action once more. MAKE SURE TO AT LEAST GET THIS CUTSCENE BEFORE ENTERING THE PISCES DOOR OR YOU WILL BE UNABLE TO CONTINUE.

Unlock and enter by means of the Wooden Door.

2F, Main Hallway
Sections: Colorful Frame Hallway, Corner (through Colorful body hallway) Stairway, Aquarius Door

Doors:
– Library Door (Spade Key), Blocked Door, Beeping Door (locked), Wooden Door <>
– Upstairs (electrical energy), downstairs
– Aquarius Door (unlocked), Saggitarius (unlockable), Locked Door 1 (locked) Locked Door 2 (locked)

Interactable objects:
– Beeping panel subsequent to beeping door, nook
– none.
– none.

STEPS:

After a cutscene, open the sagittarius door, unlocking it.

Put the puzzle piece the place you’d activated it earlier than. You will get the important thing of wooden and a backwards quantity (2014)

return to 2F, Main Hallway.

(Saggitarius, Aquarius unlocked)

Enter by means of the Aquarius Door.

2F, East Corner
Sections: Leo Door, Virgo Gate

Doors:
– Leo Beeping Door (diamond key, window entry), Aquarius Door <>, Blue Door (unlocked), Red Door (blocked)
– Virgo Gate (locked)

Interactable Items:
– Leo Door: Beeping panel
– Virgo Gate: None.

STEPS:

Enter Blue Door.

2F, Digital Reading Room
Sections: Blue Screen Computer, Blue Star, Virgo Window

Doors:
– Blue Door <>
– Locked Door
– Virgo Window

Interactable Items:
– Blue Screen: Blue Screen Computer, brown Code panel
– Blue Star: Vacation Computer
– Virgo Window: storage battery

There is a star right here.

STEPS:

Check the computer systems.

The blue display screen controls the electrical obstacles on the steps. You can enter the code (2014) for the inexperienced stairway, however no level bothering with it but, Same with the code on the wall.

The trip laptop has three equations:

(Green Pisces // Green Aries // Red Libra) & Green Ophiuchus = Boom!
(Green Leo//Green Capricorn//Green Taurus) & Green Ophiuchus = Boom!
Red Cancer & Green Libra & (Green Taurus//Green Saggitarius) = Boom!

& = and and // = or

Take a photograph if wanted however it means three issues:

if Pisces or Aries is on or Libra is off when Ophiuchus is on, growth.

if Leo, Capricorn or Taurus is on when Ophiuchus is on, growth.

if Taurus or Sagittarius are turned on alongside Libra being on and Cancer being off, growth.

watch the doorways you open. (these codes could also be completely different in your playthrough)

Pick up the storage battery and depart the room. Before we use it, go to the Library door and unlock it with the spade key.

2F, Library
Sections: Front, Middle, Back

Doors:
– Front Door <>
– Blocked Door

Interactable Items:
– Front: Second bookshelf (blue books)
– Middle: Second bookshelf (inexperienced books)
– Back: none.

STEPS:

Feel free to go searching, however in any other case nothing could be carried out right here.

Go again to 2F, Main Hallway and Go Downstairs.

> RIGHT HAND PUZZLE (BRANCH A) (half 2)

1F, Main Hallway
Sections: Stairway, Wooden Door, Fire Exit, Pisces Gate (click on on corridor close to wood door)

Doors:
– Stairway <>
– Wooden Door (key of wooden), Heart Key Door, Clinic Door (unlocked), Locked door
– Aries Door (membership key), Libra Door (purple key), Beeping Door (locked), Gemini Door (unlockable), Grey Door (locked)

Interactable Items:
– Stairway: None.
– Wooden Door: School Bell
– Fire Exit: Beeping panel, Code panel close to gray door (6 numbers, A+B+C=3+3+1)

STEPS:

Head into the Clinic.

1F, Clinic
Sections: Entrance, Taurus Door

Doors:
– Clinic Door <>
– Taurus Door (Heart Key)

Interactable objects:
– None.
– Beaker

STEPS:

Take the Beaker, then depart the room and Unlock the Gemini Fire Exit.

1F, West Porch
Sections: Fire Exit (Corner), Leo Door

Doors:
– Gemini Fire Exit <>
– Leo Door (key of wooden)

Interactable Sections:
– Fire Exit: Corner,
– Leo Door: No-power Panel with groove.

STEPS:

Click the nook and decide up the metallic plate. (Ga)

Unlock the Leo Door with the Key of Wood.

1F, Kitchen
Sections: Leo Door, Dead End.

Doors:
– Leo Door <>, Locked Door (key of moon)

Interactable Items:
None.

STEPS:

Leave the room, and head for 1F, Main Hallway.

Unlock the wood door with the important thing of wooden.

1F, East Corner
Sections: Door Corner, Gate

Doors:
– Wooden Door <>, Locked door (unlockable with paper clip), black wood door (unlocked), puzzle door
– Gate (Locked)

Interactable objects:
– Door Corner: Puzzle groove close to puzzle door
– Gate: None.

STEPS:

Head into the black wood door.

1F, Sports Equipment Room
Sections: Ping Pong Tables, Pool Table

Doors:
– Black Wooden Door <>, Windowed Door
– Windowed Door (diamond key)

Interactable Items:
– Ping Pong Tables: None.
– Pool Table: portraits (could be moved left/proper), white puzzle piece (from portrait puzzle) pool desk, tile (on pool desk)

STEPS:

After a cutscene, you’ll find the map. You might be given the prospect to comply with Lisa.

> DON’T FOLLOW LISA

You will mechanically unlock the windowed door, which results in the pool.

Return to the Sport Equipment room to choose up the tile (numbers 963 on the again)

Solve the puzzle of the work (put them in meals chain order) and take the white puzzle piece.

Unlock the Pisces pool door with the white puzzle piece. Take it again.

1F, Changing Room Hallway
Sections: Pisces Door, Stairway

Doors:
– Pisces Door <>
– Upstairs, Downstairs (blocked by electrical energy)

Interactable objects:
None.

There is a star right here.

STEPS:

You will lose Sally after a cutscene.

Head upstairs.

2F, Changing Room Hallway
Sections: Stairway, Pisces Door

Doors:
– Downstairs <>
– Pisces Door (key of water)

Interactable objects:
– Stairway: purple image with 3 quantity code
– Pisces Door: none.

STEPS:

Input the code on the tile (963) and you’ll get a bit of paper and a quantity (1717)

The paper might be randomized longitude and latitudes for the Graticule puzzle later.

Leave to the pool and retrieve the white puzzle piece from the Pisces door (it is going to keep unlocked)

Go to the 2F Digital Reading room and enter the code (1717) within the laptop for the brown stairs.

Go up the steps within the 2F Main Hallway again to 3F.

Return to the Graticule puzzle at 3F’s foremost hallway.

The paper lists coordinates (with the set of left/proper and up/down arrows being the perimeters of the rectangles) and you could redden the purpose the place these two intersect.

Enter the code and the Locked Door L will unlock.

3F, Geography Room
Sections: Front, Back

Doors:
– Front Door <>
– Back Door (unlockable)

Interactable objects:
– Front: Puzzle Piece (aqua)
– Back: None.

STEPS:

Take the puzzle piece.

Enter the again door.

3F, East Corner
Sections: Door Corner, Gate.

Doors:
– White Door <>, Locked Code Door, Locked Door, Windowed Door (Unlockable)
– Gate (Locked)

Interactable objects:
– Door Corner: code puzzle close to locked code door (enter 4 numbers, 4 keys, 4 grooves)
– Gate: nothing.

STEPS:

Enter the Windowed Door, then return.

Put 4 random puzzle items within the grooves, then set the music keys to one of many 16 keys to the varsity theme

(SOL SI LA RE, SOL LA SI SOL, SI SOL LA RE, RE LA SI SOL)

Enter the code and take again the puzzle items.

3F, Music Room
Sections: Front, Back.

Doors:
– Front Door <>
– Door L (Unlocked) Door R (Locked)

Interactable Items:
– Front: None.
– Back: Piano.

STEPS:

After a protracted cutscene, Penny will be part of and also you’ll be prompted to have a look at the puzzle display screen in 2F
Class 4, Grade Two.

First, we test Door L.

3F, Office
Sections: Front, Back

Doors:
– Front <>
– Back (Locked)

Interactable objects:
– Front: None.
– Back: Puzzle Piece (Cyan)

STEPS:

Collect the puzzle piece.

Head for 2F Class Four, Grade Two.

Examine the display screen. You might want to test all the school rooms and align them primarily based on how the chairs are positioned (on the ground or desk) with the again being the underside row and the entrance being the highest row.

Classes are positioned as follows:
1F: 4-1 (Elevator Shaft Door) 3-1 (throughout from the pool, Susie should climb in), 2-1 (Heart Key Door, Susie should climb in), 1-1 (Morse Code Door Across from Aries Door)
2F: 4-2 (Aquarius/Elevator Shaft Door), 3-2 (yellow puzzle piece door/most cancers door), 2-2 (Leo Morse Code Door close to Digital room), 1-2 (Leo Panel in 2-2 or the Morse Code Door within the Main Hallway)

To begin, 4-1, and 4-2 are unlocked. 3-1 and 2-1 could be unlocked by Susie earlier than this, however in any other case it’s nice to attend till now to unlock them.

Head for 1F, West Hallway, and have Susie climb into the window of the locked door on the elevator aspect.

1F, Class Three, Grade One
Sections: Back, Front

Doors:
– Back Door <>
– Front Door (could be exited from this aspect)

Interactable objects:
– piece of paper

STEPS:

Pick up the paper and head for the pool.

Dip the paper in water. The quantity is what number of decimals of pi are wanted for a password.

Go to 2F, Class Four, Grade Two, and enter the variety of decimals of pi as listed on the piece of paper. You will get Chemical reagent quantity 3.

the chemical reagents are as follows;
faucet – 2
blue – 3
yellow – 7

you could combine these to get the reagent quantity on the container within the chemistry lab. However, should you combine it incorrectly as per the principles on the board, you’ll explode and get:

OTHER END: LAB END

We might be fixing the puzzle later.

Head for 2F East Corner.

You will discover out by interacting with the Leo Door that Penny can clear up the beeping doorways with Morse code.

Unlock and enter the Leo Door.

(Leo Unlocked)

(Leo, Saggitarius, Aquarius, Gemini, Pisces)

2F, Class Two, Grade Two
Sections: Back, Front

Doors:
– Leo Door <>
– Locked Door (unlockable with Paper Clip), Leo Panel

Interactable Items
– Back: None.
– Front: Image Puzzle ({photograph}), Leo Panel

STEPS:

Take a photograph. Enter the Leo Panel.

2F, Class One, Grade Two
Sections: Back, Front, Below at blackboard within the again)

Doors:
– Locked Door
– Locked Door

Interactable objects:
– Back: X on the blackboard, Red Aquarius Panel (can’t be opened resulting from Aquarius being Activated)
– Front: Taurus Panel (not movable but)

STEPS:

Nothing else is left after checking the chairs, so {photograph}, depart and head to 2F, Main Hallway.

Unlock the Morse Code Door close to the library, and you’ll now have entry to Class 1-2 from the opposite aspect.

Head to 1F, Main Hallway, and unlock the Morse Code Door throughout from the Aries Door.

1F, Class One, Grade One
Sections: Front, Back

Doors:
– Front Door <>
– Back Door (Locked)

Interactable Items:
– Front: Blackboard puzzle ({photograph})
– Back: Wooden Red Aquarius Panel

STEPS:

Photograph the blackboard, then depart.

Have Susie climb by means of the Heart Key Door in 1F Main Hallway.

> RIGHT HAND PUZZLE (BRANCH A) (half 3) – The Rosefinch Curse (Ning’s Wing 1) Walkthrough & Guide

1F, Class One, Grade One
Sections: Front, Back

Doors:
– Front Door <>
– Back Door (Locked)

Interactable Items:
– Front: Blackboard puzzle ({photograph})
– Back: Wooden Red Aquarius Panel

STEPS:

Photograph the blackboard, then depart.

Have Susie climb by means of the Heart Key Door in 1F Main Hallway.

1F, Class Two, Grade One
Sections: Front, Back

Doors:
– Front <>
– Back Door (Locked)

Interactable objects:
– Front: None.
– Back: Notebook

STEPS:

Take the pocket book and look inside to get a gray puzzle piece.

Head to the Library.

Put the blue ebook on the shelf and take an image for reference, then clear up the inexperienced books by making those that don’t match the image on the blue ebook taller (the puzzle within the Freshman Trial is identical) Take an image of the inexperienced books within the puzzle’s placement.
The bookshelf blocking the again door has moved, and you’ll decide up the gold puzzle piece in entrance of the door. Exit by means of the again and head for 2F, West Hallway.

Put the puzzle piece into the puzzle door’s groove. Remove for later.

2F, Class Three, Grade Two
Sections: Front, Back

Doors:
– Front <>
– Cancer Door (Locked)

Interactable Items:
– Front: Wooden Red Aquarius Panel
– Back: None.

STEPS:

Leave and head to Class Four, Grade Two. now you can clear up the monitor puzzle.

Move the panels into place in line with the school rooms. Ones not wanted could be moved to the
backside.

Once solved, the brick panel will open under it, resulting in a brand new space.

2F, Platform
Sections: Entrance, Hand Wheel

Doors: Secret Passage <>

Interactable Items:
– Entrance: None.
– Hand Wheel: Removable Hand Wheel

STEPS:

After a cutscene, you’ll lose Penny, however achieve the basement map.

Take the hand wheel off the wall and put the purple one from the pool as a substitute. Turn it and you’ll get the important thing of fireside. Take the purple hand wheel.

head for The 1F, West Porch.

Put the storage battery within the groove, then press it. It will open a brand new path in 1F, Accessible by the Leo Door to the kitchen.

1F, Secret Path
Sections: Leo Door, Sagittarius Door

Doors:
– Leo Door <>
– Sagittarius Door (unlocked)

Interactable objects:
None.

STEPS:

Go into the Sagittarius Door.

1F, Main Porch
Sections: Sagittarius Door, Pisces Gate, Locked Gate.

Doors:
– Sagittarius Door <>
– Pisces Gate (key of solar)
– Locked Gate.

Interactable objects:
– Sagittarius Door: Button with groove (possible one other aspect opening to the key door)
– Pisces Gate: None.
– Locked Gate: Puzzle Piece

There is a star right here.

STEPS:

Pick up the puzzle piece, then make your means again to the 1F East Corner.

Unlock the Puzzle Door by becoming within the puzzle piece. Take the piece again.

