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Tactics Ogre: Reborn Status Effect Listing Guide

For Tactics Ogre: Reborn gamers who’re in search of standing results explainations, this information will present you a listing of standing results that can assist you out.

Status Effects

INCAPACITATED – Unit is knocked out (HP is 0). Incapacitated items get a three-turn timer over their heads. If unit will not be revived after three turns, unit is useless and faraway from the military. You can salvage a deceased unit’s tools so long as the bag is picked up..
STILLED – Unit is Undead or a Zombie and is knocked out (HP is 0). Stilled undead or zombies get a three-turn timer over their heads. After three turns, the unit will revive with HP totally restored. Stilled undead or zombies will be completely destroyed with the Exorcism spell.
ZOMBIE – Unit is a residing corpse. Units with this standing turn out to be Stilled when knocked out, are broken by therapeutic spells, and will be destroyed by the Exorcism spell. Zombie items achieve no EXP from battles, and can’t change courses. (NOTE – Human Zombies are thought-about UMBRA items, so Anatomy is not going to make your assaults more practical in opposition to them. Zombies of different races or species retain their varieties)
NEAR DEATH – Unit’s HP has fallen under 10%. Near Death items will flash purple.
ASLEEP – Unit has fallen asleep, and can’t transfer or act. Sleeping items can not dodge incoming assaults. Any assault that causes HP injury will wake the unit again up.
CHARMED – Unit has turned traitor. Unit can’t be managed, and can assault different pleasant items.
BEWITCHED – Unit has been put beneath a spell of management. Unit can’t be managed, and can assault different pleasant items. Bewitched items will lose loyalty over time.
SPENDTHRIFT – Unit can’t be managed, and can drop Goth every flip.
PARANOIA – Unit can’t be managed. Paranoid items will run away from pleasant items.
STUNNED – Unit is surprised. When performing any motion, there’s a likelihood the unit will Stumble as an alternative of performing the motion.
SILENCED – Unit can not communicate. Silenced items can not solid any spells or use any recruiting skills.
PETRIFIED – Unit has been was stone. Petrified items can not transfer or act, or evade any incoming assaults. The unit’s bodily and magical protection will increase whereas they’re petrified.
BOUND – Unit can not transfer, however can nonetheless take motion.
SHACKLED – Unit can not act, however can nonetheless transfer round.
STOPPED – Unit’s RT counter is frozen. Stopped items is not going to get one other flip till the situation wears off or is eliminated.
POISONED – Character is poisoned and can lose HP at common intervals throughout battle.
ENVENOMED – Character is severely poisoned and can lose a variety of HP at common intervals throughout battle.
RENEWAL – Unit can heal quickly. Units with this standing will get better HP at common intervals throughout battle.
PAIN AURA – Unit’s protection is sharply lowered. Enemies who assault a unit with this standing may have a fraction of the injury they triggered dealt again to them.
SANCTIFIED – Unit is surrounded with a holy aura. Undead items and Zombies might not strategy inside one tile of items with this standing.
BATTERING RAM – Unit will ignore Rampart Aura whereas transferring.
LEADENED – Effect of gravity on unit is exaggerated. Leadened items might solely soar up or down one house, severely proscribing their motion on maps with a variety of elevation variations.
HOBBLED – Units legs are injured. Hobbled items have their motion vary lowered by one.
NIMBLE – Unit’s reflexes are improved. Nimble items can transfer up or down elevation variations and not using a motion penalty.
WATERWALK – Unit is ready to stroll the the floor of water tiles.
LAVAWALK – Unit is ready to stroll on the floor of lava tiles.
BLINKWALK – Unit is ready to teleport.
CLOUDWALK – Unit floats above the floor of the bottom, and their motion is unhindered by the bottom under it.
WINDWALK – Unit is ready to fly.
WITHERED – Unit’s Max HP is lowered.
ADDLED – Unit’s Max MP is lowered.
CURSED – Unit’s Max HP and MP are lowered.
QUICKENED – Unit’s RT counter will rely down extra quickly. Quickened items will get their flip extra typically than different items.
SLOWED – Unit’s RT counter will rely down extra slowly. Slowed items will get their turns a lot much less typically.
NULLIFY – Unit is protected by an unseen drive. The subsequent weapon assault, talent, or merchandise directed on the unit shall be blocked utterly. NULLIFY wears off after blocking a single assault.
NEGATE – Unit is protected by a magical barrier. The subsequent spell or magical assault directed on the unit shall be blocked utterly. NEGATE wears off after blocking a single spell.
STRENGTHENED – Unit’s bodily assault energy is elevated.
WEAKENED – Unit’s bodily assault energy is lowered.
SPELLCRAFT – Unit’s magical assault energy is elevated.
SPOILSPELL – Unit’s magical assault energy is lowered.
HEALCRAFT – Unit’s therapeutic magic is amplified.
SPOILHEAL – Unit’s therapeutic magic is weakened.
FORTIFIED – Unit’s protection in opposition to bodily assaults is elevated.
BREACHED – Unit’s protection in opposition to bodily assault is lowered.
RESILIENT – Unit’s protection in opposition to magical assaults is elevated.
ENFEEBLED – Unit’s protection in opposition to magical assaults is lowered.
TRUESTRIKE – Unit’s accuracy with melee assaults is improved.
FALSESTRIKE – Unit’s accuracy with melee assaults is worsened.
TRUEFLIGHT – Unit’s accuracy with ranged assaults is improved.
FALSEFLIGHT – Unit’s accuracy with ranged assaults is worsened.
SPELLSTRIKE – Unit’s accuracy with magical assaults is improved.
SPELLSLIP – Unit’s accuracy with magical assault is worsened.
DODGE – Unit is best in a position to dodge melee assaults.
STAGGER – Unit is much less in a position to dodge melee assaults.
SIDESTEP – Unit is best in a position to dodge ranged assaults.
MISSTEP – Unit is much less in a position to dodge ranged assaults.
TOUCHED – Elemental injury is added to unit’s bodily assaults (“Air-touched”)
ATTUNED – Unit is extra resistant to break from the named ingredient (“Air-Attuned”)
AVERSE – Unit is much less resistant to break from the named ingredient (“Air-Averse”)
SILENCE-BRINGER – Unit’s bodily assaults will inflict SILENCE along with inflicting injury.
STUN-BRINGER – Unit’s bodily assaults will inflict STUNNED along with inflicting injury.
POISON-BRINGER – Unit’s bodily assaults will inflict POISON along with inflicting injury.

 

That’s all we’re sharing at present in Tactics Ogre: Reborn Status Effect Listing Guide, in case you have something so as to add, please be happy to depart a remark under, you can too learn the unique article right here, all of the credit goes to the unique creator Linear Biscuit

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