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ONE PIECE ODYSSEY Advanced Graphic Settings

For ONE PIECE ODYSSEY gamers, this information will educate you tips on how to change numerous graphical settings utilizing final unreal engine 4 unlocker

Advanced Graphic Settings

The graphics settings of the sport are fairly barebones and this information will make it easier to create your personal customized graphics settings to alter/improve visible high quality of this recreation. Basically in UE4 video games you need to edit engine.ini file created by the sport however this recreation doesn’t create it. For this I’ve created a tiny instrument (that I used again in Star Wars Jedi Fallen order) to alter and add strains to the DefaultEngine.ini file created by the devs.

To use the instrument first obtain and extract it with hyperlink beneath:
https://drive.google.com/file/d/1Me4fH6JGgJzqBRwag2qNWylQMO_sXXxY/view?usp=share_link

Inside the extracted folder go to the folder:
pakchunk99-Mods_CustomMod_PodysseyConfig
inside you’ll discover DefaultEngine.ini file. Open it with notepad and all you need to to is add your required graphical tweaks/strains (All graphical strains with clarification listed beneath) beneath the [SystemSettings] in there. After that put it aside and stop. Then return to the beginning of the extracted folder and double kill CREATE CONFIG PAK batch file and this can create a .pak file named pakchunk99-Mods_CustomMod_P.pak

After this all you need to do is copy the newly created .pak file inside YOUR GAME DESTINATION/odyssey/Content/Paks
Start the sport and all of your chosen graphical modifications will replicate in recreation.

ALL GRAPHICAL LINES/TWEAKS WITH EXPLANATION:
Add the graphical strains I’ve written beneath that you simply wish to have an effect on in recreation. I’ve added the operate of those strains beneath them and likewise the values that you would be able to add to them. Just remember that in some settings you possibly can solely add 0 or 1 in worth to disable or allow that impact respectively. Also bear in mind so as to add the strains that solely fits your desire. You don’t have so as to add all strains

r.ScreenShare=150
decision scale worth 150 means 1.5% of in-game decision

r.Tonemapper.GrainQuantization=0
disable movie grain

r.Tonemapper.Quality=0
disable vignette

r.MaxAnisotropy=16
set anisotropic filtering worth of two,4,8 and 16

r.MotionBlurQuality=0
disable movement blur

r.DepthOfFieldQuality=0
disable depth of area

r.SceneColorFringeQuality=0
disable chromatic aberration

r.BloomQuality=0
disable bloom

r.AmbientOcclusionLevels=4
Ambient occlusion worth of 0-4

r.SSR.Quality=4
Screen area reflection worth of 0-4

r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
Above 2 strains to disable lens Flare

r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=32
r.TemporalAASharpness=0.8
All these strains for higher and extra sharpened temporal AA

r.LightMaxDrawDistanceScale=3
r.StaticMeshLODDistanceScale=0.1
r.SkeletalMeshLODBias=-2
r.ViewDistanceScale=3
foliage.LODDistanceScale=10
grass.DensityScale=2
All these strains for various viewing distance enhancements

r.Shadow.DistanceScale=2
r.Shadow.MaxCSMResolution=4096
These 2 strains to Increase Shadow Distance

r.Tonemapper.Sharpen=1
For sharpening

r.AmbientOcclusion.Method=1
r.GTAO.Combined=1
r.GTAO.ThicknessBlend=0
r.GTAO.Downsample=0
r.GTAO.FalloffEnd=75
r.GTAO.FalloffStartRatio=0
r.GTAO.SpatialFilter=0
r.GTAO.TemporalFilter=1
r.GTAO.UseNormals=1
These strains are for enabling GTAO, a sophisticated methodology for higher ambient occlusion. Set the worth of r.GTAO.FalloffEnd in line with your wants. The greater that quantity, the bigger the AO is. I’d suggest between 50 to 100 max on this recreation.

Frequently requested questions

1- How does display screen proportion work?
Ans: This setting work in line with the decision you set in graphics setting inside the sport. If your in-game decision is 1080p and also you set the worth to 150, the sport will render at native 1440p. If the worth is 200, the sport will run in 4K.
You may get efficiency acquire with this setting. A great instance is…when you get like 55fps in 4K in-game decision, you possibly can lower this worth to 90 to get 60fps 4K expertise with out noticable visible high quality loss.

2- How a lot efficiency will these strains impact?
Ans: Using GTAO and rising view distance strains will make u lose like 10% to fifteen%. The remainder of the strains is not going to impact efficiency in any respect.

3- I nonetheless don’t know tips on how to correctly add the strains to DefaultEngine.ini file.
Ans: Here is the hyperlink to the DefaultEngine.ini file I used myself. You can use it or add extra strains or values to it for your self
https://drive.google.com/file/d/17pKu2mB5JXdSwQ1-0AksoMrbKSNoRbcC/view?usp=share_link

4-You can create your personal engine.ini file or you should utilize Unreal Engine Unlocker (UUU) to make these modifications as nicely.
Ans: Manual creation of the .ini file doesn’t work and for the UUU methodology you need to sort graphical strains each time you begin recreation. My methodology is the one everlasting working methodology.

 

That’s all we’re sharing at present in ONE PIECE ODYSSEY Advanced Graphic Settings, when you have something so as to add, please be happy to depart a remark beneath, you may as well learn the unique article right here, all of the credit goes to the unique creator Dante

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