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State of Decay 2 Juggernaut Edition Graphics Settings

Welcome to our State of Decay 2 Juggernaut Edition Graphics Settings information. We’ve improved a number of issues right here, this information will present you what we’ve improved!

State of Decay 2 Juggernaut Edition Graphics Settings

We’ve improved a number of issues right here: The drastically elevated turf distance and smoother grain transition elevated some lod distances from the small print. Fixed bushes and bushes bursting. The lame panorama elevated. It is optimized for elevated Ai density, improved hair particulars, improved water filtration, decreased fog density and higher efficiency. CPU optimization and likewise vram. Added 16x anisotopic filtering for sharper textures from afar.

Enabled actual sky for extra blue, elevated decision of clouds and additional optimized for higher efficiency. Illumination distance elevated, decision optimized for efficiency. Improved shadows, disabled fading. Particle optimized for efficiency. Screen house reflection has been improved and optimized. Improved TAA Disabled post-processing results reminiscent of movement blur, grain, chromatic aberration. Tuned tone mapper. So you now have higher colours, much less cross-fade. Adjusted and optimized the brightness and colours of the sport. UI Scale to 75%.

Graphics Settings

Go to the next folder:

C:/Users/Name/AppData/Local/StateofDecay2/Saved/Config/WindowsNoEditor and add the next to the engine under:

[system settings]
r.Streaming.Boost=1
r.FastVRam.EyeAdaptation=1
r.bForceCPUAccessToGPUSkinVerts=1
r.ViewDistance=5
r.ViewDistanceScale=5
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.StaticMeshLODDistanceScale=0.01
r.MaxAnisotropy=16
grass.CullDistanceScale=4
foliage.LODDistanceScale=5
foliage.MinimalScreenDimension=0.00000001
foliage.MaxOcclusionQueriesPerComponent=128
foliage.MinInstancesPerOcclusionQuery=65536
r.SkeletalMeshLODBias=-3
r.SkeletalMeshLODRiusScale=0.01
r.Emitter.FastPoolEnable=1
r.EmitterSpawnRateScale=3.0
r.HLOD=1
r.HLOD.DistanceScale=3.0
r.HLOD.MaximumLevel=1
r.MipMapLODBias=0
r.MaxQualityMode=1
r.ElementMode=2
r.MaterialsQualityDegree=1
r.HairStrands.DeepShadow.SuperSampling=1
r.TessellationAdaptivePixelsPerTriangle=128
r.Water.WaterMesh.TessFactorBias=12
r.Fog=1
r.FogDensity=0.02
r.FogStartDistance=6
r.VolumetricFog.GridDivisor=30
r.VolumetricFog.GridPixelSize=8
r.VolumetricFog.GridSizeZ=64
r.VolumetricFog.Jitter=1
r.VolumetricFog.InjectShadowedLightsSeparately=1
r.VolumetricFog.InverseSquaredLightDistanceBiasScale=1.000000
r.VolumetricFog.LightFunctionSupersampleScale=2.000000
r.VolumetricCloud.ExcessiveQualityAerialPerspective=1
r.VolumetricRenderTarget=1
r.TranslucencyVolumeBlur=0
r.TranslucentLightingVolume=1
r.LightFunctionQuality=1
r.LightShaftQuality=1
r.GentleMaxDrawDistanceScale=3
r.ExcessiveQualityLightMaps=1
r.TrueSkyQuality=1
r.SkyLightingQuality=1
r.VolumetricCloud=1
r.VolumetricCloud.SkyAO=1
r.VolumetricCloud.SkyAO.Filtering=1
r.VolumetricCloud.ShadowMap=1
r.VolumetricCloud.ShadowMap.MaxDecision=2048
r.VolumetricCloud.SkyAO.MaxDecision=2048
r.VolumetricRenderTarget.Mode=1
r.SkylightIntensityMultiplier=0.4
r.SkyAtmosphere=1
r.SupportSkyAtmosphere=1
r.SkyAtmosphere.LUT32=1
r.SkyAtmosphere.FastSkyLUT=0
r.SkyAtmosphere.MultiScatteringLUT.ExcessiveQuality=1
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
r.SkyAtmosphere.AerialPerspectiveLUT.Depth=96
r.SkyAtmosphere.AerialPerspectiveLUT.DepthDecision=16.0
r.SkyAtmosphere.SampleCountMin=64.0
r.SkyAtmosphere.SampleCountMax=128.0
r.SkyAtmosphere.DistanceToSampleCountMax=128
r.ShadowQuality=5
r.Shadow.RadiusThreshold=0.03
r.Shadow.DistanceScale=3.0
r.Shadow.CSMDepthBias=20
r.Shadow.MinResolution=4096
r.Shadow.MaxDecision=4096
r.Shadow.CSM.TransitionScale=2.0
r.Shadow.PreShadowResolutionFactor=1.0
r.Shadow.FadeResolution=0
r.DistanceFieldShadowing=1
r.Shadow.PerObject=1
r.ContactShadows=1
r.Shadow.AllowForegroundShadows=1
r.AmbientOcclusionLevels=2
r.AmbientOcclusionMaxQuality=100
r.DFShadowQuality=3
r.DFFullResolution=1
r.LensFlareQuality=3
r.ParticleGentleQuality=2
r.RefractionQuality=3
r.SSR.Quality=4
r.SSR.MaxRoughness=1
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSGI.Quality=4
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=6
r.ScreenProportion=100
r.TemporalAASamples=32
r.TemporalAACurrentFrameWeight=0.12
r.TemporalAAFilterSize=1.0
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.BloomQuality=3
r.EyeAdaptationQuality=3
r.Color.Mid=0.35
r.SceneColorFormat=4
r.TonemapperGamma=2.6
r.Tonemapper.Quality=3
r.TonemapperMovie=1
r.Tonemapper.Sharpen=0.33
r.FastBlurThreshold=0
r.MotionBlurQuality=0
r.MotionBlurQuality=0
r.MotionBlur.Amount=0
r.MotionBlurSeparable=0
r.DepthOfFieldQuality=0
r.DepthOfField.FarBlur=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur.Max=0
r.Tonemapper.GrainQuantization=0

[/script/engine.userinterfacesettings]
SoftwareScale=0.75

Save and shut it.

If you need a bigger UI space, merely enhance the worth from 75% to the specified UI measurement.

And the picture sharpness can be modified:
r.Tonemapper.Sharpen=0.33 really useful values nonetheless: 1.0 or 0.70

Increase brightness:
set r.Color.Mid=0.35 to 0.40-0.50 the upper, the lighter.

Increase brightness:
set r.Color.Mid=0.35 to 0.40-0.50 the upper, the lighter.

Disable Auto-Camera Zoom Mod discovered right here:
https://www.nexusmods.com/stateofdecay2/mods/747?tab=description

Have enjoyable.

New Graphic Look

State of Decay 2 Juggernaut Edition Graphics Settings
(*2*)
State of Decay 2 Juggernaut Edition Graphics Settings
State of Decay 2 Graphics
State of Decay 2 Graphics
State of Decay 2 Graphics
State of Decay 2 Graphics
State of Decay 2 Graphics
State of Decay 2 Graphics
State of Decay 2 Graphics
State of Decay 2 Graphics

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