Soulstice Tweaks for Better Visuals & Stutter Fix

For Soulstice gamers, this can be a Engine.ini configuration settings information that may improve visuals whereas additionally resolving stutters that you could be expertise. These tweaks can be utilized throughout many Unreal Engine 4 video games, however I’ve personally examined that Soulstice appears and runs good with these tweaks with none visible glitches by taking part in by way of the whole recreation from begin to end.
When I first launched Soulstice it stuttered like loopy, however the first two config strains to create shaders on load resolved this for me totally and the sport now runs flawlessly.
After launching Soulstice no less than as soon as, and organising your in-game graphics settings, the Engine.ini file may be discovered on the listing:
Program Files (x86)/Steam/steamapps/widespread/Soulstice/Soulstice/Saved/Config/WindowsNoEditor
Then open Engine.ini and add these strains of code, separated by an empty line, beneath the code that will likely be already current within the file:
[SystemSettings]
niagara.CreateShadersOnLoad=1
r.CreateShadersOnLoad=1
r.MaxAnisotropy=16
r.SSS.HalfRes=0
r.SSR.HalfRes=0
r.TemporalAACurrentFrameWeight=0.05
r.TemporalAASamples=32
r.TemporalAASharpness=1.4
r.TemporalAADynamicSharpen=1.8
r.PostProcessAAQuality=6
r.TemporalAACatmullRom=1
r.TonemapperMovie=1
r.Tonemapper.Quality=5
r.Tonemapper.Sharpen=1.6
r.MSAA.CompositingSampleCount=0
r.FastBlurThreshold=0
r.MotionBlurQuality=0
r.MotionBlur.Amount=0
r.MotionBlurSeparable=0
r.DepthOfFieldQuality=0
r.DepthOfField.FarBlur=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur.Max=0
r.OneFrameThreadLag=0
r.BloomQuality=4
r.ParticleLightQuality=2
r.RefractionQuality=2
r.TrueSkyQuality=1
r.SkyLightingQuality=1
r.MaterialsQualityStage=1
r.VolumetricFog.Jitter=1
r.VolumetricFog.InjectShadowedLightsSeparately=1
r.VolumetricFog.InverseSquaredLightDistanceBiasScale=1.000000
r.VolumetricFog.LightFunctionSupersampleScale=2.000000
r.HBAO.Enable=1
r.AmbientOcclusionLevels=3
r.AmbientOcclusionSampleSetQuality=1
r.AOAsyncBuildQueue=1
r.AOMaxViewDistance=16384
r.AOMinLevel=0
r.AOScatterInterpolation=1
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