Gaming

FAITH Chapter 3 Walkthrough

Welcome to our FAITH Chapter 3 Walkthrough information. Chapter 3 walkthrough that features particulars on all endings and notes, with minimal spoilers. We know that there are individuals who have a tough time ending the FAITH sport. If you’re a kind of who discover it tough to complete the sport, let’s take you to our FAITH information.

FAITH Chapter 3 Walkthrough

Chapter 3 walkthrough that features particulars on all endings and notes, with minimal spoilers.

SECTION 1 – 3 DAYS REMAIN

NOTES IN ALL OF SECTION 1: [1-8]
NOTES IN THIS SECTION: [1-7]
Note 8 is restricted to the key lined in 1.1.

The prologue begins with the occasions that occured earlier than the primary chapter of FAITH.
Follow Father Allred into the home, after which observe everybody up into the kitchen. Go down the steps with the Father after the dialog and he’ll start following you. Go up and round all of the muddle to get all the way down to the place the lady is and the sequence will finish.

[NOTE 1 – Automatically from the start of the game.]

The fundamental sport begins accountable for John. To the proper of your mattress is the following observe.

[NOTE 2 – Picked up beside your bed at the start of the game.]

Going to your front room to the proper there’s a letter, however let’s go to the kitchen one display up first and get Note 3.

[NOTE 3 – In the kitchen at the start of the game.]

Now you must seize Note 4, it’s an vital one.

[NOTE 4 – In front of your door at the start of the game.]

You can depart the home by means of the door in the lounge, and head off to your first vacation spot by strolling to the automotive exterior.

Clinic – Outside

Go to the left, and thru the fence wall. Grab the observe in entrance of the poster.

[NOTE 5 – Picked up by the poster on the fence to the left of the clinic entrance.]

Then go to the proper however beneath the fence this time, the clinic entrance is on the left facet of the constructing.

Inside of the clinic there’s a observe by the window.

[NOTE 6 – From inside the clinic to the right by the window.]

In the clinic, go down a display, and exorcise the IV drip for a observe.

[NOTE 7 – From exorcising the IV drip in the clinic hallway.]

Continue down and across the elbow and seize the crowbar on the finish of the corridor.

Then return again to the clinic entrance.

Clinic Basement

After a brief cutscene you’ll be in management once more. Your motion is now extra like a wrestle, so to maneuver round simply faucet the motion within the route you need.

If you haven’t realized but, John will level out,
“I need to hide!”
Do so by hiding him on the display by the left curtain (you may transfer down behind it in a manner that your character is obscured).

Your pursuer will finally cease and face the opposite route.
Once the pursuer is in entrance of the mattress to the proper, transfer down a display. It gained’t be lengthy earlier than it realizes you’ve evaded it, so shortly go to the underside to cover once more.
This time, go across the corpses within the backside and tuck your self in between the gurneys close to the closed door. Eventually your pursuer will return to the display above.

Now you may strategy the steps for some temporary dialog.

The Police Officer

The police officer is now following you; let’s get out of right here now. Return as much as the clinic entrance, the checkpoint signifies that we’re in imminent hazard. When you advance upwards finally a demon will come out of the window; ward it off together with your crucifix (default; area).

The demon will flee however then strategy from one other window. It will begin randomly coming out of one of many home windows (damaged or not). It will chase you till warded off by the crucifix and bullets.
After sufficient fireplace from the cop it would die and a cutscene will start the place the boards on the door are damaged.

Follow the cop to his automotive after which go to the proper if you happen to want to observe up along with his story.

You can depart now if you happen to simply need to proceed the story, however in order for you a secret observe and progress for the true ending, we’re not finished but. Go to Section 1.1 in order for you the key, in any other case skip straight to Section 2.

Quick Aside on Endings

There are a number of endings to this sport. You get one by doing every part usually. You get one other by defeating all the key bosses. There’s additionally one for simply sleeping by means of the disaster.

SECTION 1.1 – SECRET OF THE CLINIC

Return to the within of the clinic, go down two screens, and enter the door with the damaged wooden in entrance of it to get again to the gurney space.
Step as much as the gurney to get a immediate to get again on. You may need to go to the proper facet of the gurney for this to seem.

Now that you simply’re again on… you’ll end up unable to depart now and you’ll want to do one thing a bit unintuitive. You can see the phrases “JOIN US” on the underside of the display. What this trace means is that you simply’re purported to cease transferring utterly whereas among the many gurneys. When you’ve finished it accurately, you will notice the door to the left open.

