Sexy Mystic Survivors Weapon and Item Guide

Welcome to our Sexy Mystic Survivors Weapon and Item Guide. Comprehensive information going over all of the weapons, passive objects and their respective evolutions and how robust or weak they’re. We know that there are individuals who have a tough time ending the Sexy Mystic Survivors sport. If you’re a kind of who discover it tough to complete the sport, let’s take you to our Sexy Mystic Survivors information.

Sexy Mystic Survivors Weapon and Item Guide

This is a information to assist gamers who’re scuffling with the sport relating to what weapons, passive objects, or relics to choose up.

The solely concern you would possibly run in to whereas utilizing this information shouldn’t be having the weapons unlocked or portion of upgrades taken.

Sexy Mystic Survivors Weapon and Item Quickview

Weapon evolutions and passives

Weapon and item guide.

Weapons when you dont plan on evolving

Weapon and item guide.
Storm Amulet will get weaker late sport whereas Spectral Dagger turns into higher late sport. Fire boots grow to be actually dangerous late sport or in case you are unable to have a transparent strolling path, theyre tremendous robust early sport while you’re kiting. Never decide up Blessed Hammer, it’s by far the worst merchandise within the sport.

S Tier

Weapon and item guide.


Holy Cross – This merchandise is constantly highest dps by 4-5x as a lot as the subsequent highest dps in my runs. The major purpose is that when it triggers it does a display vast AOE. It is form of weak early on however by the 20 minute mark will probably be constantly triggering.

Energy Shield / Inferno Shield – The purpose for placing the unevolved defend in S tier is as a result of the invulnerability it supplies doesn’t require you to improve it and will prevent in any respect levels of the sport however extra so early on when you’re nonetheless with out upgrades. Inferno Shield is identical however higher as a result of when it triggers, it does large quantity of injury, sometimes clearing something remotely close to.

Frozen Orb – This weapon is hidden prime tier. It seems and feels weak upon first inspection however its truthfully one of many strongest within the sport as a result of it constantly freezes enemies and provides you room to breathe which is way wanted when you’re utterly surrounded. Frozen enemies can not injury you however what occurs on this sport is that when there are a ton of enemies they push one another ahead, so this additionally helps with stopping that because it retains them nonetheless.
Cooldown – Doesn’t really want a lot rationalization, that is simply the most important injury enhance you may get within the sport.

Experience Gain – Again, not a lot rationalization wanted, however imo that is arms down the best possible passive doable as you’ll achieve so many ranges you’ll skyrocket to a full advanced construct earlier than minute 10. I closely prioritize this pickup and attempt to get it maxed out earlier than the rest as a result of it should make the sport that a lot simpler.

Overall ideas:
You dont want all 3 weapons to beat the sport on Extreme issue. Honestly you want simply 1 of them, possibly 2 if you end up having an unfortunate run. If you decide up all 3 its since you undoubtedly desire a win with no manner of messing it up. As for the passives, I at all times get each cooldown and expertise achieve. I dont assume you possibly can beat excessive with out expertise achieve truthfully as a result of youll simply fall behind and like I discussed I’ll prioritize leveling up Experience achieve earlier than the rest, the one time I wont decide it over one thing is that if theres a legendary weapon or one thing that I’ll decide up model new, which means I dont have already got it. So if I’m choosing between leveling exp achieve or a weapon, i’ll stage exp achieve. Early on I feel its vital to choose up all of the weapon/objects you possibly can that can make up your finish sport construct so that you dont “lose” it, particularly if its legendary, but when its epic tier or beneath, i’ll let it go and strive once more on one other stage up. Cooldown is sort of luxurious tier, its good to have, not essential however remember the fact that it’s nonetheless the strongest passive behind exp achieve. Try and get it epic or legendary tier and then seize a coronary heart/armor/injury passive from the bottom to evolve its respective weapon.