1F, Office of Grade One
Sections: Office.

Door: Puzzle Door <>

Interactable objects: Top of shelf (could be difficult to click on), key of earth.

STEPS:

Take the important thing of earth off the highest shelf.

Head to the pool and add the brand new hand wheel to the statue. This drains the pool into the
basement ranges and results in a door on the backside.

Put the purple hand wheel on the door and enter.

B1, Front Hallway
Sections: Entrance, Water Door
Doors:
– Entrance <>, Spade Key Door, Locked door (key of Earth)
– Locked Door (key of water)

Interactable Items:
None.

STEPS:

Use the spade key to enter the following room.

B1, Front Corner
Sections: Elevator, Push Door

Doors:
– Elevator (no energy)
– Push Door (spade key) <>

Interactable objects:
– Elevator: None.
– Push Door: Puzzle Piece (purple)

STEPS:

Pick up the puzzle piece and head again into B1, Front Hallway.

Unlock the opposite door with the Key of Earth.

B1, Warehouse
Sections: Warehouse

Door: Entrance <>

Interactable objects: 99×99

STEPS:

Photograph the room, then exit.

Leave the pool and return the water to it. Head to the 3F Music Room.

On the keyboard, press all of the keys that align with the books made taller on the inexperienced ebook puzzle.

Enter the newly unlocked door to the appropriate.

3F, Dressing Room
Sections: Front, Back

Doors:
– Entrance <>

Interactable objects:
– Front: None.
– Back: cyan puzzle piece.

STEPS:

Pick up the puzzle piece.

Head for 3F, Chemistry Lab.

Create the reagent as listed by the quantity on the container and pour it in. You will get a gold puzzle piece.

Head to 2F, Digital Reading Room, and enter (9801) (the 99×99 is the trace) to the white stairway.

Head for 1F, Changing Room Hallway.

Head Downstairs.

B1, Back Hallway
Sections: Stairway, Hall

Doors:
– Upstairs <>, Downstairs
– Door (key of fireside)

Interactable objects:
– Stairway: button (activates/off upstairs electrical energy)
– Hall: none.

STEPS:
Sally will rejoin the staff after a cutscene.

Unlock the door with the important thing of Fire.

B1, Control Room

When you enter right here, you can be unable to test something within the room earlier than leaving and being locked out. You will lose Susie and Sally, however achieve the Silver coin.

Head downstairs.

B2, Back Hallway
Sections: Stairway, Hall.

Doors:
– Upstairs <>
– Fire Exit, Door (unlocked)

Interactable Items:
– Stairway: none.
– Hall: Volume Puzzle.

STEPS:

Check the Volume puzzle to get information on it. Head into the Unlocked Door.

B2, Parking Area
Sections: Elevator, Parking Space

Doors:
– Elevator (no energy)
– Locked Door, Unlocked Door <>

Interactable Items:
None.

STEPS:

Nothing to do right here, so be at liberty to go away.

If you come back upstairs, drain the pool, and attempt to come again right here, you’ll get:

OTHER END: DROWNING ENDING

Return to the amount puzzle.

Put collectively 9 of the items in any order or mixture – what’s necessary is to test what quantity every represents through the music door puzzle first. (you’ll have a max 11 items: Three every yellow and cyan, two magenta (high and center) A high black, a center white, and a backside Grey. Put three collectively (high, center, backside) and insert them into the amount puzzle. Then, with what every quantity was gotten from them on the music puzzle, press the items from smallest quantity to largest. Feel free to take again the items and enter the following room.

B2, Front Hallway
Sections: Hall, wooden door corridor

Doors:
– Fire exit <>, Locked Door, 2 coin lock, 3 coin lock.
– wood door (key of moon)

Interactable objects
– Hall: Two coin groove, three coin groove.
– Wood door corridor: none.

STEPS:

As you solely have two cash (the gold coin is unreachable right here), enter the silver and bronze cash into the two-coin groove. Enter the room.

B2, Secret Room
Sections: Entrance, Coffin

Doors:
– Entrance <>
– Wooden Door (Locked)

Interactable Items:
None.

STEPS:

You at the moment are locked within the room. After a cutscene, nevertheless, you’ll depart the room.

After one closing scene, you’ll get:

DESTRUCTION ENDING

IF YOU FAIL THE MONITOR PUZZLE

If you fail the Monitor Puzzle by locking your self out of the puzzle, through the use of up each Susie and Jenny door unlock choices.

While the best means to do that is on Route A, as you lack the paperclip, after which simply having Susie enter the puzzle piece room as a substitute of the room with the cobalt chloride paper.

Instead, when it turns into clear you may’t end the puzzle, you’ll get the Gold coin.

Head to B2, Elevator.

B2, Elevator
Sections: Elevator

Door: Wooden Door, Elevator Door (No Power)

Interactable Items:
Groove, buttons (3F-B2), Coin-shaped groove

STEPS:
Put the gold coin within the groove to unlock the door, then take it again.

B2, Security Room
Sections: Computer, Blue Banner, Ceiling Hole.

Doors:
– L Wood Door <>, R Wood Door (Unlocked)

Interactable objects:
– None.

STEPS:

Go by means of the R Wood Door.

> RIGHT HAND PUZZLE (BRANCH A) (half 4)

B2, Front Hallway
Sections: Hall, wooden door corridor

Doors:
– Fire exit (key of water), Locked Door, 2 coin lock, 3 coin lock.
– wood door <>

Interactable objects
– Hall: Two coin groove, three coin groove.
– Wood door corridor: none.

STEPS:

As you solely have two cash (the silver coin is unreachable right here), enter the gold and bronze cash into the two-coin groove. Enter the room.

B2, Secret Room
Sections: Entrance, Coffin

Doors:
– Entrance <>
– Wooden Door (Locked)

Interactable Items:
None.

STEPS:
You at the moment are locked within the room, and get an ending:

CHEST ENDING A

> Follow Lisa

You will abandon your staff, and after a protracted cutscene end up, together with Lisa, within the now unlocked:

1F, Changing Room Hallway
Sections: Pisces Door, Stairway

Doors:
– Pisces Door <>
– Upstairs, Downstairs (blocked by electrical energy)

Interactable objects:
None.

There is a star right here.

STEPS:

Leave the room and take the puzzle piece within the door.

Head for 2F Class Four, Grade Two.

Enter the Elevator. If it’s someway not there, test the opposite flooring.

Lisa will open the ground within the elevator. Head right down to B2, Elevator to exit into the outlet.

You will get the:

CELLAR ENDING

> LEFT HAND PUZZLE (BRANCH B) (half 1)

Full Walkthrough

3F, Physics Lab
Sections: Front of Room, Back Of Room

Doors:
– Front Door (key of water)
– Back Door (Unlockable)

Interactable Items:
– Front: tile
– Back: paperclip

STEPS:

Pick up the paperclip and tile, then unlock the again door and depart.

3F, West Hallway
Sections: Elevator, Wooden Door

Doors:
– Elevator (No Power), Grey Door (Unlockable), Physics room door <>
– Key of Water Door, Spade Key Door

Interactable Items:
None.

STEPS:

Unlock and head into Grey Door.

3F, Chemistry Lab
Sections: Front, Back

Doors:
– Front Door <>
– Back Door

Interactable Items:
– Front: method on board ({photograph}), desk in the course of the entrance, beaker (from desk), container (for puzzle, on entrance desk), water faucet (on entrance desk, should get shut first)
– Back: chemical reagent (on again shelf)
Note: interactable desk may also be clicked on fron again (desk within the backside left nook)

STEPS:
Though pointless resulting from how shut it’s to the puzzle merchandise itself, you may take a photograph of the board, or reference it right here:

1 2
/
3 x
/
Y

x= 1 or x=2, y-boom!
x=3, y=3
x=4, y=7
y>20=growth!

Pick up the beaker and the chemical reagent. These might be used with the container in a later puzzle, although the reagent has a torn label missing its quantity. Enter the door behind the room.

3F, Elevator
Sections: Elevator

Door: Chem Lab Door <>, Elevator Door (No Power)

Interactable Items: Groove, buttons (3F-B2)

STEPS:
Go to 2F.

2F, Elevator
Sections: Elevator

Door: Red Door (Spade Key), Elevator Door (No Power)
Interactable Items: Groove, buttons (3F-B2), Window

STEPS:
Interact with the window.
Nothing can at present be carried out, so head to 1F.

1F, Elevator
Sections: Elevator

Door: Red Door (Unlockable), Elevator Door (No Power)

Interactable Items: Groove, buttons (3F-B2)

STEPS:
There isn’t actually something to be carried out on the Basement Floors, as B1 has no door, B2’s door isn’t unlocked on this route until you fail the monitor puzzle, and the storage battery isn’t used on the elevator on this route.

Enter the Red Door.

1F, Class Four, Grade One
Sections: Back of Class, Front of Class

Doors:
– Red Door <>
– Front Door (Unlockable)

Interactable Items:
– Front: Pi Decimal Chart, X (results in a groove marked with the Libra that wants a white puzzle piece)
– Back: None.

STEPS:

Take a photograph of every aspect of the room (might be necessary later)

Exit Room. (Come again right here later upon getting recruited Jenny to get the pi decimals, that are 3.1415 926 5358979 32384626 433832795… )

1F, West Hallway
Sections: Elevator, Black Libra Door

Doors:
– Elevator (No Power), Locked Door, Pool Door (Locked with puzzle), Class Four Door <>
– Broken Door, Black Libra Door (purple key)

STEPS:

Complete the Card Puzzle by highlighting all of the playing cards which have the improper format if 9 is lit (2, 6, 7) or correct format if Ace is lit (3, 4, 5, 8)

Enter Pool Door.

1F, Swimming Pool
Sections: Statue, Ladder

Doors:
– Pool Door <>, Wooden Door (key of moon), Pisces Door, Virgo Door (damaged deal with)
– Locked Door, Virgo Window (up ladder)

Interactable Items:
– Statue: Statue, purple hand wheel on the statue.
– Ladder: Ladder

There is a star positioned right here.

STEPS:

After a cutscene you achieve two new celebration members.

Interact with the lighbulb on a locked door. As lengthy as you have got a paper clip, Jenny can unlock some doorways, however solely two doorways per one clip (even should you fail to open the door), and you might be most unlikely to seek out one other. However, it will likely be used fairly rapidly right here.

The purple hand wheel on the statue isn’t a match for the statue. Take it alongside.

Leave the room and return to 2F, Elevator.

Unlock the door with Jenny’s lockpicking skill.

2F, Class Four, Grade Two
Sections: Back, Front

Doors:
– Elevator Door <>
– Blocked Door

Interactable Items
– Back: tv ({photograph}), numberpad
– Front: Statue

STEPS:
Entering can have one other celebration member be part of.

Take an image of the room. It is definitely to be used within the puzzle on the display screen behind the room, and if you want you may be at liberty to maneuver the attainable solutions from each courses you’ve been to to date should you’re capable of slender it down to at least one reply.

Push the angel out of the way in which and unlock Aquarius.

2F, West Hallway
Sections: Elevator, Wooden Door

Doors:
– Elevator (no energy), Aquarius <>, Cancer (unlockable with a paperclip)
– Puzzle Door (unlockable with a paperclip), wood door (unlockable)

Interactable objects:
– Elevator: code enter close to most cancers door
– Wooden Door: Puzzle groove close to puzzle door

STEPS:
If you press the trace button at a locked door, you can be instructed that Susie can climb by means of small home windows above doorways. You can solely do that twice, nevertheless – the second time she’s going to sprain her ankle and be unable to take action once more. YOU WILL WANT TO GET THIS CUTSCENE BEFORE OPENING THE PISCES DOOR IN THE POOL AREA, OR YOU WILL LOCK YOURSELF AND HAVE TO START AGAIN IF YOU DON’T HAVE A SAVE. This information will do each forward of opening the pisces door.

Unlock and enter by means of the Wooden Door.

2F, Main Hallway
Sections: Colorful Frame Hallway, nook (gotten through colourful body hallway), Stairway, Aquarius Door

Doors:
– Library Door (Spade Key), Blocked Door, Beeping Door (unlockable with a paperclip), Wooden Door <>
– Upstairs (electrical energy), downstairs
– Aquarius Door (unlocked), Saggitarius (unlockable), Locked Door 1 (unlockable by paperclip) Locked Door 2 (unlockable by paperclip)

Interactable objects:
– Beeping panel subsequent to beeping door, nook
– none.
– none.

STEPS:

After a cutscene, open the sagittarius door, unlocking it.

Put the puzzle piece the place you’d activated it earlier than. You will get the important thing of wooden and a backwards quantity (2014) and return to the hallway.

(Sagittarius, Aquarius unlocked)

Enter by means of the Aquarius Door.

2F, East Corner
Sections: Leo Door, Virgo Gate

Doors:
– Leo Beeping Door (diamond key, window entry), Aquarius Door <>, Blue Door (unlocked), Red Door (blocked)
– Virgo Gate (locked)

Interactable Items:
– Leo Door: Beeping panel
– Virgo Gate: None.

STEPS:
Enter Blue Door.

2F, Digital Reading Room
Sections: Blue Screen Computer, Blue Star, Virgo Window

Doors:
– Blue Door <>
– Locked Door
– Virgo Window

Interactable Items:
– Blue Screen: Blue Screen Computer, brown Code panel
– Blue Star: Vacation Computer
– Virgo Window: storage battery

There is a star right here.

STEPS:

Check the computer systems.

The blue display screen controls the electrical obstacles on the steps. You can enter the code (2014) for the inexperienced stairway, however no level bothering with it but, Same with the code on the wall.

The trip laptop has three equations:

(Green Pisces // Green Aries // Red Libra) & Green Ophiuchus = Boom!
(Green Gemini//Green Scorpio//Green Taurus) & Green Ophiuchus = Boom!
Red Cancer & Green Libra & (Green Taurus//Green Saggitarius) = Boom!

& = and and // = or

Take a photograph if wanted however it means three issues:

if Pisces or Aries is on or Libra is off when Ophiuchus is on, growth.

if Gemini, Scorpio or Taurus is on when Ophiuchus is on, growth.

if Taurus or Sagittarius are turned on alongside Libra being on and Cancer being off, growth.

Watch the doorways you open. (random to playthrough)

Pick up the storage battery and depart the room. Before we use it, head for 1F, West Hallway, and have Susie climb into the window of the locked door on the elevator aspect.

> LEFT HAND PUZZLE (BRANCH B) (half 2)

1F, Class Three, Grade One
Sections: Back, Front

Doors:
– Back Door <>
– Front Door (could be exited from this aspect)

Interactable objects:
– piece of paper

STEPS:

Take a photograph of the room for reference.

