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The Genesis Project Class & Aspect Abilities List

Welcome to our The Genesis Project Class & Aspect Abilities List information. You wish to know what facet provides you what capacity?Or what Class Gives What buff to a facet? Well that is the checklist of every part about what does what!

The Genesis Project Class And Aspect Abilities List

Aspect Abilites

TIME

  • Time Distortion – Speed up time for your self.
  • Clone – Summon a clone from a doomed timeline.

Heart

  • Astonish – Shoot a beam of electrical energy in the direction of the cursor.
  • Fluctuate – Toggle to shock enemies.

Rage

  • Empower – Empower your subsequent primary assault to stun.
  • Turmoil – Toggle to make any enemy hit go berserk, attacking anybody and something round it.

Blood

  • Propaganda – Temporarily convert enemies to your facet.

Doom

  • Judgement – Weaken enemies close to the cursor.
  • Wrath – Summon a pillar that pushes again and damages.

Void

  • Tarot Card – Fire a random projectile.
  • Disillusion – Go invisible.

Space

  • Appear – Teleport in the direction of your mouse place.
  • Push – Push all close by enemies again.

Mind

  • Abey – Stun enemies in a cone.

Hope

  • Bravery – Cover the goal in a defend that damages attackers.

Breath

  • It’s a hen! – Fly within the course you’re going through.

Life

  • Flourish – Heal close by gamers.
  • Lightbeam – Summon a beam of sunshine that heals pals and harms foes.

Light

  • Blind all close by enemies.

Class Abilites 1/2 – The Genesis Project Class & Aspect Abilities List

“There’s only one Class Ability per player. It has the same name for a chosen Class, however, its powers change slightly (or sometimes more than slightly) depending on which Aspect they are tied with. For example, a Prince of Blood and a Prince of Doom, while reduce in general (Destroy Ability), will reduce different stats due to differing Aspects.” List of Class Abilities:

Manipulate (Witch Class Ability)

  • Time – Lowers a number of enemies’ AS (Attack Speed)
  • Heart – Removes Physical Debuffs from an ally
  • Rage – Calms enemies, can not assault till calmness wears off
  • Blood – Kills drop souls that quickly enhance a stat relying on the enemy killed
  • Doom – Damaging Ability that revives the enemy if it kills
  • Void – Temporarily makes goal invisible and unable to assault
  • Space – Shrinks the dimensions of enemies
  • Mind – Removes Mental Debuffs from ally
  • Hope – Grant an ally a delayed Guardian Angel
  • Breath – Removes Slow and Root from X allies
  • Life – Heals the goal for X% of their lacking HP
  • Light – Reveal close by surroundings assists

Destroy (Prince Class Ability)

  • Time – Reduce goal’s assault pace
  • Heart – Damage all enemies in line
  • Rage – Reduce goal’s harm output
  • Blood – Reduces enemies’ strongest stat
  • Doom – Removes debuffs from allies
  • Void – Push enemies away in a line
  • Space – Warp enemies in a line nearer
  • Mind – Ability that Paralyses an enemy
  • Hope – Ability that Fears an enemy
  • Breath – Reduce goal’s motion pace
  • Life – Massive DMG burst
  • Light – Decrease goal’s luck

Destroy2 (Bard Class Ability)

  • Time – Reduces AS of attacker when attacked
  • Heart – Every X seconds, subsequent primary assault executes
  • Rage – Reduces dmg of attacker when attacked
  • Blood – Passively reduces strongest stat round participant
  • Doom – Debuffs are much less efficient round participant
  • Void – Push enemies in a circle away
  • Space – Enemies surprised, pulled nearer to the participant
  • Mind – Every X seconds, subsequent primary assault paralyzes
  • Hope – Fears surrounding enemies on a multi-kill
  • Breath – Reduce MS of attacker when attacked
  • Life – Passively offers harm across the participant
  • Light – Passively reduces luck round participant

Boost (Hier Class Ability)

  • Time – Self AS enhance
  • Heart – Increased Physical Debuff restoration charge
  • Rage – Self dmg enhance
  • Blood – Stats are boosted based mostly on which gamers are close by
  • Doom – Chance to revive killed enemies
  • Void – Self Ability CDR
  • Space – Self AP(Attack Power) enhance
  • Mind – Increased Mental Debuff restoration charge
  • Hope – Guardian Angel blocks an assault
  • Breath – Self MS(Movement Speed) enhance
  • Life – Increased HP regen scaling with lacking HP
  • Light – Self luck enhance

Steal (Theif Class Ability)

  • Time – Damaging Ability that steals AS to will increase personal AS
  • Heart – Kills drop souls that enhance the following assault
  • Rage – Damaging Ability that steals harm to will increase personal harm
  • Blood – Steals enemies’ strongest stat, buff equal stat to self solely
  • Doom – Ability that removes personal Debuff and applies it to enemy
  • Void – Damaging Ability that halves CD when attacking an enemy for the primary time
  • Space – Damaging Ability that steals harm to extend personal AP
  • Mind – Ability that inflicts a Frenzy standing impact
  • Hope – Steals HP, provides Shield
  • Breath – Damaging Ability that steals MS to will increase personal MS
  • Life – Drains HP, restores well being
  • Light – Damaging Ability that steals Luck to will increase personal Luck