A Tier – Sexy Mystic Survivors Weapon and Item

Weapon and item guide.


Crescent Blade – This weapon does nice injury however one of many higher elements to it’s that it provides your character principally a “shield” as a result of the projectile comes out principally lifeless middle of your character, so it supplies a small pushback on prime of injury earlier than its even fired out. It additionally has seemingly zero cooldown, there may be some however its so small its negligible.

Storm Scythe – This improve path for the Scythe is bizarre as a result of it primarily is a greater model of Dark Scythe. The scythes that it has rotate round your character come out pretty fast, do nice injury and once more, has a brief cooldown. The space that it impacts can be larger than darkish scythe, There isn’t any purpose to choose Dark Scythe with this being a merely superior model to it. Another purpose that it is a constant decide up for me is that the Area passive merchandise is a part of the evolution path and you need the realm passive is simply actually robust.

Overcharged Lamp – Probably the weakest within the A tier, and may appear odd to price it so extremely however what this weapon brings to the desk is that it’ll 100% shoot at no matter is closest to you with no cooldown and push it again. The injury isnt superb, nevertheless it doesn’t should be. This weapon is strongest early sport in comparison with late, however the pushback is at all times useful.

Flying Stars – This weapon is what the blessed hammer needs it was. is principally kinds an enormous ring round you and simply claps every part then flies away. Not way more must be mentioned.
Projectile Speed – This is nice as a result of it helps every part simply transfer across the display faster, barely underrated imo. This passive is so good it makes the Crystal Bow be not such a ♥♥♥♥♥♥ weapon decide up so you may get its evolution, that claims rather a lot.

Amount – This is really in a bizarre spot. I wish to price it larger but additionally decrease on the similar time. The purpose for that’s as a result of this does rather a lot early on and is a big injury enhance however late sport it makes virtually 0 distinction as a result of weapon evolutions shoot out so many projectiles at such a excessive price, the impression of it’s not felt in any respect. Also the weapon that this helps evolve shouldn’t be that nice both.

Area – This helps all of your weapon projectiles grow to be larger and is most noticeable when you’ve holy pendant/cross/divine punishment as a weapon. Arguably needs to be S tier.

Max Health – I used to underrate this nevertheless it helps you tank a ton of hits, particularly late sport and will aid you survive a variety of instances when you get to the subsequent well being pickup.

Attract Area – The magnet is tremendous good and I are inclined to stage this up over different passives as a result of it’ll simply aid you seize these exp shards a lot simpler with out placing your self in peril. Maxed out legendary magnet can have you seize like 70% of the display, its so useful. The weapon that this helps improve can be not dangerous.

Movement Speed – Not a lot must be mentioned, motion velocity is life as a result of you possibly can zig-zag your manner out of nasty conditions early on.

Revival – The cheese is both S tier when you use it or F tier when you dont. If you end up going via a number of revives, youre having a nasty run and this doesnt actually aid you make it into run however on the similar time you may get unfortunate and needing to revive a couple of times early on may be the distinction between finishing a run or not. Firm A tier.

Overall ideas:
The 4 weapons are actually good and they’re all equally robust with the lamp being barely much less so however what it brings to the desk continues to be nice. The apparent recurring concern I convey up is that all of them have some form of pushback to them and thats what you want on this sport to beat the toughest issue as a result of the enemies are so robust particularly late sport. All 4 weapons additionally profit from having good passives that assist evolve them, with the exception being the sword nevertheless it’s passive is simply barely weaker. As for the passives, theyre all good with quantity, motion velocity and revival having a slight draw back to them. I already spoke about quantity, however motion velocity suffers from the identical concern the place the weapon it helps evolve shouldn’t be that nice and Cheese suffers from both getting used or not.

B Tier

Weapon and item guide.

Sexy Mystic Survivors Weapons

Endless Tide – This is definitely very robust nevertheless it has an honest cooldown by itself and the worst half about it’s that it hits a really slender space. You could make a hall via enemies although as a result of it does hit like a truck. Crescent blade is best however that is nonetheless enjoyable to make use of each now and then.