There’s one other manner for this to happen that has a novel cinematic- it appears the cinematic begins while you transfer as much as the surgical procedure room in direction of the left, however I don’t assume this works instantly. Try transferring round forwards and backwards, staying nonetheless, and so on. This isn’t necessary although, both manner works.

After the cinematic, you will discover your self in a brand new space.
For reaching this space, you’ll be granted a checkpoint.

Steel your self and head north for an additional cinematic.

Little Shop of Horrors

We are about to have a really large drawback.

Immediately maintain your crucifix as much as the orange woman. She doesn’t actually do something immediately on this battle however don’t be deceived, as a result of this battle can get a bit hectic.

Baby demons are going to be pouring out of the partitions. They will stream in consistently earlier than lengthy. If they contact you, they are going to sluggish you down. However, with sufficient time, the crucifix will dispel them.
Damage the orange woman till the infants get too shut, after which transfer up a bit and get some extra in as you may. Even although these ones aren’t deadly like demons we’re used to, you continue to need to be sure there’s as few as attainable.

There’s some strategies you may make use of to attain OBDPS (Optimal Baby Damage-per-Second). First, if you happen to circle round them in the proper manner, you may group up the infants to dispel many without delay. This could be very useful when the display will get stuffed with them.

Second, you may line up the infants so that you simply’re persevering with to wreck the boss whereas eliminating them. Just thoughts you aren’t standing the place one other child will drop out.

After sufficient time the infants will start to latch on to the orange woman. It’s now much more important you dispel the demons as quick as you may. They’re nonetheless arriving, however over time the demons will leap off the orange woman.

When they do, separately, the empowered demon could have glowing purple eyes. Try your finest to disregard the little ones at present on you as a result of it’s important to cease the empowered child from reaching its vacation spot.

It appears that the infant will go for one of many 4 home windows, and when it reaches the sunshine there, it would start to remodel. It will be broken earlier than, throughout and after its transformation, however ideally you’ll dispel it with out reaching that time.

When a child transforms, it will likely be very tall and begin screeching; you may’t outrun it on this state, a minimum of not for lengthy, so you need to stand your floor and dispel it. Of course, it is a nice concern while you already can’t afford to remain nonetheless for lengthy.

When the orange woman is revealed as soon as extra, you may harm her once more, so proceed on doing so. The empowered infants will proceed to seem from close to her, and they’ll start spawning in pairs as effectively. You’re most likely going to must let just a few latch onto you for a second in an effort to cease the nastier ones, however be sure they don’t sluggish you out of catching one of many empowered ones.

After sufficient harm from the crucifix, the demon will disappear, and you may depart the room. For dispelling this evil, Note 8 will lie on the bottom within the exit hallway.

[NOTE 8 – From banishing the evil that lies below the clinic.]

Exit the clinic now as you probably did earlier than. There isn’t something extra to do right here (the streets will loop) so return to your automotive and depart.

SECTION 2 – TWO DAYS REMAIN

[NOTES IN THIS SECTION: 9 – 28, 27-28 only from secret]

After Nightmare

Returning to your entrance door you will notice three letters on the bottom, so seize every of them.

[NOTE 9 – First note by your door on the second day. ]
[NOTE 10 – Second note by your door on the second day.]
[NOTE 11 – Third note by your door on the second day.]

Return to your automotive as soon as extra as a result of it’s time to get to work.

The Apartment

In the parking zone, simply transfer north into the doorway.

There’s an open elevator right here however first we have to discover our footing.
From Note 10 we all know that our buddy Lisa is in Apartment 5A. But first let’s go have a look at the unit listing to get a way of who lives the place. Go one display to the left from the elevator to succeed in the listing. You can choose up Note 12 on the backside right here.

[NOTE 12 – In front of the mailboxes in the apartment.]

Let’s search for Tiffany – there are two totally different folks with first title T right here, T Robinson on 03B, and T Boone at 08A. And we all know that Lisa is Apartment 5A.

Heading to the third flooring after which going one display to the proper of the elevator will take us to 3B. Inside is a key to the proper of the display; choose it up and depart.

Upon exiting the room after taking the important thing, you’ll be granted a checkpoint. Take the elevator to the fifth flooring now. There’s a observe on the bottom, choose it up.

[NOTE 14 – Picked up off the ground by the elevator on the 5th floor.]
No, you didn’t miss Note 13, we’re getting that one subsequent.

Go to the left and enter 5A, which we will unlock with the important thing we picked up from 3B. Approach the ritual seal on the wall and exorcise it. This will create a drawing on the wall. You can examine it nearer by strolling as much as it, and it appears to point out a knife and a masks.