Foresee (Seer Class Ability)

  • Time – assively has Foresight (AS) for self
  • Heart – Passively has Foresight (DEF) for self
  • Rage – Passively has Foresight (DMG) for self
  • Blood – Passively has Foresight for random stat for self
  • Doom – Temporarily reveal all close by enemies and improve harm towards them
  • Void – Passively has Foresight (CDR) for self
  • Space – Passively has Foresight (AP) for self
  • Mind – Every X seconds, the following enemy assault misses self or nearest participant
  • Hope – Passively has Foresight (HP REGEN) for self
  • Breath – Passively has Foresight (MS) for self
  • Life – Passively improve the effectiveness of bodily buffs to self and nearest participant
  • Light – Passively has Foresight (LUCK) for self

Restorb (Sylph Class Ability)

  • Time – Multi-target AS enhance
  • Heart – Multi-target DEF enhance
  • Rage – Multi-target DMG enhance
  • Blood – Multi-target enhancement of every gamers strongest stat
  • Doom – Damaging Ability that heals when an enemy dies by it
  • Void – Multi-target cooldown discount
  • Space – Multi-target AP enhance
  • Mind – Boost allies VIM restoration charge
  • Hope – Multi-target defend
  • Breath – Multi-target MS enhance
  • Life – Multi-target heal
  • Light – Multi-target enhancement of luck

Share (Rogue Class Ability)

  • Time – Damaging Ability that steals AS to extend allies’ AS
  • Heart – Kills drop souls that enhance the following assault for close by gamers
  • Rage – Damaging Ability that steals harm to extend allies’ harm
  • Blood – Steal enemies’ strongest stat, buff equal stat to allies
  • Doom – Ability that removes and allies Debuff and applies it to an enemy
  • Void – Damaging Ability that on kill, provides allies CDR
  • Space – Damaging Ability that steals harm to extend allies’ AP
  • Mind – Calms enemy briefly
  • Hope – Drains HP, provides small Shield to allies
  • Breath – Damaging Ability that steals MS to extend allies’ MS
  • Life – Drains well being, therapeutic close by allies
  • Light – Damaging Ability that steals Luck to extend allies’ Luck

Weaponize (Knight Class Ability)

  • Time – Ability that slows all enemies affected (included motion pace)
  • Heart – Ability that will increase in harm each time it kills an enemy
  • Rage – Ability that offers harm equal to twice the worth of DMG
  • Blood – Ability that improves the effectiveness of all different talents for a period
  • Doom – Ability that offers harm the much less well being the participant has
  • Void – Deals Damage, if the Ability kills an enemy, receives half cooldown
  • Space – Ability that offers harm equal to twice the worth of AP
  • Mind – Deals Damage, if the Ability kills an enemy, refunds VIM
  • Hope – Ability that will increase well being regen proportional to the harm dealt
  • Breath – Ability that will increase gamers pace (together with assault pace).
  • Life – Ability that offers harm proportional to participant’s present well being
  • Light – Ability that offers essential hit harm, all the time

Learn (Mage Class Ability)

  • Time – Killing enemies grants non permanent stacks, that enhance AS
  • Heart – Killing enemies grants non permanent stacks, that enhance DEF
  • Rage – Killing enemies grants non permanent stacks, that enhance DMG
  • Blood – Killing enemies grants non permanent stacks, that enhance a random stat
  • Doom – Reveal and disable close by traps
  • Void – Killing enemies grants non permanent stacks, that enhance CDR
  • Space – Killing enemies grants non permanent stacks, that enhance AP
  • Mind – AOE Ability that causes the following enemy assault to overlook
  • Hope – Killing enemies grants non permanent stacks, that enhance HP Regen
  • Breath – Killing enemies grants non permanent stacks, that enhance MS
  • Life – Increase effectiveness of bodily buffs to close by gamers
  • Light – Killing enemies grants non permanent stacks, that enhance Luck

Class Abilites 2/2

Provide (Page Class Ability)

  • Time – Passively will increase allies’ assault pace
  • Heart – Calms subsequent enemy that hits the participant
  • Rage – Passively will increase allies’ DMG
  • Blood – Passively will increase allies’ strongest stat
  • Doom – Passively decreases enemies’ protection
  • Void – Killing an enemy provides self and closest ally non permanent CDR
  • Space – Passively will increase allies’ AP
  • Mind – Passively will increase allies’ VIM
  • Hope – Provides allies with a defend when the caster is hit
  • Breath – Passively will increase allies’ pace
  • Life – Passively heals allies in a radius across the participant
  • Light – Passively will increase allies’ luck

Create (Maid Class Ability)

  • Time – Single-target AS enhance
  • Heart – Single-target protection enhance
  • Rage – Single-target DMG enhance
  • Blood – Single-target enhancement of strongest stat
  • Doom – Debuffs one enemy
  • Void – Single-target cooldown discount
  • Space – Increase the dimensions of one other Player
  • Mind – Single-target AP enhance
  • Hope – Single-target defend
  • Breath – Single-target MS enhance
  • Life – Heal an ally
  • Light – Single-target enhancement of luck

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