Dark Scythe – This can be higher if it hit a bigger space round you, its passive really labored and it didnt have a sizeable cooldown. Or 2 out of these 3. But because it at present stands it’s very dangerous and the Storm Scythe model is just far superior in every part this tries to attain. I might price this F tier however this really nonetheless does nice injury even with all it’s drawbacks.

Rainy Wings – This is definitely fairly good, the draw back to it’s that youre caught utilizing the crystal bow till you improve to it and whereas it hits exhausting it provides no pushback. Also this weapon is somewhat bizarre the place placing additional ranges into it late sport doesnt really feel prefer it helps it do extra. It constantly stays round 2-4k dps even when you get it to stage 40. A tier weapons do this dps output with solely 10 ranges into them.

Magic Orb – I really love this weapon. Visually, the way it strikes, the explosion into smaller projectiles after. The drawback is that it strikes too gradual. Youre always ready for it to hit an enemy. Also whereas I like the explosion, it does make it exhausting to see what’s close to you finish sport, no manner round it.

Meteor Storm – This evo is definitely type of weak till late sport when the entire display is stuffed with enemies attempting to the touch you and the bottom aoe it leaves behind can really do some injury. I feel this may be somewhat bit stronger if it had a better alpha strike and had its injury over time element eliminated. Its so significantly better than the Sun Orb although and nonetheless, im an enormous fan of meteors as a magic assault sort, so I like utilizing it generally.

Lightning Amulet – The improve to the storm amulet oddly feels weak. Not a lot else to say actually. Looks cool although.

Divine Punishment – This is actually good and arguably S tier or strong A tier apart from the truth that it requires the fitting construct to tug off. You want max cooldown discount and the fitting weapon combo to maintain individuals away from you however not too far-off so the spikes can hit. Its exhausting to choose this up when Holy Cross hits your entire display and doesnt have all these caveats to make it work. It does hit like a truck although so dont utterly dismiss it.

Falling Flowers – This isnt dangerous nevertheless it merely does much less injury than Flying Stars, solely barely however its nonetheless a slight quantity and thus finds itself B as an alternative of A.

Fire Orb / Devil Boots – Just going to pack these collectively as a result of they each undergo from the truth that that you must preserve transferring to make them work. They each do nice injury however late sport you will discover your self unable to make the massive strides that these weapons need you to make, particularly satan boots as a result of that you must be always making an enclosure round enemies when its the enemies who have you ever surrounded. Its powerful to make them work however they do a ton of injury and are literally actually good in opposition to the ultimate boss, particularly satan boots.

Staff of Freezing – While it has a 100% probability to freeze, it merely has too lengthy of a cooldown and too little injury to make this choosing up over frozen orb. The aoe of it additionally may be very very slender as nicely.

Lightning Shield – This seems like a meme weapon greater than something. It does first rate injury however in some way no more than Inferno defend, additionally if you end up getting hit and having your defend popped you lose it and start dealing NO injury which is horrible as you’ll often end up being hit by some random enemy that runs at you on the velocity of sunshine or the blokes who die and rez proper at your toes. You can merely get hit by too many issues and it doesnt even do extra injury than inferno defend. I might price this F however F tier is for the true dregs of society.

Duplicating Daggers – This weapon is actually actually good, does nice injury and hits every part on the display. Would be A tier however A tier is a reduce above. I might price it A- or B+

Damage – Might be odd to price this so low however for my part each time I decide this up it merely feels prefer it has little to no impression. I might price it decrease if it wasnt essential to choose this up for the sword evolution.

Armor – Same as injury. Doesnt really feel prefer it does a lot and solely actually value choosing as much as evolve the defend weapon.