Go to the room on the proper which is a toilet containing a key and a observe. Pick up each. The observe tells us the ritual seal is the seal of ALU, and we’d like the knife and the masks to interrupt the seal.

[NOTE 13 – Picked up off the ground in the Apartment 5A bathroom by the key.]

Let’s do some housekeeping first and get some collectibles. If you simply need to progress the story, skip to Section 2, “BREAKING THE SEAL”.

Grabbing Collectibles

First let’s go to the eighth flooring by way of the elevator. Go to the left to see Apartment 8A open. Head inside and seize the observe on the bottom by the tv.

[NOTE 15 – Picked up off the ground by the TV in Apartment 6A.]

First on the second flooring, going to the left, Apartment 2A is open. Head on inside. There’s a observe on the bottom to the proper.

[NOTE 16 – From the ground in Apartment 2A.]

Now we need to go to the sixth flooring. Taking the elevator there’ll drop us off proper by a observe sitting by the elevator. Grab it.

[NOTE 17 – From the ground in front of the elevator on the sixth floor.]

The Elevator Friend is way over fiction.

Elevator Friend

Let’s get this beast out of the best way. Prepare to defend your self. Also put together for flickering lights if that’s a difficulty for you.

Go into the elevator and repeatedly press flooring 7. Before lengthy you’ll see a customer flash on display throughout one of many glints. This signifies that you’re now being hunted by the Elevator Friend.

The Elevator Friend / normally / warns you it’s in the identical room as you by making a noise, like muttering or shaky respiration. In some rooms it will likely be visibly tucked into the ceiling, however in some rooms I couldn’t see it till it hopped down. If it touches you you’ll die, however it will likely be warded off immediately by the crucifix. Just be prepared with the crucifix and don’t get too shut.

You’ll have to do that just a few occasions, so maintain transferring between rooms – it looks like you may’t simply repeat the identical rooms again and again and must maintain transferring by means of them.

Eventually, the Elevator Friend will vanish, and it’ll depart behind a observe for you.

[NOTE 18 – From banishing the Elevator Friend.]

Let’s go to the eight flooring now by the elevator. Go to the proper display to get one other observe.

[NOTE 19 – In front of the shattered mirror to the right of the eighth floor.]

There are extra notes we may technically gather proper now, however we’re going to observe the observe order as finest we will, so it’s time to interrupt the seal.

SECTION 2 – BREAKING THE SEAL

Breaking the Seal
Let’s return all the way down to residence 2A. The knife there ought to be bloodied now, and it might probably now be exorcised. When you do, you’ll see a cinematic indicating a portion of the Seal of ALU has been damaged.

The subsequent portion of the seal is not going to be really easy.

Head to the tenth flooring. Go to the left display. There’s a message on the wall that reads,
“SACRIFICE WHAT YOU CLING TO”
The door is locked however we will open it with the important thing we present in 5A. Go inside and gather a observe to the left in regards to the dumbwaiter.

[NOTE 20 – Picked up inside of the M room on the 10th floor.]

Unfortunately, the message about sacrifice is directed at us, and the one factor it’s a must to sacrifice is your crucifix. We’ll have the ability to gather issues later, however we’ll must decide to this for some time so put together your self.

When you’re prepared, go to the flashing inexperienced mild on the prime of the display, and when prompted if you wish to hand over the cross, say sure.

Going exterior and returning to the elevator, it looks like we don’t have a lot of a alternative as a result of statues block off the best way to the steps.
Head into the elevator and request to maneuver to any flooring. We’re not going there, as a result of we’re being taken to the fourth flooring.

After the cinematic, head exterior the elevator. There’s a observe to the proper.

[NOTE 21 – Picked up outside the fourth floor after the elevator drops you there.]

Head to the proper now. There’s a digicam on the bottom, go seize it.

Use the identical enter because the one which raises your cross to make use of the flash on the digicam. The flash takes some time to recharge.

Now we have now to maneuver down the resort. Continue down the steps utilizing the flash to search out your bearings. Apartment 3B is open so head on in. At the highest of this room there’s door, undergo it to a room with the portray. To the left of the portray, there’s a tunnel, head by means of and proceed left after which down the elbow.

Exiting the tunnel takes you to a grisly sight with a star-shaped gap. Continue down, out the room to the proper, and maintain transferring downstairs till you attain Apartment 2A. Go inside.

Now there’s a stairway passage within the flooring, so put together your self for critical hazard and head downstairs.

Run

Continue transferring and also you’ll encounter a well-known face. You might recall your colleague from the second chapter, however like Note 21 stated, the earlier technique of staying nonetheless gained’t work and also you simply have to run.