Pick up the paper and head for the pool.

Dip the paper in water. The quantity is what number of decimals of pi are wanted for a password.

Go to 2F, Class Four, Grade Two, and enter the variety of decimals of pi as listed on the piece of paper.

3.1415 926 5358979 32384626 433832795…

You will get Chemical reagent quantity 3.

Return to 2F, Main Hallway. Go down the steps.

1F, Main Hallway
Sections: Stairway, Wooden Door, Fire Exit, Pisces Gate (click on on corridor close to wood door)

Doors:
– Stairway <>
– Wooden Door (key of wooden), Heart Key Door, Clinic Door (unlocked), Locked door (unlockable with a paperclip)
– Aries Door (membership key), Libra Door (purple key), Beeping Door (unlockable with paper clip), Gemini Door (unlockable), Grey Door (locked)

Interactable Items:
– Stairway: None.
– Wooden Door: School Bell
– Fire Exit: Beeping panel, Code panel close to gray door (6 numbers, A+B+C=3+3+1)

STEPS:

Have Susie climb by means of the Heart Key Door in 1F Main Hallway.

1F, Class Two, Grade One
Sections: Front, Back

Doors:
– Front <>
– Back Door (Locked)

Interactable objects:
– Front: None.
– Back: Notebook

STEPS:

Take the pocket book and look inside to get a gray puzzle piece.

Head into the Clinic.

1F, Clinic
Sections: Entrance, Taurus Door
Doors:
– Clinic Door <>
– Taurus Door (Heart Key)
Interactable objects:
– None.
– Beaker

STEPS:
Take the Beaker, then depart the room and Unlock the Gemini Fire Exit.

1F, West Porch
Sections: Fire Exit (Corner), Leo Door

Doors:
– Gemini Fire Exit <>
– Leo Door (key of wooden)

Interactable Sections:
– Fire Exit: Corner,
– Leo Door: No-power Panel with groove.

STEPS:

Click the nook and decide up the metallic plate. (Ga)

Unlock the Leo Door with the Key of Wood.

1F, Kitchen
Sections: Leo Door, Dead End.

Doors:
– Leo Door <>, Locked Door (key of moon)

Interactable Items:
None.

STEPS:

Leave again into 1F, West Porch.

Put the storage battery within the groove, then press it. It will open a brand new path in 1F, Accessible by the Leo Door to the kitchen.

1F, Secret Path
Sections: Leo Door, Sagittarius Door

Doors:
– Leo Door <>
– Sagittarius Door (unlocked)

Interactable objects:
None.

STEPS:
Go into the Sagittarius Door.

1F, Main Porch
Sections: Sagittarius Door, Pisces Gate, Locked Gate.

Doors:
– Sagittarius Door <>
– Pisces Gate (key of solar)
– Locked Gate.

Interactable objects:
– Sagittarius Door: Button with groove (possible one other aspect opening to the key door)
– Pisces Gate: None.
– Locked Gate: Puzzle Piece

There is a star right here.

STEPS:
Pick up the puzzle piece.

Leave the realm, and head for 1F, Main Hallway. (keep in mind to press the key path button once more!)

Unlock the wood door with the important thing of wooden.

1F, East Corner
Sections: Door Corner, Gate

Doors:
– Wooden Door <>, Locked door (unlockable with paper clip), black wood door (unlocked), puzzle door
– Gate (Locked)

Interactable objects:
– Door Corner: Puzzle groove close to puzzle door
– Gate: None.

STEPS:

Head into the black wood door. (Save right here)

1F, Sports Equipment Room
Sections: Ping Pong Tables, Pool Table

Doors:
– Black Wooden Door <>, Windowed Door
– WIndowed Door (diamond key)

Interactable Items:
– Ping Pong Tables: None.
– Pool Table: portraits (could be moved left/proper), pool desk, tile (on pool desk)

STEPS:
After a cutscene, you’ll find the map. You might be given the prospect to comply with Lisa.

> DON’T FOLLOW LISA

You will mechanically unlock the windowed door, which results in the pool.

Return to the Sport Equipment room to choose up the tile (numbers 963 on the again)

Solve the puzzle of the work (put them in meals chain order) and take the white puzzle piece.

Leave to 1F, East Corner. Unlock the Puzzle Door by becoming within the correct puzzle piece. Take the piece again.

1F, Office of Grade One
Sections: Office.

Door: Puzzle Door <>

Interactable objects: Top of shelf (could be difficult to click on), key of earth.

STEPS:

Take the important thing of earth off the highest shelf.

Head for 1F, Swimming Pool and put the white puzzle piece within the Pisces door.

Take the piece again.

Pisces is now unlocked.

1F, Changing Room Hallway
Sections: Pisces Door, Stairway

Doors:
– Pisces Door <>
– Upstairs, Downstairs (blocked by electrical energy)

Interactable objects:
None.

There is a star right here.

STEPS:

You will lose Sally after a cutscene.

Head upstairs.

2F, Changing Room Hallway

Sections: Stairway, Pisces Door

Doors:
– Downstairs <>
– Pisces Door (key of water)

Interactable objects:
– Stairway: image with 3 quantity code
– Pisces Door: none.

STEPS:

Input the code on the tile (963) and you’ll get a bit of paper and a quantity (1717)

The paper might be randomized longitude and latitudes for the Graticule puzzle later.

Go to the 2F Digital Reading room and enter the code (1717) within the laptop for the brown stairs.

Go up the steps within the 2F Main Hallway.

3F, Main Hallway
Sections: Stairway, Symbol Hallway, Graticule Hallway, Corner (Symbol Hallway)

Doors:
– Downstairs <>
– White Door (Locked), Wooden Door (spade key), Grey Door (Locked), Auditorium Door (unlocked)
– White Heart Key Door, White Door L (Locked), White Door R (Locked), Windowed Door (Locked)

Interactable objects:
– Stairway: none.
– Symbol Hallway: Symbol Puzzle, Left Corner (incorporates Beaker)
– Graticule Hallway: Graticule.

STEPS:

Go into the left nook and decide up the beaker. Return to 3F, Chemistry Lab.

the chemical reagents are as follows;

faucet – 2
blue – 3
yellow – 7

you could combine these to get the reagent quantity on the container within the chemistry lab. However, should you combine it incorrectly as per the principles on the board, you’ll explode and get:

OTHER END: LAB END

Solving it is going to internet you a yellow puzzle piece.

Go into the Auditorium.

3F, Auditorium
Sections: Left, Right, Stage

Doors:
– Auditorium Door <>
– Grey Door (unlockable)

Interactable objects:
– Left: Auditorium map, seats
– RIght: Seats
– Stage: the stage itself (resulting in the 2 backstage areas) Golden puzzle piece (left backstage)

STEPS:

Check out and {photograph} the auditorium map.

Unlock the Grey Door.

Go to the backstage and seize the puzzle piece.

Check the seats for symbols. The seats are colored lighter in a spread. (May be randomized)

The sample order is darkest to lightest.

Enter the code and you’ll get the spade key.

Go again in and the seat chart might be completely different, highlighting seats you may’t work together with.

Write the seat numbers and you’ll discover a sample. Following that sample will aid you clear up the puzzle.

(Note: in case your sample solely has 4 symbols, you may clear up the puzzle simply by simply pretending Row 1 is Row 5 and Row 2 is Row 6, as they would be the identical)

Enter the second password and get the purple puzzle piece.

Now to test the spade doorways, ranging from the third ground.

Unlock the Wooden Door on the third ground to realize entry to the unique space you began the department in.

On 2F, Main Hallway, unlock the library door with the spade key.

> LEFT HAND PUZZLE (BRANCH B) (half 3)

2F, Library
Sections: Front, Middle, Back

Doors:
– Front Door <>
– Blocked Door

Interactable Items:
– Front: Second bookshelf (blue books)
– Middle: Second bookshelf (inexperienced books)
– Back:

STEPS:

Put the blue ebook on the shelf and take an image for reference, then clear up the inexperienced books by making those that don’t match the image on the blue ebook taller (the puzzle within the Freshman Trial is identical) Take an image of the inexperienced books within the puzzle’s placement.

The bookshelf blocking the again door has moved, and you’ll decide up the yellow puzzle piece in entrance of the door.

Return to the Graticule puzzle at 3F’s foremost hallway.

The paper lists coordinates (with the set of left/proper and up/down arrows being the perimeters of the rectangles) and you could redden the purpose the place these two intersect.

Enter the code and the Locked Door L will unlock.

3F, Geography Room
Sections: Front, Back

Doors:
– Front Door <>
– Back Door (unlockable)

Interactable objects:
– Front: cyan Puzzle Piece
– Back: None.

STEPS:

Take the puzzle piece.

Enter the again door.

3F, East Corner
Sections: Door Corner, Gate.

Doors:
– White Door <>, Locked Code Door, Locked Door, Windowed Door (Unlockable)
– Gate (Locked)

Interactable objects:
– Door Corner: code puzzle close to locked code door (enter 4 numbers, 4 keys, 4 grooves)
– Gate: nothing.

STEPS:

Enter the Windowed Door, then return.

Put 4 random puzzle items within the grooves, then set the music keys to one of many 16 keys to the varsity theme

(SOL SI LA RE, SOL LA SI SOL, SI SOL LA RE, RE LA SI SOL)

Enter the code and take again the puzzle items (Door will stay unlocked)

3F, Music Room
Sections: Front, Back.

Doors:
– Front Door <>
– Door L (Unlocked) Door R (Locked)

Interactable Items:
– Front: None.
– Back: Piano.

STEPS:

After a protracted cutscene, Penny will be part of and also you’ll be prompted to have a look at the puzzle display screen in 2F Class 4, Grade Two.

First, we test Door L.

3F, Office
Sections: Front, Back

Doors:
– Front <>
– Back (Locked)

Interactable objects:
– Front: None.
– Back: Puzzle Piece (Cyan)

STEPS:

Collect the puzzle piece, and return to the final room.

On the keyboard, press all of the keys that align with the books made taller on the inexperienced ebook puzzle.

Enter the newly unlocked door to the appropriate.

3F, Dressing Room
Sections: Front, Back

Doors:
– Entrance <>

Interactable objects:
– Front: None.
– Back: cyan puzzle piece.

STEPS:

Pick up the puzzle piece.

Head for 2F Class Four, Grade Two.

Examine the display screen. You might want to test all the school rooms and align them primarily based on how the chairs are positioned (on the ground or desk) with the again being the underside row and the entrance being the highest row.

Classes are positioned as follows:
1F: 4-1 (1F, Elevator Shaft Door), 3-1 (1F, West Hallway Locked Door), 2-1(, 1-1
2F: 4-2 (Aquarius/2F, Elevator Shaft Door), 3-2, 2-2, 1-2

To begin, 4-1, and 4-2 are unlocked simply by enjoying with out taking dangers. The Susie Window ones have additionally been carried out prior to now.

Head for 2F East Corner.

You will discover out by interacting with the Leo Door that Penny can clear up the beeping doorways with Morse code.

Unlock and enter the Leo Door.

2F, Class Two, Grade Two
Sections: Back, Front

Doors:
– Leo Door <>
– Locked Door (unlockable with Paper Clip), Leo Panel

Interactable Items
– Back: None.
– Front: Image Puzzle ({photograph}), Leo Panel

STEPS:
Take a photograph of the blackboard puzzle. Enter the Leo Panel.

2F, Class One, Grade Two
Sections: Back, Front, Below at blackboard within the again)

Doors:
– Locked Door (unlockable by Paperclip)
– Locked Door (unlockable by Paperclip)

Interactable objects:
– Back: X on the blackboard, Red Aquarius Panel (can’t be opened resulting from Aquarius being Activated)
– Front: Taurus Panel (not movable but)

STEPS:

Nothing else is left after checking the chairs, so depart and head to 2F, Main Hallway.

Unlock the Morse Code Door close to the library, and you’ll now have entry to Class 1-2 from the opposite aspect.

Head to 1F, Main Hallway, and unlock the Morse Code Door throughout from the Aries Door.

1F, Class One, Grade One
Sections: Front, Back

Doors:
– Front Door <>
– Back Door (Locked)

Interactable Items:
– Front: Blackboard puzzle ({photograph})
– Back: Wooden Red Aquarius Panel

STEPS:

Photograph the blackboard, then depart.

Go to 2F, Main Hallway and put the puzzle piece into the puzzle door’s groove. Remove for later.

2F, Class Three, Grade Two
Sections: Front, Back

Doors:
– Front <>
– Cancer Door (Locked)

Interactable Items:
– Front: Wooden Red Aquarius Panel
– Back: None.

STEPS:

Leave and head to Class Four, Grade Two. now you can clear up the monitor puzzle.

Move the panels into place in line with the school rooms. Ones not wanted could be moved to the
backside.

Once solved, the brick panel will open under it, resulting in a brand new space.

2F, Platform
Sections: Entrance, Hand Wheel

Doors: Secret Passage <>

Interactable Items:
– Entrance: None.
– Hand Wheel: Removable Hand Wheel

STEPS:
After a cutscene, you’ll lose Penny, however achieve the basement map.

Take the hand wheel off the wall and put the purple one from the pool as a substitute. Turn it and you’ll get the important thing of fireside. Take the purple hand wheel.

Head to the pool and add the brand new hand wheel to the statue. This drains the pool into the basement ranges and results in a door on the backside.

Put the purple hand wheel on the door and enter.

B1, Front Hallway
Sections: Entrance, Water Door

Doors:
– Entrance <>, Spade Key Door, Locked door (key of Earth)
– Locked Door (key of water)

Interactable Items:
None.

STEPS:

Use the spade key to enter the following room.

B1, Front Corner
Sections: Elevator, Push Door

Doors:
– Elevator (no energy)
– Push Door (spade key) <>

Interactable objects:
– Elevator: None.
– Push Door: Puzzle Piece (purple)

STEPS:

Pick up the puzzle piece and head again into B1, Front Hallway.

Unlock the opposite door with the Key of Earth.

B1, Warehouse
Sections: Warehouse

Door: Entrance <>

Interactable objects: 99×99

STEPS:

Photograph the room (if wanted), then exit.

Leave the pool and return the water to it.

Head to 2F, Digital Reading Room, and enter (9801) (the 99×99 is the trace) to the white stairway.

Head for 1F, Changing Room Hallway.

Head Downstairs.

B1, Back Hallway
Sections: Stairway, Hall

Doors:
– Upstairs <>, Downstairs
– Door (key of fireside)

Interactable objects:
– Stairway: button (activates/off upstairs electrical energy)
– Hall: none.