Overall Thoughts:
None of those weapons are dangerous, they only are not so good as the A tier or undergo from some form of downside. I might not say by no means decide them up or play with them as some are enjoyable and you possibly can nonetheless win on Extreme Difficulty with these in your arsenal.

F Tier

Weapon and item guide.


Barrager – This weapon is odd as a result of it feels prefer it does zero injury. It hits 1/4th of your display as nicely in no matter course you’re going through however the arrow unfold is so excessive its simply weird. It additionally has a excessive cooldown.

Sun Orb – Not actually certain what the intention is right here. Its good that it’ll suck in enemies nevertheless it won’t seize elites so its not that useful because the elites will push everybody round as they chase you. It additionally suffers from pitiful injury output.

Protector Shield – Doesnt evolve into something so finest prevented. Does okay injury for an unevolved weapon although.

Blessed Hammer / Storm Hammer / Magic Armory – Absolutely terrible. Low injury, low space. Dont ever decide this up and when you do by chance decide this up, simply restart the run and save your self the time.

Dragon Tooth / Dragon Heart – Low injury, low space. The evo improve, which is Dragon Heart, doesnt do something besides take away the cooldown. Best to be prevented.

Hellfire Butterfly – If you in some way discovered your self choosing up Dragon Tooth and assume this evo path is the one to take you will discover your self to be improper. The cd is first rate and however the aoe explosion it has shouldn’t be large enough to hit enemies behind those infront, so this primarily is a worse Magic Lamp. I feel if the butterflies handed via enemies and dealt injury alongside the way in which it may be first rate.

Duration – Useless. Its useful early on nevertheless it stops being useful as quickly as you hit your first weapon evolution as a result of all weapon evos have little to no cooldown so their period doesnt matter. I dont know what that is for truthfully. Also this merchandise is required for the hammer weapon which you don’t want in any occasion.

Luck – I want I didnt should price this as F as a result of it really may be very useful. Max luck means you discover Legendary weapons/passives on the common. The concern is that it requires you to not solely decide this up as a passive, taking over a slot, but additionally LEVEL IT for max effectiveness. This is simply helpful when you dont have luck leveled up as a powerup passive so you will discover epic/legendaries from the beginning. Once you do, theres zero purpose to seize this.

Recovery – The restoration price is just far too low, additionally there for some purpose isn’t any distinction from any of the rarities, so legendary restoration is the very same as widespread at 0.3, so if there’s a restoration leaf on the map, its significantly better to seize one other passive merchandise and then decide this up from the ground.

Gold Gain – This merchandise helps evolve the dragon tooth which you dont need. The additional gold you get from that is additionally not important sufficient to warrant a pickup. Not a lot else must be mentioned.

Overall Thoughts:
I might not decide up any of the objects listed below F tier, they’re merely far too underpowered or want some sort of rework to make them worthwhile, particularly the hammer which is only a travesty. The ONLY merchandise to ever seize is the restoration leaf and thats merely to improve the ice workers. Everything else needs to be prevented in any respect prices.


Weapon and item guide.
Just going to make this quick as a result of there isnt a lot to say. First of all, DO NOT go for relics until you’ve maxed out your relic reroll upgrades so you possibly can reroll your selections 3 instances. You can get critically screwed by being compelled to choose dangerous relics that can finish your run.

Having mentioned that, when you do have rerolls, I extremely recommend going for Relic of Treasure 100% of the time. The chest drop probability is decently excessive and is immensely useful particularly when you get the 5 chest. Relic of Despair and Healing are the one different relics value taking. Relic of Healing may be clutch and Despair is clear in that it may aid you kill enemies you’re scuffling with.

All the opposite relics are meme sh!t or have such an enormous draw back they’re merely not value choosing up as they are going to trigger you to fail your run apart from the gold ones however the gold ones are bizarre as a result of the one which makes enemies drop gold isnt that massive of a rise and the one which makes it that enemies ONLY drop gold severely hinder your stage ups by dropping your exp achieve to close zero

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