Try your finest to not be slowed down by bumping into partitions. Go up the steps and also you’ll end up in a bit of field maze. The demon will observe swimsuit.
The path doesn’t deceive you however the issue is bumping into stuff whereas the flash is recharging.

For navigating the maze and escaping to the hallway, you’ll obtain a checkpoint.

We’re again on a fundamental flooring hallway, however statues block the trail to the left. Continue proper, go down the steps, and on the principle flooring go all the best way to the left. Then, go to the basement.
If you tried to enter the basement prior to now it was a fast dying, however this time it’s secure. Follow the blood path to the proper to a display full of candles, and your crucifix mendacity on the bottom.

No trick right here, go and choose it again up. When you’re reunited together with your crucifix, the lights will return. There’s a display to the proper of right here.

The masks lies on the prime of the room, and a observe is on the backside. Grab the observe first.

[NOTE 22 – Near the mask in the basement after sacrificing what you cling to.]

Now go exorcise the masks, and with each the knife and masks exorcised, the seal breaks utterly.

Danger: You are about to be ambushed by a demon.

Go to the display on the left and when you attain the center you’ll start a really temporary boss battle.

Candle Demon

The demon isn’t finished with you, nevertheless it’s not seen within the mild. The now unlit candles will mild up below its ft nevertheless, so level your crucifix on the path.
Do this 4 or so occasions, and the demon will vanish. You can keep within the center for mainly all the battle and solely rotate to get the demon, and it’s fairly beneficiant when it comes to the radius of your crucifix.

Go again up the steps to the principle flooring. After a cinematic, proceed on to the proper as if nothing occurred.

For returning largely intact to the primary flooring, you’ll obtain a checkpoint.

The damaged seal is the plain route to proceed the story, however first let’s get some extra pages. If you aren’t curious about these collectibles, skip to the part, “Passing the Seal”

SECTION 2 – MORE COLLECTIBLES

[NOTES IN THIS PART OF THE SECTION: 23-26]

With our crucifix returned, let’s backtrack to the trail we adopted through the digicam sequence. Go to Apartment 3A, and enter the tunnel on the prime left. Go across the tunnel till you attain the altar within the center and exorcise it for a observe.

[NOTE 23 – From exorcising the altar behind the tunnel in Apartment 3A.]

You can exit now. 2B is open as effectively, so we will simply stroll as much as the second flooring to the proper, or take the elevator, and enter 2B which is on the proper facet of the corridor.

Go to the purple eye on the prime of the display and exorcise it for a observe.

[NOTE 24 – From exorcising the red eye in Apartment 2B.]

Let’s go to the elevator and go to flooring 6. Go one display to the left, and close to 6A on the backside you may see a damaged mirror. This one will be exorcised for a observe.

[NOTE 25 – From exorcising the shattered mirror on the sixth floor to the left by Apartment 6A.]

Now we’re off to the ninth flooring. Take the elevator up. Go to the proper previous the elevator to Apartment 6B, which is closed. In entrance of the residence although there’s a pumpkin you may exorcise, so do this for an additional observe.

[NOTE 26 – From exorcising the pumpkin in front of 9B.]

Once we’ve obtained 26, we have now every part up to now and might proceed on with the story.

SECTION 2 – PASSING THE SEAL

Passing the Seal

The Seal of Alu is damaged now, which means it may be handed by means of. If you’ve forgotten, it’s positioned inside Lisa’s residence, 5A. Head there by means of the elevator and undergo the door.

Entering the previously sealed room on the prime of 5A will grant you a checkpoint. Prepare for a demon to strike.

Alu

Alu’s thrall will run in direction of you. Don’t let her contact you or you’ll die. Hold the crucifix to it when you may safely accomplish that.

After sufficient harm Alu will depart its host and break up into 5. All 5 will enter the totally different statues however 4 are fakes. You have to exorcise the one with Alu in it. You can determine which one is actual by its pace; the quickest one is the actual one. This doesn’t imply the one which will get to the statue first (except Lisa is within the center while you deliver out Alu) however simply the pace of its motion.

Failing to exorcise Alu in time will end in Alu coming into John, and you’ll be competing for management over him. Try to mash the motion enter within the different route from Lisa.
If you contact Lisa, she’s going to die immediately. Her dying will not be a sport over, however it would finish the boss battle, and can have an effect on the ending of the sport. After a time Alu will depart your physique and return to Lisa.

If you get the proper one, Alu will emerge with a screech. Damage it as a lot as you may however ensure you aren’t between it and Lisa. After some time it would return to Lisa’s physique and when it does so it would kill you if you happen to get in its manner.