STEPS:

Sally will rejoin the staff after a cutscene.

Unlock the door with the important thing of Fire.

B1, Control Room

When you enter right here, you can be unable to test something, and you’ll lose Susie and Sally, however achieve the Silver coin.

Head downstairs.

B2, Back Hallway
Sections: Stairway, Hall.

Doors:
– Upstairs <>
– Fire Exit, Door (unlocked)

Interactable Items:
– Stairway: none.
– Hall: Volume Puzzle.

STEPS:
Check the Volume puzzle to get information on it. Head into the Unlocked Door.

B2, Parking Area
Sections: Elevator, Parking Space

Doors:
– Elevator (no energy)
– Locked Door, Unlocked Door <>

Interactable Items:
None.

STEPS:

Nothing to do right here, so be at liberty to go away.

If you come back upstairs, drain the pool, and attempt to come again right here, you’ll get:

OTHER END: DROWNING ENDING

Return to the amount puzzle.

Put collectively 9 of the items in any order or mixture – what’s necessary is to test what quantity every represents through the music door puzzle first. (you’ll have a max 11 items: Three every yellow and cyan, two magenta (high and center) A high black, a center white, and a backside Grey. Put three collectively (high, center, backside) and insert them into the amount puzzle. Then, with what every quantity was gotten from them on the music puzzle, press the items from smallest quantity to largest. Feel free to take again the items and enter the following room.

> LEFT HAND PUZZLE (BRANCH B) (half 4)

B2, Front Hallway
Sections: Hall, wooden door corridor

Doors:
– Fire exit <>, Locked Door, 2 coin lock, 3 coin lock.
– wood door (key of moon)

Interactable objects
– Hall: Two coin groove, three coin groove.
– Wood door corridor: none.

STEPS:

As you solely have two cash (the gold coin is unreachable right here), enter the silver and bronze cash into the two-coin groove. Enter the room.

B2, Secret Room
Sections: Entrance, Coffin

Doors:
– Entrance <>
– Wooden Door (Locked)

Interactable Items:
None.

STEPS:

You at the moment are locked within the room. After a cutscene, nevertheless, you’ll depart the room.

After one closing scene, you’ll get the Branch B ending:

MAIN ENDING: DESTRUCTION ENDING

IF YOU FAIL THE MONITOR PUZZLE

If you fail the Monitor Puzzle by locking your self out of the puzzle, through the use of up each Susie and Jenny door unlock choices.

While the best means to do that is on Route A, as you lack the paperclip, after which simply having Susie enter the puzzle piece room as a substitute of the room with the cobalt chloride paper, you are able to do this by losing the paperclip on a distinct door.

Instead, when it turns into clear you may’t end the puzzle, you’ll get the Gold coin.

Head to B2, Elevator.

B2, Elevator
Sections: Elevator

Door: Wooden Door, Elevator Door (No Power)

Interactable Items:
Groove, buttons (3F-B2), Coin-shaped groove

STEPS:
Put the gold coin within the groove to unlock the door, then take it again.

B2, Security Room
Sections: Computer, Blue Banner, Ceiling Hole.

Doors:
– L Wood Door <>, R Wood Door (Unlocked)

Interactable objects:
– None.

STEPS:

Go by means of the R Wood Door.

B2, Front Hallway
Sections: Hall, wooden door corridor

Doors:
– Fire exit (key of water), Locked Door, 2 coin lock, 3 coin lock.
– wood door <>

Interactable objects
– Hall: Two coin groove, three coin groove.
– Wood door corridor: none.

STEPS:

As you solely have two cash (the silver coin is unreachable right here), enter the gold and bronze cash into the two-coin groove. Enter the room.

B2, Secret Room
Sections: Entrance, Coffin

Doors:
– Entrance <>
– Wooden Door (Locked)

Interactable Items:
None.

STEPS:
You at the moment are locked within the room, and get an ending:

CHEST ENDING A

> Follow Lisa

You will abandon your staff, and after a protracted cutscene end up, together with Lisa, within the now unlocked:

1F, Changing Room Hallway
Sections: Pisces Door, Stairway

Doors:
– Pisces Door <>
– Upstairs, Downstairs (blocked by electrical energy)

Interactable objects:
None.

There is a star right here.

STEPS:

Leave the room and take the puzzle piece within the door.

Head for 2F Class Four, Grade Two.

Enter the Elevator. If it’s someway not there, test the opposite flooring.

Lisa will open the ground within the elevator. Head right down to B2, Elevator Shaft to exit into the outlet.

You will get the:

CELLAR ENDING

> TWO HAND PUZZLE (BRANCH C) (half 1) – The Rosefinch Curse (Ning’s Wing 1) Walkthrough & Guide

Full Walkthrough

2F, Class Two, Grade Two
Sections: Back, Front

Doors:
– Leo Door (unlocked)
– Locked Door, Leo Panel

Interactable Items
– Back: None.
– Front: Image Puzzle, Leo Panel

STEPS:

Open the Leo Door.

2F, East Corner
Sections: Leo Door, Virgo Gate

Doors:
– Leo Door <>, Aquarius Door (locked), Blue Door (unlocked), Red Door (blocked)
– Virgo Gate (locked)

Interactable Items:
– Leo Door: Beeping panel
– Virgo Gate: None.

STEPS:

Go again into 2F, Class Two, Grade Two.

Open the Leo panel and enter.

2F, Class One, Grade Two
Sections: Back, Front, Below at blackboard within the again)

Doors:
– Locked Door
– Locked Door

Interactable objects:
– Back: X on the blackboard, Red Aquarius Panel (don’t open but)
– Front: Aries Panel (not movable but)

STEPS:

Nothing else to do right here, so return to the 2F, East Corner and enter the Blue Door.

2F, Digital Reading Room
Sections: Blue Screen Computer, Blue Star, Virgo Window

Doors:
– Blue Door <>
– Locked Door
– Virgo Window

Interactable Items:
– Blue Screen: Blue Screen Computer, brown Code panel
– Blue Star: Vacation Computer
– Virgo Window: storage battery

There is a star right here.

STEPS:

Check the computer systems.

The blue display screen controls the electrical obstacles on the steps. No level bothering with it but, Same
with the code on the wall.

The trip laptop has three equations:
(Green Pisces // Green Aries // Red Libra) & Green Ophiuchus = Boom!
(Green Leo//Green Capricorn//Green Taurus) & Green Ophiuchus = Boom!
Red Cancer & Green Libra & (Green Taurus//Green Saggitarius) = Boom!

& = and and // = or

Take a photograph if wanted however it means three issues:

if Pisces or Taurus is on or Libra is off when Ophiuchus is on, growth.

if Leo, Capricorn or Taurus is on when Ophiuchus is on, growth.

if Taurus or Sagittarius are turned on alongside Libra being on and Cancer being off, growth.
watch the doorways you open. (could also be random to your playthrough)

Pick up the storage battery and depart the room.

Return to 2F, Class One, Grade Two and click on on the white X up shut.

1F, Class One, Grade One
Sections: Front, Back

Doors:
– Front Door
– Back Door (Locked)

Interactable Items:
– Front: Blackboard puzzle
– Back: Wooden Aries Code Panel

STEPS:

Solve the Aries Code Panel by coming into all of the smaller sized numbers (high to backside).

Climb again up into 2F, Class One, Grade Two. A brand new puzzle has opened up on the wall.

To clear up it, click on every button by as many variety of instances listed on the equation

(instance: first row of the blackboard equation is 00321. Don’t press the primary two in any respect, press the third thrice, the fourth twice, and the fifth as soon as, proceed down till full)

it could be smart to put in writing down the equation for reference, as checking {a photograph} seems to disrupt the reply.

It will open up a room above to climb as much as.

3F, Language Lab
Sections: Hole, Class, tic tac toe

Doors:
– Hole <>
– Locked Door
– Locked Door

Interactable Items:
– Hole: magenta puzzle piece (backside)
– X (to get to the outlet), blackboard eraser
– none.

STEPS:

Pick up the puzzle piece and the blackboard eraser.

Take a photograph of the tic tac toe board for reference and return to 2F, Class Two, Grade Two.

Full Walkthrough

Erase the traces and draw out the code according to the above instance.

Go to the 2F, Digital Reading Room and Down by means of the Window.

1F, Swimming Pool
Sections: Statue, Ladder

Doors:
– Pool Door (locked), Wooden Door (key of moon), Pisces Door, Virgo Door (damaged deal with)
– Locked Door, Virgo Window <>

Interactable Items:
– Statue: Statue, purple hand wheel on the statue.
– Ladder: Ladder

There is a star positioned right here.

STEPS:

After a scene you get two new celebration members.

Grab the hand wheel from the statue and return upstairs to 2F, East Corner.

After (one other) scene, enter into the Virgo Gate.

2F, East Hallway
Sections: Virgo Gate, Stairway

Doors:
– Virgo Gate <>, Red Door (Locked), Blue Door (Locked), Heat Key Door (with code panel)
– Downstairs, Upstairs (blocked by electrical energy)

Interactable Items:
– None.
– Code Panel

STEPS:

Go Downstairs.

1F, East Hallway
Sections: Fire Exit, Gate

Doors:
– Stairs <>, Fire Exit (orange key)
– Red Door (Locked), Blue Door (Unlocked), Taurus Door (coronary heart key)

Interactable Items:
– code on wall
– none.
There is a star right here.

STEPS:

Turn to the gate and also you’ll get a code on the wall (0807)

Enter Blue Door.

1F, Men’s Room
Sections: Door, Sink (press nook of stalls close to door) Urinals

Door:
– Numbered Door <>
– None.
– None.

Interactable objects:
– None.
– Orange Key
– Hammer.

STEPS:
Take a photograph of the quantity on the door.

Pick up orange key and hammer and depart.

Unlock the fireplace exit with the orange key.

1F, East Porch
Sections: Fire Exit Hallway, Star Hallway.

Doors:
– Fire Exit <>, Gate (unlocked)
– Wooden Door (diamond key)

Interactable objects:
None.

There is a star right here.

STEPS:

Enter by means of the Gate.

1F, Main Porch
Sections: Sagittarius Door, Pisces Gate, Locked Gate.

Doors:
– Sagittarius Door
– Pisces Gate (key of solar)
– Gate <>

Interactable objects:
– Sagittarius Door: Button with groove
– Pisces Gate: None.
– Locked Gate: Puzzle Piece

There is a star right here.

STEPS:

Pick up the puzzle piece.

Put the storage battery into the door.

1F, Secret Path
Sections: Leo Door, Sagittarius Door

Doors:
– Leo Door (unlocked)
– Sagittarius Door <>

Interactable objects:
None.

STEPS:

Go into the Leo Door.

1F, West Porch
Sections: Fire Exit (Corner), Leo Door

Doors:
– Gemini Fire Exit
– Leo Door <>

Interactable Sections:
– Fire Exit: Corner, GA plate
– Leo Door: No-power Panel with groove.

STEPS:

Click the nook and decide up the metallic plate. (Ga)

Go again to 2F, East Hallway and enter the 0807 code into the code panel.

You at the moment are again within the unused classroom.

Put the puzzle piece in any of the puzzles (they would be the identical) and get the wooden key and (2014).

Go to the Digital Reading Room.

Enter the (2014) code into the Green Stairway lock to take away the electrical energy.

3F, East Hallway
Sections: Stairway, Gate

Doors:
– Upstairs, Downstairs <>
– Gate (Locked), Virgo Door (key of wooden), Blue Door (Locked), Red Door (Locked)

Interactable Items:
None.

STEPS:

Unlock the Virgo Door with key of wooden.

3F, Art Room
Sections: Virgo Door, Easels, color map

Doors:
– Virgo Door <>
– Heart Key Door
– None.

Interactable Items:
– Square Puzzle
– Pallette Puzzle (with puzzle items)
– Colour Map

STEPS:

Upon coming into the room, you’ll get the center white puzzle piece.

Grab the opposite puzzle items from the pallette puzzle, and break them aside.

Put them again collectively to make the colors on the chart primarily based on what Susie says about subtractive colors, plus any references from the color map.

(mild yellow makes use of 2 yellow items and the white piece, purple makes use of a magenta, yellow and gray piece, blue makes use of two cyan and magenta, darkish blue makes use of cyan, magenta and black. Unsure if these are randomized)

Take the important thing of water and the puzzle items again.

Go upstairs.

4F, East Hallway
Sections: Stairs, Hallway, Ophiuchus Door

Doors
– Downstairs <>, Upstairs (blocked by gate)
– Scorpio Door (Heart Key), Heart Key Door, Unlocked Door, Capricorn Door (Heart Key)
– Ophiuchus Door

Interactable Items:
– None.
– None.
– Puzzle Groove (Opens up a code entry)

STEPS:

You can try the puzzle, however take the puzzle piece again earlier than you allow it alone. (even should you did clear up it, you’d explode.)

Enter into the unlocked Door.

> TWO HAND PUZZLE (BRANCH C) (half 2)

4F, Dorm 401
Sections: White Door, Grey Door

Doors:
– Door <>
– Locked Door

Interactable Items:
– none.
– image.

STEPS:

Besides taking an image of the framed picture, nothing else could be carried out right here.

Go again to the Art Room to unravel the calculation puzzle.

It Goes like this:

Insert any puzzle items into the grooves. Top items have two empty areas, whereas the center and backside items have three.
These numbers need to be multiplied by the quantity within the massive gap above the code entry.

So, for instance, say the quantity is 5, and also you insert three high items and a backside piece (in that order)

the calculation will present TOPPIECE+TOPPIECExTOPPIECE-BOTTOMPIECE (2+2×2-3)
instances all these numbers by 5 and also you get:

(10+10×10-15)

add that collectively (DON’T FORGET PEDMAS! The multiplication must be carried out earlier than the addition) and also you get 95, which is the reply.

from it, you’ll get the important thing of metallic.

Take again the puzzle items and head to the swimming pool.

Use the puzzle piece to open the pisces door.

1F, Changing Room Hallway
Sections: Pisces Door, Stairway

Doors:
– Pisces Door <>
– Upstairs, Downstairs (blocked by electrical energy)

Interactable objects:
None.

There is a star right here.

STEPS:

Head upstairs.

2F, Changing Room Hallway
Sections: Stairway, Pisces Door

Doors:
– Downstairs <>
– Pisces Door (key of water)

Interactable objects:
– Stairway: image with 3 quantity code
– Pisces Door: none.

STEPS:

Unlock the pisces door with the important thing of water.