After sufficient harm, Alu will disappear, and Lisa will run to 5A. You can speak to her if you happen to stored her alive through the battle.

Leave 5A and John will assume to himself,

“I sense another demonic seal was broken… somewhere… beyond.”

This is a touch to the key of the Apartment, which can take you to a different Note in addition to a requirement for the true ending. You can skip this by going to the following part, or observe alongside now.

SECTION 2.X – SECRET OF THE APARTMENT

[NOTES IN THIS SECTION: 27-28]

Traversing Beyond

Think again to the observe we obtained from defeating the Elevator Friend,

“time to play elevater game”

It’s time to meet up with Timmy by enjoying the Elevator Game. Please learn the directions in full earlier than making an attempt it as a result of you’ll have to return to the verify level if you happen to mess up.
This is an actual sport folks play. The jist of it’s,

1) Start on the primary flooring and enter the elevator.
2) Go to the fourth flooring. (4)
3) Go to the second flooring. (2)
4) Go to the sixth flooring. (6)
5) Go to the second flooring once more (2).
6) Go to the tenth flooring. (10).
7) Go to the fifth flooring and put together to behave shortly. (5)

There is a one in three probability that the next will happen. At the fifth flooring, a girl will seem with a smile. As a part of the legend you’re advised not to have a look at or in any other case acknowledge her.
This applies to the key in-game. Once you’re in management, IMMEDIATELY GO TO THE ELEVATOR BUTTONS AGAIN. Do not have a look at the lady at any level. Otherwise you get handled to among the best jumpscares within the sport, and it’s a must to do that entire -blam!- factor once more, which is annoying.

Fulfill the ultimate situation,
8) Go to the primary flooring, and the elevator will ascend to reach within the Other World.

When you arrive, the lady will ask you the place you’re going; ignore her, don’t have a look at her, and shortly exit the elevator.

Somewhere Beyond

You aren’t within the residence any extra.

The Other World loops. There are two rooms, one in every corridor manner. One results in a room which solely has a portrait (or presumably a window) on the wall. The different results in a runed hall which can grant you a checkpoint.

Continue up the runed hall and you’ll enter the boss battle.

The Rejected Vessel

Get prepared.

The vessel will instantly cost you from the north. This will not be too removed from the Mirror Demon or the Confessional Demon from video games previous. It will slowly transfer in direction of you and if it touches you, you’ll die, however it would additionally teleport randomly. The teleportation can usually place the Vessel proper in entrance of the place you’re going so be prepared to show round shortly. Keep making area and damaging it with the crucifix.

After sufficient harm the Vessel will begin spewing out ghosts. The ghosts don’t damage you however whereas it’s doing this it will likely be bouncing across the room like a pinball. Make certain to remain out of its path whereas it does so. Sometimes you would possibly simply get unfortunate and it instantly paths to you though you’re tremendous shut. Not a lot you are able to do then. It doesn’t seem just like the Vessel takes harm whereas it’s flying round however finally it would cease doing that and return to chasing you.

There are not any additional mechanics that happen throughout this battle however because the Vessel weakens it would get extra determined and it begins to teleport extra steadily so watch out. After sufficient harm the Vessel monstrosity will fall, notably with a VERY LOUD NOISE so that you would possibly need to put together your audio.

Either manner, don’t let your guard down but! You’re about to get ambushed.

Go to the underside of the display by means of the exit and stroll cautiously to the observe. A sound cue and a screech point out the Vessel is charging you as a spider! Ward it off with the crucifix – it’s a must to be prepared as a result of it withstands a bit of injury – and the Vessel isn’t any extra. Good riddance.

Pick up the well-earned observe on the bottom. We’re not coming again right here so don’t neglect.

[NOTE 28 – From banishing the Rejected Vessel before leaving the Apartment for good.]
No, you haven’t missed 27, don’t fear! We’re getting that one subsequent.

When you’re prepared you may head again to the elevator. A neat element, you’ll have observed an Elevator Friend strolling with Timmy, though plainly it doesn’t all the time seem.

Going inside the elevator leads you to a giant gap. You don’t actually have a lot of a alternative, so stroll as much as it for a cinematic. You must repeat this just a few occasions over, and you then’ll wind up someplace shocking.

Go to the room on the left, enter, and exorcise the… factor(?) to ease a little bit of ache on this planet. That will drop Note 27.

[NOTE 27 – From exorcising whatever that is in Apartment 7A.]

We’re finished right here now; that’s every part within the residence, what a doozy.

Note that you could’t return to the seventh flooring when you’ve left to a unique one.

INTERLUDE TO SECTION 3

You’ll begin proper the place you left off final time. Go up a display, and work your manner upstairs. In the principle lobby, there’s one thing totally different in regards to the portrait, and in the main bedroom there’s one thing you may have a look at on the bottom.

At this level you most likely know what occurs subsequent. Go upstairs and to the attic for a cinematic.

SECTION 3 – ONE DAY REMAINS

[NOTES IN SECTION 3: 29 – 42, but 41-42 are only if you are on the secret ending]

[NOTES IN THIS PART OF THE SECTION: 29-37 although we get 36 in the next part.]

The Morning Comes

Head to your front room and seize the letter on the bottom from Father Garcia.

[NOTE 29 – Picked up off the ground by your front door after the Apartment.]

It’s time to go to the daycare then, so go to your automotive. If you’d wish to get a glimpse on the world first, you may peek by means of the home windows of the homes to your proper or left.

When you pull over, head a display to the left to determine what the commotion is.

Continue on by transferring up alongside the facet of the constructing. You can enter the courtyard by means of a gap within the fence, and there’s a observe on the bottom.

[NOTE 30 – From the ground in the daycare courtyard by the rainbow crawlspaces.]

You can head on in by means of the door close by. There’s a drawing you may have a look at on this room. Head down a display to a extra adorned room. Pick up the observe to the highest left.

[NOTE 31 – From the top left of the “GARY LOVES YOU” room in the daycare.]

Going down a display will take you to a cafeteria space with two photos on the wall. Going to the left will take you to the principle entrance room, however observe that exiting by means of the underside door will end in a sport over. You can undergo to see it in order for you.

When Note 31 says to look to the kids, it means have a look at their drawings. We can resolve the puzzle within the Gary Loves You room by discovering the colours of the symbols.

In Ben’s drawing (within the entrance you got here in from) the group seems to be to a purple star.
In Mason’s drawing (to the left of the cafeteria) there’s an orange moon.
In Max’s drawing (the left of the principle entrance) a purple demon holds a pink cup.
In Elle’s drawing (the unusual closet on the proper facet) the scarecrow holds a darkish blue fowl.

Therefore you’ll want to make the star purple, the moon orange, the cup pink, and the fowl darkish blue.

When you do that, the middle will speak in confidence to reveal a stairway. Head down while you’re prepared, however first a fast observe; it’s particularly simple to overlook the notes now, so ensure you’re choosing all of them up because the information tells you to. These ones included, as a result of when you descend you aren’t coming again.

For uncovering the key of the daycare, you’ll earn the achievement, “Searcher”.

Where It Lives

Approach the gate and it’ll open for you, however when you’re by means of there’s no going again. Continue to the proper. On the following display you’ll see some cultists transfer from a triangle on the bottom down the steps; exorcise the triangle for a observe.

[NOTE 32 – From exorcising the triangle in the area under the Daycare.]

Head downstairs for an additional observe mendacity on the bottom.

[NOTE 33 – Lying on the ground right after the triangle under the Daycare.]

Go north and stare on the portray for some time, till the cinematic.

With the opening open, go north and up the hall.

At the highest there’s a statue and a observe close by. Grab the observe for an evidence.

[NOTE 34 – On the ground by the Save Family’s Statue.]

Exorcise the statue and one other observe will drop, and crossing previous the pillars will grant you a checkpoint too!

[NOTE 35 – From exorcising the Save Family’s Statue.]

Go to the left to enter a puzzle room.

Demon Chessboard

There’s a brand new enemy right here, the cultist, and they’ll kill you in the event that they contact you. They go down simple to the crucifix, however they aren’t defeated, they’re simply compelled to kneel till you allow the display. With that in thoughts get these two out of the best way and skim the writings on the corners of the room.

The backside left writing tells us our aim;

“Five seats in the North, facing West.
Five seats in the South, facing East.”

One display above we will use demon switches to maneuver the chairs round, which is described by the opposite writings,
1) BAEL swaps north and south (low chairs go excessive, excessive chairs go low.)
2) ORDOG spin the chairs round.
3) ANDRAS swaps east and west. (left chairs go proper, proper chairs go left.)

In the room above, maintain the crucifix to the faces to activate the switches. The leftmost face is BAEL, the center ORDOG, and the rightmost ANDRAS.

Slowly chip away on the puzzle however finally you’ll be jumped by a cultist. As far as I can inform he can’t be warded off, and I don’t imagine the puzzle will be absolutely accomplished (however I’m unsure if you’ll want to really progress it!). You’ll be handled to a cinematic [which involves needles]. If you had the needle setting toggled, I don’t know the way it adjustments however I’m fairly certain this scene is why it exists.