2F, Men’s Changing Room
Sections: Room.

Doors: Pisces Door <>, Unlocked Door.

Interactable Items: Right-side Lockers (all locked, one is blinking purple)

STEPS:

Head into the following room.

2F, Men’s Shower Room
Sections: Door, Stalls.

Doors:
– Door <>
– key of metallic door

Interactable Items:
– none.
– lure door (unable for use) bathe stalls, tile (in one of many stalls)

STEPS:

Grab the tile. The water doesn’t work in any of the stalls at present, however there are butterfly photos in every (that seem like the identical) take a photograph of 1 for reference.

Unlock the door with the important thing of metallic.

2F, Shower Room Toilet
Sections: Door, star gadget

Doors:
– Door <>
– none.

Interactable objects:
– stall corners, plunger
– star gadget

There is a star right here (in one of many corners).

STEPS:

This might be the place these stars come in useful. If you haven’t already, then go to the place there are stars, and mark them out on the map (together with color) one star can have a white circle border, which might be used because the ‘north’ star.

Mark the star right here and decide up the plunger earlier than leaving to mark the celebs (if needed)

They are right here:

2F Shower Room Toilet, 1F Changing Room Hallway, 1F Swimming Pool, 2F Digital Reading Room, 3F, Art Room, 1F East Hallway, 1F East Porch, 1F Main Porch.

To (Awkwardly) place them Clockwise it might be on this order (beginning with the one I occurred to get because the white ring)

1F Main Porch, 3F Art Room, 1F, East Hallway, 1F East Porch, 2F Digital Deading Room, 1F Changing Room Hallway, 2F Shower Room Toilet, 1F Swimming Pool.

(Adjust primarily based on the place your white ring is positioned)

From there, you’ll enter right into a secret space.

2F, Platform
Sections: Brick Panel, Hand Wheel

Doors: Secret Passage <>

Interactable Items:
– Brick Panel: None.
– Hand Wheel: Removable Hand Wheel

STEPS:

Take the hand wheel off of the again of the key panel.

Head for the swimming pool and put the brand new hand wheel on the statue, and switch.

This will drain the pool into the basement. enter the underside of the pool.

There is a door. Put the purple hand wheel on it, and open.

B1, Front Hallway
Sections: Entrance, Water Door

Doors:
– Entrance <>, Spade Key Door, key of earth door
– Key of water door

Interactable Items:
None.

STEPS:

Unlock the important thing of water door.

B1, Control Room

You will be unable to discover this room. You might be given a alternative right here:

> DIFFICULT TO CHOOSE

You will lose a celebration member, however depart to the opposite aspect, in addition to getting the silver coin.

B1, Back Hallway
Sections: Stairway, Hall

Doors:
– Upstairs, Downstairs
– Door <>

Interactable objects:
– Stairway: button (activates/off upstairs electrical energy)
– Hall: none.

STEPS:

Press the button to show off the electrical energy and regain a means again upstairs.

Go downstairs.

B2, Back Hallway
Sections: Stairway, Hall.

Doors:
– Upstairs <>
– Fire Exit (key of water), Door (unlocked)

Interactable Items:
– Stairway: none.
– Hall: Volume Puzzle.

STEPS:
If you attempt to open the unlocked door now with out going again to deliver the water again into the pool, you’ll get:

DROWNING ENDING

Return upstairs to empty the water again into the pool, then come again right down to enter:

B2, Parking Area
Sections: Elevator, Parking Space

Doors:
– Elevator (no energy)
– Locked Door, Unlocked Door <>

Interactable Items:
None.

STEPS:

Nothing to do right here, so be at liberty to go away.

Unlock the fireplace exit with the Key of Water.

B2, Front Hallway
Sections: Hall, wooden door corridor

Doors:
– Fire exit <>, Locked Door, 2 coin lock, 3 coin lock.
– wood door (key of moon)

Interactable objects
– Hall: Two coin groove, three coin groove.
– Wood door corridor: none.

STEPS:

As you solely have two cash (the gold coin is unreachable right here), enter the silver and bronze cash into the two-coin groove. Enter the room.

B2, Secret Room
Sections: Entrance, Coffin

Doors:
– Entrance <>
– Wooden Door (Locked)

Interactable Items:
None.

STEPS:

You at the moment are locked within the room.

You will get:

CHEST ENDING B

> TRY TO SAVE SUSIE

You will lose each celebration members.

Return to above floor, and head to 2F, East Corner.

You will get:

SHADOW ENDING

> THREE HAND PUZZLE (BRANCH D) (half 1)

Full Walkthrough

A fast word about this route: although it might be my very own mistake behind it, it might be attainable to finish up with a door code setup that makes the trail to the primary ending unwinnable by default. To err on the aspect of warning, I like to recommend resetting in case your hazard codes lead to Gemini as unable to be activated, and the walkthrough will replicate that.

You ought to mark every star on the map with an identical color flag on this route.

2F, Women’s Room
Sections: Door, picture, sink

Doors:
– Door
– None.
– none.

Interactable Items:
– none.
– code above picture
– purple x

STEPS:

Take a photograph of the quantity on the door and the picture on the wall earlier than leaving.

2F, East Hallway
Sections: Virgo Gate, Stairway

Doors:
– Virgo Gate (Locked), Red Door <>, Blue Door (Locked), Heart Key Door (with code panel)
– Downstairs, Upstairs (blocked by electrical energy)

Interactable Items:
– None.
– Code Panel

STEPS:

Go Downstairs.

1F, East Hallway
Sections: Fire Exit, Gate

Doors:
– Stairs <>, Fire Exit (orange key)
– Red Door (Locked), Blue Door (Unlocked), Taurus Door (coronary heart key)

Interactable Items:
– code on wall
– none.

There is a star right here.

STEPS:

Enter Blue Door.

1F, Men’s Room
Sections: Door, Sink (press nook of stalls close to door) Urinals

Door:
– Numbered Door <>
– None.
– None.

Interactable objects:
– None.
– Orange Key
– Hammer.

STEPS:

Take a photograph of the quantity on the door.

Pick up orange key and hammer and depart.

Unlock the fireplace exit with the orange key.

1F, East Porch
Sections: Fire Exit Hallway, Star Hallway.

Doors:
– Fire Exit <>, Gate (unlocked)
– Wooden Door (diamond key)

Interactable objects:
None.

STEPS:

Look Towards the Hallway with the star. Someone will be part of your celebration.

Enter by means of the Gate.

1F, Main Porch
Sections: Sagittarius Door, Pisces Gate, Locked Gate.

Doors:
– Sagittarius Door
– Pisces Gate (key of solar)
– Gate <>

Interactable objects:
– Sagittarius Door: Button with groove
– Pisces Gate: None.
– Locked Gate: Puzzle Piece

There is a star right here.

STEPS:

Pick up the puzzle piece.

Return to 2F, Women’s Room.

Break the Red X space with the hammer.

2F, Office of Grade Two
Sections: Mirror, Office, Door

Doors:
– Mirror<>
– Door (held closed)
– Door (unlocked)

Interactable objects:
– button show
– high of shelf (colored key)
– none.

STEPS:

press the highest of the shelf to discover a key and a few instructions in regards to the doorways.
Enter the unlocked door.

2F, Digital Reading Room

Sections: Blue Screen Computer, Blue Star, Virgo Window

Doors:
– Blue Door (diamond key)
– Door <>
– Virgo Window

Interactable Items:
– Blue Screen: Blue Screen Computer, brown Code panel
– Blue Star: Vacation Computer
– Virgo Window: storage battery

There is a star right here.

STEPS:

Check the computer systems.

The blue display screen controls the electrical obstacles on the steps. No level bothering with it but, Same with the code on the wall.

The trip laptop has three equations:

(Green Pisces // Green Aries // Red Libra) & Green Ophiuchus = Boom!
(Green Leo//Green Capricorn(or Scorpio)//Green Taurus) & Green Ophiuchus = Boom!
Red Cancer & Green Libra & (Green Taurus//Green Saggitarius) = Boom!

& = and and // = or

Take a photograph if wanted however it means three issues:

if Pisces or Taurus is on or Libra is off when Ophiuchus is on, growth.

if Gemini, Scorpio/Capricorn or Taurus is on when Ophiuchus is on, growth.

if Taurus or Sagittarius are turned on alongside Libra being on and Cancer being off, growth.

watch the doorways you open.

Pick up the storage battery and depart the room.

Return to the panel and study it carefully.

It is full of keys of various colors. As you have got six keys, strive becoming them till all of the lights are inexperienced, then take the keys again.

Some locks can have modified.

Return to the 1F, East Hallway.

Unlock the Red Door with the right key.

1F, Women’s Room
Sections: Door, equation, sinks.

Doors:
– Door <>
– None.
– None.

Interactable objects:
– None.
– equation

STEPS:

Take a photograph of the door.

Examine the equation and Susie will clarify ASCII code (A=65, B=66, so on) and three=# (referring to computer systems, the place # could be gotten by urgent the three key whereas holding shift) take a photograph of the equation for later.

Go upstairs and unlock the Blue Door.

2F, Men’s Room
Sections: Door, Urinals, sink

Doors:
– Door <>
– Magnetic Card
– None.

Interactable objects:
None.

STEPS:

Pick up the magnetic card. Check the image on the again.

Take a photograph of the door and depart.

Go again to the Digital Reading Room and insert the magnetic card into the code panel.

The resolution is the three#=EDC=696867 puzzle.

the ASCII is defined already to you – the three#=EDC is predicated on EDC being
beneath/diagonal to the three/# key.

so, when you’ve got [email protected] on the cardboard – your letters are WSX. Convert them to ASCII numbers (on this case, they might be 878388) and you’ve got your code.

The Blue Door is now unlocked.

2F, East Corner
Sections: Leo Door, Virgo Gate

Doors:
– Leo Door (diamond key), Aquarius Door (locked), Blue Door<>, Red Door (blocked)
– Virgo Gate (locked)

Interactable Items:
– Leo Door: Beeping panel
– Virgo Gate: None.

STEPS:

After a scene, head again to 1F, East Hallway.

The quantity 0807 might be seen.

Go as much as 2F, East Hallway and enter that quantity into the 4-number panel.

You at the moment are again within the unused room.

You will instantly be taken out, and instructed a clue: E.I.D., or D.I.E. backwards.

There is a cut up presently, leading to two completely different paths, dependent in your determination right here. Saving right here is a good suggestion.

> GO BACK INTO THE UNUSED CLASSROOM

If you return in and use the puzzle, you’ll get the important thing of wooden and the quantity (2014).

At this level, there isn’t any level in fixing the D.I.E. puzzle code as you have got used up the puzzle
piece.

Go to 2F, Digital Reading Room and use the (2014) code on the inexperienced stairway.

Go again to 2F, East Hallway and head upstairs.

3F, East Hallway
Sections: Stairway, Gate

Doors:
– Upstairs, Downstairs <>
– Gate (Locked), Virgo Door (key of wooden), Blue Door (colored key), Red Door (colored key)

Interactable Items:
None.

STEPS:

Unlocked the Red and Blue doorways.

Enter purple first.

3F, Women’s Room
Sections: Door, Wall, Sinks.

Doors:
– Door <>
– None.
– None.

Interactable objects:
– none.
– two framed photographs
– none.

STEPS:

Take word of the quantity.

Leave and enter the blue door.

3F, Men’s Room
Sections: Door, Wall, Sinks.

Doors:
– Door <>
– None.
– None.

Interactable objects:
– none.
– two framed photographs
– none.

STEPS:

Take word of the quantity earlier than leaving again to 3F, East Hallway.

Unlock the Virgo Door with key of wooden.

3F, Art Room
Sections: Virgo Door, Easels, color map

Doors:
– Virgo Door <>
– Heart Key Door
– None.

Interactable Items:
– Square Puzzle
– Pallette Puzzle (with puzzle items)
– Colour Map

There is a star right here.

STEPS:

Enter and take puzzle items off the palette puzzle. We’re nonetheless lacking some items, so we are going to
return to the puzzle.

For now, you may clear up the calculation puzzle.

Insert any puzzle items into the grooves. Top items have two empty areas, whereas the center and backside items have three.

These numbers need to be multiplied by the quantity within the massive gap above the code entry.

So, for instance, say the quantity is 5, and also you insert three high items and a backside piece (in that order)

the calculation present TOPPIECE+TOPPIECExTOPPIECE-BOTTOMPIECE (2+2×2-3)
instances all these numbers by 5 and also you get:

(10+10×10-15)

add that collectively (DON’T FORGET PEDMAS! multiplication must be carried out earlier than
addition, or if the plus and minus items are the identical quantity simply cancel them out and do the
multiplication) and also you get 95, which is the reply.

from it, you’ll get the important thing of metallic.

Take again the puzzle items and go upstairs.

> THREE HAND PUZZLE (BRANCH D) (half 2)

4F, East Hallway
Sections: Stairs, Hallway, Ophiuchus Door

Doors
– Downstairs <>, Upstairs (blocked by gate)
– Scorpio Door (Heart Key), Heart Key Door, Unlocked Door, Capricorn Door (Heart Key)
– Ophiuchus Door

Interactable Items:
– None.
– None.
– Puzzle Groove (Opens up a code entry)

STEPS:

You can try the puzzle, however take the puzzle piece again earlier than you allow it alone.
Enter into the unlocked Door.

4F, Dorm 401
Sections: White Door, Grey Door

Doors:
– Door <>
– Locked Door

Interactable Items:
– none.
– image.

STEPS:

Besides taking an image of the framed picture, nothing else could be carried out right here.

Head again into 2F, Digital Reading Room, which now you can do through the Virgo Gate in 2F, East
Hallway as a substitute of by means of the Women’s Room Mirror. The Window must be open.

1F, Swimming Pool
Sections: Statue, Ladder

Doors:
– Pool Door (locked), Wooden Door (key of moon), Pisces Door, Virgo Door (damaged deal with)
– Locked Door, Virgo Window <>

Interactable Items:
– Statue: Statue, purple hand wheel on the statue.
– Ladder: Ladder

There is a star positioned right here.

STEPS:

You will achieve the center white puzzle piece after a scene.

Take the purple hand wheel off the statue.

Insert (and take again) the white puzzle piece into the pisces door.

Go by means of the door.

1F, Changing Room Hallway
Sections: Pisces Door, Stairway

Doors:
– Pisces Door <>
– Upstairs, Downstairs (blocked by electrical energy)

Interactable objects:
None.

There is a star right here.

STEPS:

Head upstairs.