Flashback

Head downstairs to the principle lobby and flee the Martin residence for a quick cinematic. You also can head to the basement the place Father Allred was for a uniquely totally different cinematic; both one will finish the sequence. If you’ve seen considered one of them earlier than, it’s positively price going out of your technique to see the opposite.

Past the Gate

There’s no going again now. Continue to the proper. Walk previous every part and go up across the bend.
In this room there’s a giant statue. Approach the middle for its information,

“DELIVER TWO INTO MOLOCH’S HANDS
BEFORE OPENING HIS NAVEL”

We want 3 keys then, and heading to the north we might be travelling in every route to get them.

There’s a save statue up above, exorcise it to get Note 37. Note 36 comes after, presumably for the only goal of creating you assume you missed a observe.

[NOTE 37 – From exorcising the Save statue past MALOCH.]
No, you haven’t missed Note 36, it’s very first thing within the subsequent part!

SECTION 3.X – SECRET UNDER THE DAYCARE

In this space, discover forwards and backwards. The portray to the proper of the Save statue will change every time you stroll by it on a brand new display. I’m unsure you’ll want to do that to set off the key, however doing it gained’t damage.

Eventually a floating head will come after you. It will flash unusual symbols in your display. It’s obtained numerous well being, however each time you modify screens it would begin someplace new, so it’s fairly easy to get away from.

Keep holding the crucifix to it and sustaining your distance and it’ll finally die.

If it touches you, you’ll be despatched to an asylum space the place you may’t use the crucifix. Run to the proper and within the subsequent room there might be sigils blocking your path. They rotate round so weave by means of them as you get a gap. Run upwards and also you’ll attain a door to mild; undergo the door and also you’ll be again in the principle space. I’m unsure if the pinnacle’s HP resets when this happens.

There’s no observe for doing this secret, however you will notice the seal weaken that rather more, and if you happen to’ve finished the opposite two secrets and techniques the seal might be gone utterly! Onwards.

SECTION 3 – THE HANDS OF MALOCH

Red Light, Green Light

Go to the proper of the save statue to a T-junction. We’ll do the proper path first. In the following room a cultist will stand within the middle, however it is a new one. I’ll simply name it the “chompy cultist”. When it will get shut it would throw an assault at you. If it catches you, you’re finished, so bait it into attacking after which transfer up or all the way down to dodge it. Damage it with the crucifix whereas to its facet, which ought to be sufficient to complete it outright if you happen to have been quick sufficient, but when not put together to dodge it once more.

I say all this as a result of you’ll want this data, however for this one particularly you may really simply sneak across the sides of the room and it gained’t trouble you in any respect.

The subsequent display to the proper has a observe on the bottom. Pick it up, it’s an invite to a sport.

[NOTE 36 – Picked up in the Red Light, Green Light room.]

If you aren’t aware of the kid’s sport, Red Light, Green Light consists of a guard watching the challengers. The challengers have to succeed in the guard. The guard turns their again away from the challengers and calls out “green light”, and the challengers are free to advance. But when the guard turns round and calls “red light”, anybody caught transferring might be eradicated from the sport.

These guidelines apply right here, besides as an alternative of being eradicated, you’ll be hunted and executed. That is, the guard will rush you and kill you upon touching you. It’s very quick however if you happen to attain the steps in time, the guard will simply return to its submit.

If you’re actually nervous you may check these boundaries moderately safely by deliberately strolling into the sport space throughout purple mild, as a result of you may simply get again in time. Then you’ll find the candy spot to begin the sport from.

When the guard calls out inexperienced mild and turns away from you, run ahead however don’t get too grasping. Make certain you’re not transferring throughout purple mild. When you get shut sufficient snatch the keystone, however the sport isn’t over till you come back again to security. Also, there’s now a demon chasing you to place strain on issues. The floating demon is comparatively sluggish so it’s extra there to make you panic. Just maintain a degree head and deal with enjoying the purple mild inexperienced mild sport with out worrying an excessive amount of about it.

When you’re comparatively near the steps it ought to be secure to dash residence free, however except the demon is correct behind you, you would possibly as effectively play it secure till you may’t.

Unfortunately you now have one other drawback within the subsequent room to the left, and there’s nonetheless no checkpoint but. This time the room has two “chompy cultists” and you may’t sneak previous them like you can the primary. You’re going to must tackle a minimum of one however you may sneak previous the opposite when the primary one’s a goner. Refer to their description above for the technique on find out how to take them on.

Before we do anything, proceed left till we attain the save statue and make sure you’ve saved the sport so that you don’t must do all that once more.