2F, Changing Room Hallway
Sections: Stairway, Pisces Door

Doors:
– Downstairs <>
– Pisces Door (key of water)

Interactable objects:
– Stairway: image with 3 quantity code
– Pisces Door: none.

STEPS:

Nothing else could be carried out right here, so return to 1F, East Hallway.

The puzzle on the wall goes like this:

Each change toggles completely different lavatory sinks, however all of them might be giving the identical quantity as
suggestion:

The quantity is the Door variety of washroom with a working sink + the sink working (left sink =1, center sink = 2, and proper sink = 3)

For instance, it’s working in a toilet labelled 5 within the left sink (5+1), a proper sink in a
lavatory labelled 3 (3+3) and a center sink in a toilet labelled 4 (4+2) which suggests the
quantity equals 6.

Once you unlock the code, you’ll get the important thing of water.

Head again to 2F, Changing Room Hallway and unlock the Pisces Door.

2F, Men’s Changing Room
Sections: Room.

Doors: Pisces Door <>, Unlocked Door.

Interactable Items: Right-side Lockers (all locked, one is blinking purple)

STEPS:

Head into the following room.

2F, Men’s Shower Room
Sections: Door, Stalls.

Doors:
– Door <>
– key of metallic door

Interactable Items:
– none.
– lure door (unable for use) bathe stalls, tile (in one of many stalls)

STEPS:

Grab the tile. The water doesn’t work in any of the stalls at present, however there are butterfly photos
in every (that seem like the identical) take a photograph of 1 for reference.

Unlock the door with the important thing of metallic.

2F, Shower Room Toilet
Sections: Door, star gadget

Doors:
– Door <>
– none.

Interactable objects:
– stall corners, plunger
– star gadget

There is a star right here (in one of many corners).

STEPS:

This might be the place these stars come in useful. If you haven’t already, then go to the place there are stars, and mark them out on the map (together with color) one star can have a white circle, which might be used because the ‘north’ star.

Mark the star right here and decide up the plunger earlier than leaving to mark the celebs (if needed)

They are right here:

2F Shower Room Toilet, 1F Changing Room Hallway, 1F Swimming Pool, 2F Digital Reading Room, 3F, Art Room, 1F East Hallway, 1F East Porch, 1F Main Porch.

To (Awkwardly) place them Clockwise it might be on this order (beginning with the one I occurred to get because the white ring)

1F Main Porch, 3F Art Room, 1F, East Hallway, 1F East Porch, 2F Digital Deading Room, 1F Changing Room Hallway, 2F Shower Room Toilet, 1F Swimming Pool.

(Adjust primarily based on the place your white ring is positioned)

From there, you’ll enter right into a secret space.

2F, Platform
Sections: Brick Panel, Hand Wheel

Doors: Secret Passage <>

Interactable Items:
– Brick Panel: None.
– Hand Wheel: Removable Hand Wheel

STEPS:

Take the hand wheel off of the again of the key panel.

Head for the swimming pool and put the brand new hand wheel on the statue, and switch.

This will drain the pool into the basement. enter the underside of the pool.

There is a door. Put the purple hand wheel on it, and open.

B1, Front Hallway
Sections: Entrance, Water Door

Doors:
– Entrance <>, Spade Key Door, key of earth door
– Key of water door

Interactable Items:
None.

STEPS:

Unlock the important thing of water door.

B1, Control Room

You will be unable to discover this room.

You will get:

FLAME ENDING

> SOLVE THE D.I.E. PUZZLE

If you go to the 2F, Women’s washroom and enter the code (495) you’ll get one other puzzle piece groove.

Solving it will get you a big eyeball and the (2014) code.

Go again into the unused classroom and put the eyeball within the different eye groove.

You will now have the center key.

Head again to 2F, Digital Reading Room and enter the (2014) code in for the inexperienced stairway.
Now, head again to 2F, East Hallway and head upstairs.

3F, East Hallway
Sections: Stairway, Gate

Doors:
– Upstairs, Downstairs <>
– Gate (Locked), Virgo Door (key of wooden), Blue Door (Locked), Red Door (Locked)

Interactable Items:
None.

STEPS:

Unlock the Red and Blue Doors.

Enter the Red Door First.

3F, Women’s Room
Sections: Door, Wall, Sinks.

Doors:
– Door <>
– None.
– None.

Interactable objects:
– none.
– two framed photographs
– none.

STEPS:

Take word of the quantity and {photograph} the image.

Leave and enter the blue door.

3F, Men’s Room
Sections: Door, Wall, Sinks.

Doors:
– Door <>
– None.
– None.

Interactable objects:
– none.
– two framed photographs
– none.

STEPS:

Take word of the quantity earlier than leaving again to 3F, East Hallway.

Go upstairs.

4F, East Hallway
Sections: Stairs, Hallway, Ophiuchus Door

Doors
– Downstairs <>, Upstairs (blocked by gate)
– Scorpio Door (Heart Key), Heart Key Door, Unlocked Door, Capricorn Door (Heart Key)
– Ophiuchus Door

Interactable Items:
– None.
– None.
– Puzzle Groove (Opens up a code entry)

STEPS:

Nothing could be carried out with the puzzle, as we do not need the piece for it.

Enter into the unlocked Door.

4F, Dorm 401
Sections: White Door, Grey Door

Doors:
– Door <>
– Locked Door

Interactable Items:
– none.
– image.

STEPS:

Besides taking an image of the framed picture and the door aspect of the room, nothing else could be carried out right here.

Leave and unlock the unmarked Heart Key Door.

4F, Dorm 403
Sections: White Door, Grey Door

Doors:
– Door <>
– Locked Door

Interactable Items:
– none.
– image, mild change, blinking circles

STEPS:

There is a puzzle right here. When you flip off the lights and switch round, there might be 5 circles that may be moved round. You want to identify the variations between 401 and 403, however with the added issue of getting the lights off while you circle the adjustments.

The Changes are:

The additional mug, the lacking chair, a lacking spoke on the mattress body, an additional body on the sting of the mattress, and additional body close to the chair.

It could be a bit finicky to position, however shift it a bit of till the door responds. (You have to show round and switch off the sunshine to see if it labored)

4F, Public Balcony
Sections: Balcony

Doors: Right Door <>, Left Door (unlockable)

Interactable Items: Club Key

STEPS:

Grab the membership key and unlock the opposite door.

Leave again into 4F, East Hallway.

Unlock the Scorpio//Capricorn Door with the Heart Key.

> THREE HAND PUZZLE (BRANCH D) (half 3)

4F, Dorm 402/4F, Dorm 404
Sections: Scorpio Door, Capricorn Door, Umbrella Puzzle.

Doors:
– Scorpio Door (<>//membership key)
– Capricorn Door (membership key//<>)
– None.

Interactable objects:
– none.
– none.
– umbrella puzzle.

STEPS:

While the umbrella emblem on the panel seems just like the one on the code laptop in 2F, Digital
Reading Room, we don’t have sufficient information to go off of for the second.

DO NOT OPEN THE CAPRICORN//SCORPIO DOOR (relying on which is within the 2F, Digital Reading Room Equation). It will lock you into a foul ending.

Now, regardless of that warning, we might be going to 1F, East Hallway, and thru the Taurus Door.

1F, Clinic
Sections: Entrance, Taurus Door

Doors:
– Clinic Door (unlocked)
– Taurus Door <>

Interactable objects:
– None.
– Beaker

STEPS:

Take the Beaker, then exit the room to the opposite aspect.

1F, Main Hallway
Sections: Stairway, Wooden Door, Fire Exit, Pisces Gate (click on on corridor close to wood door)

Doors:
– Stairway
– Wooden Door (key of wooden), Heart Key Door, Clinic Door <>, Locked door
– Aries Door (membership key), Libra Door (purple key), Beeping Door (Locked), Gemini Door
(unlockable), Grey Door (locked)

Interactable Items:
– Stairway: None.
– Wooden Door: School Bell
– Fire Exit: Beeping panel, Code panel close to gray door (6 numbers, A+B+C=3+3+1)

STEPS:

Do not enter the Libra Door (for now), or Aries Door, as they are going to make the route unwinnable.

Unlock the center key door.

1F, Class Two, Grade One
Sections: Front, Back

Doors:
– Front <>
– Back Door (Locked)

Interactable objects:
– Front: None.
– Back: Notebook

STEPS:

Take the pocket book and look inside to get a gray puzzle piece.

Open the gemini door and enter the following space:

1F, West Porch
Sections: Fire Exit (Corner), Leo Door

Doors:
– Gemini Fire Exit <>
– Leo Door

Interactable Sections:
– Fire Exit: Corner, GA plate
– Leo Door: No-power Panel with groove.

STEPS:
Click the nook and decide up the metallic plate. (Ga)

Go again inside and go Upstairs.

2F, Main Hallway
Sections: Colorful Frame Hallway, Corner (through Colorful body hallway) Stairway, Aquarius Door

Doors:
– Library Door (Spade Key), Blocked Door, Beeping Door, Wooden Door (coronary heart key)
– Upstairs (electrical energy), downstairs <>
– Aquarius Door (locked), Saggitarius (unlockable), Locked Door 1, Locked Door 2

Interactable objects:
– Beeping panel subsequent to beeping door, nook
– none.
– none.

STEPS:

Don’t unlock the Sagittarius Door, or you’ll explode later.

Take photographs of the framed photographs on the wall and within the nook.

Unlock the Heart Key Door.

2F, West Hallway
Sections: Elevator, Wooden Door

Doors:
– Elevator (no energy), Aquarius, Cancer (locked) – Puzzle Door (locked), wood door <>
Interactable objects:
– Elevator: code enter close to most cancers door
– Wooden Door: Puzzle groove close to puzzle door

STEPS:

You aren’t capable of do something on this space.

Return to the Umbrella puzzle.

The puzzle is predicated on the display screen of the zodiac code laptop – completely different photographs across the
space painting a bit of this picture, with completely different colored frames.

They are positioned right here: 2F Womens Room, 4F, Dorm 401, 3F, Women’s Room (x2), 2F, Main Hallway (one within the nook, three on the wall)

If you make a 3×3 grid and word what part of the image is in what color body, you’ll have the reply to the puzzle. (Please word that if the umbrella is mirrored, then the puzzle should be mirrored as properly)

It will lead you to the alternative dorm from the place you began (404 for scorpio and 402 for Capricorn)

Enter by means of the Door with the identical zodiac you entered from by unlocking it with the important thing.

4F, Balcony of Dorm 404/ 4F, Balcony of Room 402
Sections: Scorpio/Capricorn Door.

Doors: Scorpio/Capricorn Door.

Interactable Items: Sink (can fill beaker), lighter

STEPS:

Grab the lighter.

Head over to the Ophiuchus puzzle and clear up it.

It goes like this:

Each quantity and letter are symmetrical in a particular means that you could align with the image

Ones which might be completely symmetrical (0, H, 8) must be marked with the complete moon.

Ones which might be horizontally symmetrical (D, 3, B, fully-symmetrical ones can seem right here too however
matched with one which’s solely horizontally) must be marked with the Crescent Moon.

Ones which might be vertically symmetrical (T, W fully-symmetrical ones can seem right here too however matched with one which’s solely vertical) must be marked with the star.

Ones which might be asymmetrical (P, 5, 7) must be marked with a mountain.

When you’ve solved the puzzle, DON’T OPEN THE DOOR. You’ll get:

EXPLODING ENDING

Return to 1F, Main Hallway, to the A+B+C=3+3+1 puzzle.

It makes use of the image puzzle as a reference: put the identical symbols in as had been the reply to the image puzzle.

then, every represents a quantity:

Full Moon = 01

Crescent = 02

Mountain = 07

Star = 10.

Enter the brand new room.

1F, Dining Room
Sections: Grey Entrance, Aries Entrance, kitchen entrance.

Doors:
– Door <>
– Aries Entrance (unlockable)
– key of moon door

Interactable Items:
– none.
– merchandising machine
– none.

STEPS:

The merchandising machine will allow you to deactivate an emblem for a coin. Use the bronze coin on Taurus.

From this level onwards, you may’t reenter the Taurus door. Thus, half of the constructing is locked
off now.

Head over to Libra Door and unlock it.

1F, West Hallway
Sections: Elevator, Black Libra Door

Doors:
– Elevator (No Power), Locked Door, Pool Door (Locked with puzzle), Locked Door (water key)
– Broken Door, Black Libra Door <>
Interactable objects:
– card go well with puzzle
– none.

STEPS:

Complete the Card Puzzle by highlighting all of the playing cards which have the improper format if 9 is lit (2, 6, 7) or correct format if Ace is lit (3, 4, 5, 8)

Enter Pool Door.

1F, Swimming Pool
Sections: Statue, Ladder

Doors:
– Pool Door <>, Wooden Door (key of moon), Pisces Door, Virgo Door (damaged deal with)
– Locked Door, Virgo Window (up ladder)

Interactable Items:
– Statue: Statue, purple hand wheel on the statue.
– Ladder: Ladder

There is a star positioned right here.

STEPS:

You will get a puzzle piece upon coming into.

Fill the beaker with water from the pool.

Grab the purple hand wheel and depart.

Unlock the water key door and enter.

1F, Class Four, Grade One
Sections: Back of Class, Front of Class

Doors:
– Red Door (elevator isn’t on that ground)
– Front Door <>

Interactable Items:
– Front: Pi Decimal Chart, X (results in a groove marked with the Libra that wants a white puzzle piece)
– Back: None.

STEPS:

Insert the white puzzle piece into the groove.

Insert the 6 keys into the pentagram that’s unlocked primarily based on color (purple between purple and blue, inexperienced between blue and yellow, and many others.

Enter the outlet that opens up.

B3, Cellar:
Sections: Cellar

Door: ladder <>

Interactable objects: key of moon

STEPS:

Grab the important thing of moon and depart.

Head again to the Cafeteria and unlock the important thing of moon door.

1F, Kitchen
Sections: Leo Door, Dead End.

Doors:
– Leo Door, Key of Moon Door.
– none.

Interactable Items:
– none.
– Gas range (with lighter)

STEPS:

Turn on the fuel range with the lighter.

Add the pool water to the pan.

Add the GA metallic plate into the water. this gives you your code.

Go again to 2F, West Hallway.

Enter the quantity on the GA plate into the code panel and add the 2 puzzle items to the underside.

2F, Class Three, Grade Two
Sections: Front, Back

Doors:
– Front (unlockable)
– Cancer Door <>

Interactable Items:
– Front: key of solar
– Back: None.

STEPS:
Grab the important thing of solar.

The key of solar isn’t what’s necessary. What is necessary is you have got unlocked Cancer, thus the third code can not come to completion.

If you have got carried out your steps accurately, additionally, you will have cleared the primary two codes, and may now enter Ophiuchus door.

Via the Unused Classroom’s Sagittarius Door, enter and head upstairs by means of the Ophiuchus door.

4F, Terrace

You get:

ESCAPING ENDING

> LEAVE THE ROOM (BRANCH E) (half 1)

Full Walkthrough

You ought to mark every star on the map with an identical color flag on this route.

1F, Women’s Changing Room
Sections: Main space

Doors: Virgo Door (diamond key), unlocked door

Interactable objects: empty body with tile, lockers (two blinking, one unlocked with half a deal with inside, one locked)

STEPS:

Take the tile off the portray and the deal with out of the locker.

Head into the following room.

1F, Women’s Shower Room
Sections: Showers, stalls

Doors:
– Door <>
– Virgo Door (unlocked)

Interactable objects:
– None.
– Shower Stalls, butterflies in bathe stalls, tile in one of many bathe stalls, ladder.

STEPS:

Take the tile.

Take word of the butterflies: they’re linked to the lockers within the different room. one among them
has the quantity of butterflies that’s the locker # of the unlocked locker.

Enter the Virgo Door.

1F, Shower Room Toilet
Sections: Door

Doors: Door <>

Interactable objects:
– stall corners, tile

STEPS:

Take the tile.

Return to the bathe room.

You can toggle on/off the variety of butterflies through the bathe handles, the 2 brown button in every (left for off, proper for on)

The quantity you noticed at first was what unlocked the primary locker – every locker represents a quantity from 1-15, left to proper, high to backside. Make the butterflies equal to what the opposite locker quantity is.

You will get the opposite half of the deal with.

Put the 2 halves collectively and you’ll get a full deal with.

Attach it to the lure door above the stepladder within the lavatory.

2F, Men’s Shower Room
Sections: Showers, Stalls.

Doors:
– Door (unlocked)
– key of metallic door, lure door <>

Interactable Items:
– none.
– bathe stalls, tile (in one of many stalls)

STEPS:

seize the tile.

Go into the opposite room.

2F, Men’s Changing Room
Sections: Room.

Doors: Pisces Door <>, Unlocked Door.

Interactable Items: Right-side Lockers (all locked, one is blinking purple)

STEPS:

Check the locker.

Unlike the earlier puzzle, this one is extra sophisticated, with inexperienced butterflies added to the combination. If greater than one of many inexperienced butterflies are on, the sunshine doesn’t work.

But in addition to that, the butterflies within the Women’s Shower additionally nonetheless work – so combine and match till your locker quantity is gotten.

You will get the field, which has 9 buttons inside.

the code for these buttons in 153, 948, 267 (like a cellphone pad)

the code comes from the place the newly added butterfly is positioned on every successive stall.

in stall 1 (within the ladies’s lavatory) there’s one butterfly within the nook (1)

the stall subsequent to it, the butterfly seems diagonal to it, within the tough middle of the butterflies (5)

the third stall has the third butterfly seem within the high proper nook (3)

persevering with on, it solves the puzzle.

you’ll get the diamond key.

Use it to unlock the virgo door.

1F, Swimming Pool
Sections: Statue, Ladder

Doors:
– Pool Door (locked), Wooden Door (key of moon), Pisces Door, Virgo Door <>
– Locked Door, Virgo Window (up ladder)

Interactable Items:
– Statue: Statue, purple hand wheel on the statue.
– Ladder: Ladder

There is a star positioned right here.

STEPS:

After a cutscene you achieve two new celebration members.

Grab the hand wheel.

Climb as much as the window, which is open.

2F, Digital Reading Room
Sections: Blue Screen Computer, Blue Star, Virgo Window

Doors:
– Blue Door (diamond key)
– Locked Door
– Virgo Window <>

Interactable Items:
– Blue Screen: Blue Screen Computer, brown Code panel
– Blue Star: Vacation Computer
– Virgo Window: storage battery

There is a star right here.

STEPS:

Check the computer systems.

The blue display screen controls the electrical obstacles on the steps. You can enter the code (2014) for the inexperienced stairway, however no level bothering with it but, Same with the code on the wall.

The trip laptop has three equations:

(Green Pisces // Green Aries // Red Libra) & Green Ophiuchus = Boom!
(Green Gemini(or Leo)//Green Scorpio(or Capricorn)//Green Taurus) & Green Ophiuchus = Boom!
Red Cancer & Green Libra & (Green Taurus//Green Saggitarius) = Boom!

& = and and // = or

Take a photograph if wanted however it means three issues:

if Pisces or Taurus is on or Libra is off when Ophiuchus is on, growth.

if Gemini/Leo, Scorpio/Capricorn or Taurus is on when Ophiuchus is on, growth.

if Taurus or Sagittarius are turned on alongside Libra being on and Cancer being off, growth.

watch the doorways you open.

Pick up the storage battery and depart the room.

Use the Diamond Key to unlock the Blue Door.

2F, East Corner
Sections: Leo Door, Virgo Gate

Doors:
– Leo Beeping Door (diamond key, window entry), Aquarius Door (locked), Blue Door <>, Red Door (blocked)
– Virgo Gate (unlocked)

Interactable Items:
– Leo Door: Beeping panel
– Virgo Gate: None.

STEPS:

Enter by means of the Virgo Gate first.

2F, East Hallway
Sections: Virgo Gate, Stairway

Doors:
– Virgo Gate <>, Red Door (Locked), Blue Door (Locked), Heart Key Door (with code panel)
– Downstairs, Upstairs (blocked by electrical energy)

Interactable Items:
– None.
– Code Panel

STEPS:

Go Downstairs.

1F, East Hallway
Sections: Fire Exit, Gate

Doors:
– Stairs <>, Fire Exit (orange key)
– Red Door (Locked), Blue Door (Unlocked), Taurus Door (coronary heart key)

Interactable Items:
– code on wall
– none.

There is a star right here.

STEPS:

The Code 0807 might be on the wall.

1F, Men’s Room
Sections: Door, Sink (press nook of stalls close to door) Urinals

Door:
– Numbered Door <>
– None.
– None.

Interactable objects:
– None.
– Orange Key
– Hammer.

STEPS:

Pick up orange key and hammer and depart.

From right here, you may go a number of completely different routes:

Unlock the fireplace exit with the orange key.

1F, East Porch
Sections: Fire Exit Hallway, Star Hallway.

Doors:
– Fire Exit <>, Gate (unlocked)
– Wooden Door (diamond key)

Interactable objects:
None.

STEPS:

Enter by means of the Gate.

1F, Main Porch
Sections: Sagittarius Door, Pisces Gate, Locked Gate.

Doors:
– Sagittarius Door
– Pisces Gate (key of solar)
– Gate <>

Interactable objects:
– Sagittarius Door: Button with groove
– Pisces Gate: None.
– Locked Gate: Puzzle Piece

There is a star right here.

STEPS:

Pick up the puzzle piece.

Return to 1F, East Porch and unlock the wood Door.

1F, Sports Equipment Room
Sections: Ping Pong Tables, Pool Table

Doors:
– Black Wooden Door, Windowed Door
– Windowed Door (diamond key)

Interactable Items:
– Ping Pong Tables: None.
– Pool Table: portraits (could be moved left/proper), white puzzle piece (from portrait puzzle) pool desk, tile (on pool desk)

STEPS:

After a cutscene, you’ll find the map. You might be given the prospect to comply with Lisa.

> DON’T FOLLOW LISA

(This can be the result should you go to the Art Room first.)

You will mechanically unlock the windowed door, which results in the pool.

Return to the Sport Equipment room to choose up the tile (numbers 963 on the again)

Solve the puzzle of the work (put them in meals chain order) and take the white puzzle piece.

1F, Changing Room Hallway
Sections: Pisces Door, Stairway

Doors:
– Pisces Door <>
– Upstairs, Downstairs (blocked by electrical energy)

Interactable objects:
None.

There is a star right here.

STEPS:

Go upstairs.

> LEAVE THE ROOM (BRANCH E) (half 2)

2F, Changing Room Hallway
Sections: Stairway, Pisces Door

Doors:
– Downstairs <>
– Pisces Door (key of water)

Interactable objects:
– Stairway: purple image with 3 quantity code
– Pisces Door: none.

STEPS:

Input the code on the tile (963) and you’ll get a bit of paper and a quantity (1717)

The paper might be randomized longitude and latitudes for the Graticule puzzle.

Leave to the pool and retrieve the white puzzle piece from the Pisces door (it is going to keep unlocked)

Go to the 2F Digital Reading room and enter the code (1717) within the laptop for the brown
stairs.

You can’t entry that particular space for now.

Go to 2F, East Hallway and enter that 0807 code into the door.

You at the moment are again within the Unused Classroom.

Use the puzzle piece on any print in there and get the wooden key and (2014).

Go again to the digital room and enter (2014) for the inexperienced stairs.

Go upstairs.

3F, East Hallway
Sections: Stairway, Gate

Doors:
– Upstairs, Downstairs <>
– Gate (Locked), Virgo Door (key of wooden), Blue Door (Locked), Red Door (Locked)

Interactable Items:
None.

STEPS:

Unlock the Virgo Door with key of wooden.

3F, Art Room
Sections: Virgo Door, Easels, color map

Doors:
– Virgo Door <>
– Heart Key Door
– None.

Interactable Items:
– Square Puzzle
– Pallette Puzzle (with puzzle items)
– Colour Map

STEPS:

You can seize the puzzle items off the palette and take a photograph of the color map, however are unable to unravel the puzzle absolutely till getting ahold of yet one more magenta piece.

Instead, clear up the calculation puzzle.

It Goes like this:
Insert any puzzle items into the grooves. Top items have two empty areas, whereas the center and backside items have three.

These numbers need to be muliplied by the quantity within the massive gap above the code entry.

So, for instance, say the quantity is 5, and also you insert three high items and a backside piece (in that order)

the calculation will present TOPPIECE+TOPPIECExTOPPIECE-BOTTOMPIECE (2+2×2-3)

instances all these numbers by 5 and also you get:

(10+10×10-15)

add that collectively (DON’T FORGET PEDMAS! The multiplication must be carried out earlier than the addition) and also you get 95, which is the reply.

from it, you’ll get the important thing of metallic.

While you would go upstairs, there’s nothing you are able to do there but.
Instead, go to the Leo Door at 2F, East Corner, and unlock it.

2F, Class Two, Grade Two
Sections: Back, Front

Doors:
– Leo Door <>
– Locked Door, Leo Panel

Interactable Items
– Back: None.
– Front: Image Puzzle (completed), Leo Panel

STEPS:

Enter the Leo Panel.

2F, Class One, Grade Two
Sections: Back, Front, Below at blackboard within the again)

Doors:
– Locked Door, Leo Panel <>
– Locked Door

Interactable objects:
– Back: X on the blackboard, Red Aquarius Panel
– Front: Aries Panel (not movable but)

STEPS:

Click on the white X in closeup.

1F, Class One, Grade One
Sections: Front, Back

Doors:
– Front Door (Locked)
– Back Door (Locked), Ceiling Hole <>

Interactable Items:
– Front: Blackboard puzzle
– Back: Wooden Aries Code Panel

STEPS:

Solve the Aries Code Panel by coming into all of the smaller sized numbers (high to backside). This will
activate Aries.

Climb again up into 2F, Class One, Grade Two. A brand new puzzle has opened up on the wall.

To clear up it, click on every button by as many variety of instances listed on the equation
(instance:

first row of the blackboard equation under is 00321. Don’t press the primary two in any respect, press the third thrice, the fourth twice, and the fifth as soon as, proceed down till full)

it could be smart to put in writing down the equation for reference, as checking {a photograph} seems to
disrupt the reply.

It will open up a room above to climb as much as.

3F, Language Lab
Sections: Hole, Class, tic tac toe

Doors:
– Hole <>
– Locked Door
– Locked Door

Interactable Items:
– Hole: magenta puzzle piece (backside)
– X (to get to the outlet), blackboard eraser
– none.

STEPS:

Pick up the puzzle piece and the blackboard eraser.

Take a photograph of the tic tac toe board for reference and return to 3F, Art Room.

You can now clear up the Pallette Puzzle.

Put the puzzle items again collectively to make the colors on the chart primarily based on what Susie says
about subtractive colors, plus any references from the color map.

(mild yellow makes use of 2 yellow items and the white piece, purple makes use of a magenta, yellow and gray piece, blue makes use of two cyan and magenta, darkish blue makes use of cyan, magenta and black. Unsure if these are randomized)

Take the important thing of water and the puzzle items again.

Return to 2F, Changing Room Hallway and Unlock the important thing of water Door.

You’re again the place you began, however can now open the important thing of metallic door.

2F, Shower Room Toilet
Sections: Door, star gadget

Doors:
– Door <>
– none.

Interactable objects:
– stall corners, plunger
– star gadget

There is a star right here (in one of many corners).

STEPS:

This might be the place these stars come in useful. If you haven’t already, then go to the place there are
stars, and mark them out on the map (together with color) one star can have a white circle, which
might be used because the ‘north’ star.

Mark the star right here and decide up the plunger earlier than leaving to mark the celebs (if needed)

They are right here:
2F Shower Room Toilet, 1F Changing Room Hallway, 1F Swimming Pool, 2F Digital Reading Room, 3F, Art Room, 1F East Hallway, 1F East Porch, 1F Main Porch.

To (Awkwardly) postion them Clockwise it might be on this order (beginning with the one I occurred to get because the white ring)

1F Main Porch, 3F Art Room, 1F, East Hallway, 1F East Porch, 2F Digital Deading Room, 1F Changing Room Hallway, 2F Shower Room Toilet, 1F Swimming Pool.

(Adjust primarily based on the place your white ring is positioned)

From there, you’ll enter right into a secret space.

2F, Platform
Sections: Brick Panel, Hand Wheel

Doors: Secret Passage <>

Interactable Items:
– Brick Panel: None.
– Hand Wheel: Removable Hand Wheel

STEPS:

You will get a map of the basement.

Take the hand wheel off of the again of the key panel.

Head for the swimming pool and put the brand new hand wheel on the statue, and switch.

This will drain the pool into the basement. enter the underside of the pool.

There is a door. Put the purple hand wheel on it, and open.

B1, Front Hallway
Sections: Entrance, Water Door

Doors:
– Entrance <>, Spade Key Door, key of earth door
– Key of water door

Interactable Items:
None.

STEPS:

Unlock the important thing of water door.

B1, Control Room

You will be unable to discover this room.

You might be booted out with a celebration member out of the staff, however depart to the opposite aspect, in addition to getting the silver coin.

B1, Back Hallway
Sections: Stairway, Hall

Doors:
– Upstairs, Downstairs
– Door <>

Interactable objects:
– Stairway: button (activates/off upstairs electrical energy)
– Hall: none.

STEPS:

Press the button to show off the electrical energy and regain a means again upstairs.

Go downstairs.

B2, Back Hallway
Sections: Stairway, Hall.

Doors:
– Upstairs <>
– Fire Exit (key of water), Door (unlocked)

Interactable Items:
– Stairway: none.
– Hall: Volume Puzzle.

STEPS:

If you attempt to open the unlocked door now with out going again to deliver the water again into the pool, you’ll get:

DROWNING ENDING

Return upstairs to empty the water again into the pool, then come again right down to enter:

B2, Parking Area
Sections: Elevator, Parking Space

Doors:
– Elevator (no energy)
– Locked Door, Unlocked Door <>

Interactable Items:
None.

STEPS:

Nothing to do right here, so be at liberty to go away.

Unlock the fireplace exit with the Key of Water.

B2, Front Hallway
Sections: Hall, wooden door corridor

Doors:
– Fire exit <>, Locked Door, 2 coin lock, 3 coin lock.
– wood door (key of moon)

Interactable objects
– Hall: Two coin groove, three coin groove.
– Wood door corridor: none.

STEPS:

As you solely have two cash (the gold coin is unreachable right here), enter the silver and bronze cash into the two-coin groove. Enter the room.

> LEAVE THE ROOM (BRANCH E) (half 3) – The Rosefinch Curse (Ning’s Wing 1) Walkthrough & Guide

B2, Secret Room
Sections: Entrance, Coffin

Doors:
– Entrance <>
– Wooden Door (Locked)

Interactable Items:
None.

STEPS:

You at the moment are locked within the room.

You will get:

CHEST ENDING B

> FOLLOW LISA

After a sequence of occasions, you’ll find yourself at:

1F, Changing Room Hallway
Sections: Pisces Door, Stairway

Doors:
– Pisces Door <>
– Upstairs, Downstairs (blocked by electrical energy)

Interactable objects:
None.

There is a star right here.

STEPS:

First, rapidly return to the Sports Equipment Room and take the tile from the pool desk.

Then take the white puzzle piece as you come back to the pisces door.

Go upstairs.

2F, Changing Room Hallway
Sections: Stairway, Pisces Door

Doors:
– Downstairs <>
– Pisces Door (key of water)

Interactable objects:
– Stairway: purple image with 3 quantity code
– Pisces Door: none.

STEPS:

Input the code on the tile (963) and you’ll get a bit of paper and a quantity (1717)

The paper might be randomized longitude and latitudes for the Graticule puzzle later.

Leave to the pool and retrieve the white puzzle piece from the Pisces door (it is going to keep unlocked)

Go to the 2F Digital Reading room and enter the code (1717) within the laptop for the brown stairs.

You can’t entry that particular space for now.

Go to 2F, East Hallway and enter that 0807 code into the door.

You at the moment are again within the Unused Classroom.

Use the puzzle piece on any print in there and get the wooden key and (2014).

Go again to the digital room and enter (2014) for the inexperienced stairs.

Go upstairs.

3F, East Hallway
Sections: Stairway, Gate

Doors:
– Upstairs, Downstairs <>
– Gate (Locked), Virgo Door (key of wooden), Blue Door (Locked), Red Door (Locked)

Interactable Items:
None.

STEPS:

Unlock the Virgo Door with key of wooden.

3F, Art Room
Sections: Virgo Door, Easels, color map

Doors:
– Virgo Door <>
– Heart Key Door
– None.

Interactable Items:
– Square Puzzle
– Pallette Puzzle (with puzzle items)
– Colour Map

STEPS:

You can seize the puzzle items off the palette and take a photograph of the color map, however are unable to unravel the puzzle absolutely till getting ahold of yet one more magenta piece.

Instead, clear up the calculation puzzle.

It Goes like this:

Insert any puzzle items into the grooves. Top items have two empty areas, whereas the center
and backside items have three.

These numbers need to be multiplied by the quantity within the massive gap above the code entry.

So, for instance, say the quantity is 5, and also you insert three high items and a backside piece (in that order)

the calculation will present TOPPIECE+TOPPIECExTOPPIECE-BOTTOMPIECE (2+2×2-3)

instances all these numbers by 5 and also you get:

(10+10×10-15)

add that collectively (DON’T FORGET PEDMAS! The multiplication must be carried out earlier than the addition) and also you get 95, which is the reply.

from it, you’ll get the important thing of metallic.

While you would go upstairs, there’s nothing you are able to do there but.

Instead, go to the Leo Door at 2F, East Corner, and unlock it.

2F, Class Two, Grade Two
Sections: Back, Front

Doors:
– Leo Door <>
– Locked Door, Leo Panel

Interactable Items
– Back: None.
– Front: Image Puzzle (completed), Leo Panel

STEPS:

Enter the Leo Panel.

2F, Class One, Grade Two
Sections: Back, Front, Below at blackboard within the again)

Doors:
– Locked Door, Leo Panel <>
– Locked Door

Interactable objects:
– Back: X on the blackboard, Red Aquarius Panel
– Front: Aries Panel (not movable but)

STEPS:

Click on the white X in closeup.

1F, Class One, Grade One
Sections: Front, Back

Doors:
– Front Door (Locked)
– Back Door (Locked), Ceiling Hole <>

Interactable Items:
– Front: Blackboard puzzle
– Back: Wooden Aries Code Panel

STEPS:

Solve the Aries Code Panel by coming into all of the smaller sized numbers (high to backside). This will
activate Aries.

Climb again up into 2F, Class One, Grade Two. A brand new puzzle has opened up on the wall.

To clear up it, click on every button by as many variety of instances listed on the equation

(instance: first row of the blackboard equation under is 00321. Don’t press the primary two in any respect, press the third thrice, the fourth twice, and the fifth as soon as, proceed down till full)

it could be smart to put in writing down the equation for reference, as checking {a photograph} seems to disrupt the reply.

It will open up a room above to climb as much as.

3F, Language Lab
Sections: Hole, Class, tic tac toe

Doors:
– Hole <>
– Locked Door
– Locked Door

Interactable Items:
– Hole: magenta puzzle piece (backside)
– X (to get to the outlet), blackboard eraser
– none.

STEPS:

Pick up the puzzle piece and the blackboard eraser.

Take a photograph of the tic tac toe board for reference and return to 3F, Art Room.

You can now clear up the Pallette Puzzle.

Put the puzzle items again collectively to make the colors on the chart primarily based on what Susie says
about subtractive colors, plus any references from the color map.

(mild yellow makes use of 2 yellow items and the white piece, purple makes use of a magenta, yellow and gray piece, blue makes use of two cyan and magenta, darkish blue makes use of cyan, magenta and black. Unsure if these are randomized)

Take the important thing of water and the puzzle items again.

Return to 2F, Changing Room Hallway and Unlock the important thing of water Door.

You’re again the place you began, however can now open the important thing of metallic door.

2F, Shower Room Toilet
Sections: Door, star gadget

Doors:
– Door <>
– none.

Interactable objects:
– stall corners, plunger
– star gadget
There is a star right here (in one of many corners).

STEPS:

This might be the place these stars come in useful. If you haven’t already, then go to the place there are stars, and mark them out on the map (together with color) one star can have a white circle, which might be used because the ‘north’ star.

Mark the star right here and decide up the plunger earlier than leaving to mark the celebs (if needed)

They are right here:
2F Shower Room Toilet, 1F Changing Room Hallway, 1F Swimming Pool, 2F Digital Reading Room, 3F, Art Room, 1F East Hallway, 1F East Porch, 1F Main Porch.

To (Awkwardly) postion them Clockwise it might be on this order (beginning with the one I occurred to get because the white ring)
1F Main Porch, 3F Art Room, 1F, East Hallway, 1F East Porch, 2F Digital Deading Room, 1F
Changing Room Hallway, 2F Shower Room Toilet, 1F Swimming Pool.

(Adjust primarily based on the place your white ring is positioned)

From there, you’ll enter right into a secret space.

2F, Platform
Sections: Brick Panel, Hand Wheel

Doors: Secret Passage <>

Interactable Items:
– Brick Panel: None.
– Hand Wheel: Removable Hand Wheel

STEPS:

You will get a map of the basement.

Take the hand wheel off of the again of the key panel.

Head for the swimming pool and put the brand new hand wheel on the statue, and switch.

This will drain the pool into the basement. enter the underside of the pool.

There is a door. Put the purple hand wheel on it, and open.

B1, Front Hallway
Sections: Entrance, Water Door

Doors:
– Entrance <>, Spade Key Door, key of earth door
– Key of water door

Interactable Items:
None.

STEPS:

The Room will instantly explode earlier than you enter, and you can be blocked off.

Head to 1F, Main Porch.

Put the battery into the groove.

1F, Secret Path
Sections: Leo Door, Sagittarius Door

Doors:
– Leo Door (unlocked)
– Sagittarius Door <>

Interactable objects:
– rope
– none.

STEPS:

With Lisa within the celebration, she’s going to be capable to take the rope.

Go by means of the Leo Door.

1F, West Porch
Sections: Fire Exit (Corner), Leo Door

Doors:
– Gemini Fire Exit
– Leo Door <>

Interactable Sections:
– Fire Exit: Corner, GA plate
– Leo Door: No-power Panel with groove.

STEPS:

Click the nook and decide up the metallic plate. (Ga)

Return to the pool and the rope might be used.

For now, you’ll play as Lisa.

> LEAVE THE ROOM (BRANCH E) (half 4)

3F, West Hallway
Sections: Elevator, Wooden Door

Doors:
– Elevator (No Power), Grey Door (Unlockable), Physics room door (Locked), gap in wall.
– Key of Water Door, Spade Key Door

Interactable Items:
None.

STEPS:

Unlock and head into the important thing of water door.

3F, Physics Lab
Sections: Front of Room, Back Of Room

Doors:
– Front Door (key of water)
– Back Door (Unlockable)

Interactable Items:
– Front: tile
– Back: paper clip

STEPS:

Pick up the tile, then unlock the again door and depart.

Go into the unlocked door.

3F, Chemistry Lab
Sections: Front, Back

Doors:
– Front Door <>
– Back Door

Interactable Items:
– Front: method on board ({photograph}), desk in the course of the entrance, beaker (from desk), container (for puzzle, on entrance desk), water faucet (on entrance desk, should get shut first)
– Back: chemical reagent (on again shelf)

STEPS:

Head into the again door.

3F, Elevator
Sections: Elevator
Door: Chem Lab Door <>, Elevator Door (No Power)
Interactable Items:
Groove, buttons (3F-B2)

STEPS:

Head to 1F.

1F, Elevator
Sections: Elevator
Door: Red Door (Unlockable), Elevator Door (No Power)
Interactable Items:
Groove, buttons (3F-B2)

STEPS:

Go by means of the Red Door.

1F, Class Four, Grade One
Sections: Back of Class, Front of Class

Doors:
– Red Door <>
– Front Door (Unlockable)

Interactable Items:
– Front: Pi Decimal Chart, X (results in a groove marked with the Libra that wants a white puzzle piece)
– Back: None.

STEPS:

Exit Room.

1F, West Hallway
Sections: Elevator, Black Libra Door

Doors:
– Elevator (No Power), Locked Door, Pool Door (Locked with puzzle), Class Four Door <>
– Broken Door, Black Libra Door (purple key)

Interactable objects:
– Card go well with puzzle.

STEPS:
Complete the Card Puzzle by highlighting all of the playing cards which have the improper format if 9 is lit (2, 6, 7) or correct format if Ace is lit (3, 4, 5, 8)

Enter Pool Door.

Tina rejoins.

Head again to the Elevator, and a panel on the ground might be seen.

Head to B2 to entry it.

B2, Elevator
Sections: Elevator

Door: Wooden Door, Elevator Door (No Power)

Interactable Items:
Groove, buttons (3F-B2), Coin-shaped groove

STEPS:

After a protracted exposition dump, enter.

B3, Cellar:
Sections: Cellar

Door: ladder <>

Interactable objects: key of moon

STEPS:

Grab the important thing of moon.

Head again to the Women’s Changing Room and put the tiles into the puzzle.

The order must be:

Top: up bend, down bend, indented
Bottom: tiny quantity of blue, backside rising up, ending wave.

or:

Full Walkthrough

you’ll get a plunger.

Take the 2 plungers and the moon key to the swimming pool and unlock the door.

1F, Flower Corridor
Sections: Hall, Chasm.

Doors:
– Door <>
– none.

Interactable objects:
– none.
– none.

STEPS:

You might be prompted straight away while you flip to the chasm, into the plunger puzzle. The tic tac toe board is your reference, fail and also you get:

DROPPING ENDING

If you get again, you get the important thing of earth.

Go again right down to B1, and unlock the Earth Key Door.

B1, Warehouse
Sections: Warehouse

Door: Entrance <>

Interactable objects: 99×99

STEPS:
Exit to the Digital Reading Room.

enter (9801) within the white stairs code.

enter the downstairs of the Changing Room Hallway.

B1, Back Hallway
Sections: Stairway, Hall

Doors:
– Upstairs <>, Downstairs
– Door (scorching)

Interactable objects:
– Stairway: button (activates/off upstairs electrical energy)
– Hall: none.

STEPS:

Go Downstairs.

B2, Back Hallway
Sections: Stairway, Hall.

Doors:
– Upstairs <>
– Fire Exit (key of water), Door (unlocked)

Interactable Items:
– Stairway: none.
– Hall: Volume Puzzle.

STEPS:

Head into the Unlocked Door.

B2, Parking Area
Sections: Elevator, Parking Space

Doors:
– Elevator (no energy)
– Locked Door, Unlocked Door <>

Interactable Items:
None.

STEPS:
Nothing to do right here, so be at liberty to go away.

If you come back upstairs, drain the pool, and attempt to come again right here, you’ll get:

OTHER END: DROWNING ENDING

Otherwise, unlock the important thing of water hearth exit.

B2, Front Hallway
Sections: Hall, wooden door corridor

Doors:
– Fire exit <>, Locked Door, 2 coin lock, 3 coin lock.
– wood door (key of moon)

Interactable objects
– Hall: Two coin groove, three coin groove.
– Wood door corridor: none.

STEPS:

After a protracted scene, you get a silver and gold coin. Enter them and the bronze coin into the three-coin door.

TRUE ENDING

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button