Mirror Room

Return to the T-junction to the proper. This time we’ll go up for the following keystone. Around the bend you’ll attain one other T-junction, so go up as soon as extra to get to a room with cultists locked up. You’ll get a checkpoint for reaching the world with the imprisoned cultists.

Continue north yet another time and also you’ll end up in a room with a mirror and a few web-like issues coming from the wall. Approach the keystone and when you attain midway throughout the room, you’ll see a Mirror Demon within the mirror. He teleports just like the Mirror Demon within the first sport, however he’s making an attempt to assault your mirror picture, not you. If he touches your mirror picture, you’ll die.

The net growths on the wall could be complicated at first. They’ll sluggish you down if you happen to get close to them (near the mirror). This appears primarily to simply confuse you over how the room works.

The easiest way to do that is, earlier than crossing the midway level within the room, harm the webs with the crucifix till they retreat absolutely, after which go to the highest of the room and a bit left previous midway (proper up in opposition to the mirror and horizontally round the important thing). Then maintain the crucifix in direction of the demon to the proper. It will get a bit shut so retreat a tad after which stand your floor with the crucifix to complete it as soon as extra. This manner you don’t have to fret in regards to the webs through the battle.

After the demon is defeated, the important thing will enter the actual world from the mirror, so seize it.

Make certain to return to the statue and save earlier than persevering with.

Chomper Room

From the save statue, go left until you attain the western T-junction, and maintain going left. Go previous the statue and within the subsequent room the important thing will simply be mendacity on the bottom. Grab it.

When you come back to the proper and attempt to exit, you’ll see some dialog pop up in Latin. This repeats twice for two totally different dialog packing containers. I’ve translated them:

QUOD TO ESTIS, FUIMUS TALIA = “WHAT YOU ARE, WE WERE JUST LIKE”
QUOD SUMUS, ERITIS TU = “WHAT WERE WE?”

I’m unsure if that is related to any undiscovered secrets and techniques or something, and if somebody can present a greater translation (which ought to be simple) please depart it within the feedback beneath!

Anyways, after just a few repeats the room will change to at least one with a chomper cultist within the middle, which you already know find out how to cope with by now. It’s only one. Make certain to dodge his lunge vertically and also you’re good.

Return again to the save statue, and don’t neglect to avoid wasting.

Enter MALOCH

With all three keystones, insert the 2 into MALOCH’s arms, after which insert the ultimate one into his navel for a door to open up. Go inside.

For coming into the depths beneath Maloch, you’ll earn the achievement, “Diving In Too Deep”.

Grab the observe on the backside of the steps.

[NOTE 39: From the bottom of the stairs after entering Maloch.]
No, you haven’t missed Note 38, it’s simply up forward!

Continue on to the north and seize the observe on the bottom.

[NOTE 38 – At the top of the room after descending the stairs of Maloch.]

To Partake of the Dark

For reaching the darkness, you’re granted a checkpoint.

Keep heading down, although it would assist make navigation much less awkward if you happen to begin a psychological map of the world as you progress down. At the underside you’ll get the lantern, so head up again up within the darkness. You’ll see just a few cutscenes right here; I’m placing in one other quantity warning for an particularly loud noise. Head north nonetheless. Eventually you’ll attain a purple monster that will get a bit frisky. Hold the crucifix to it. Once it’s gone maintain heading north till you attain the following space.

SECTION 3 – NOWHERE

[NOTES IN THIS PART OF THE SECTION: 40 – ]

Nowhere

Continue north up the trail and also you’ll attain a lit room with a door. The door is sealed not not like the seal of ALU. We want to interrupt the seal piece by piece. Before we do this although, we’ll go for an additional observe.

Note that when you traverse the darkish you’ll be accosted by extra of the identical purple demon, so when one prices you stand your floor and ward it off with the crucifix.

The Shack

To get to the shack, observe the path north, within the subsequent display observe it to the west, after which observe it as soon as extra because it wraps round to the northwest.

The shack is within the middle of this display. Enter the shack and choose up the observe on the bottom.

[NOTE 40 – Inside the shack in the nowhere.]

It mentions the pet which acts as a guard in opposition to intruders; put together your self to ward it off while you depart the shack, it ought to assault from the proper. It might be banished after a bit of injury.

Breaking the Seal

You want to search out the certain creatures in every room and exorcise the bindings off them, however be careful for the purple guys chasing you. You can circle round them however they’ll maintain coming so watch out. There’s a hidden space to the northwest.

First Binding

Go to the display simply earlier than the one with the shack – the western facet of the display right here is totally blocked, so press up in opposition to it and head south one display. Immediately on the following display after one statue the western facet will open up once more, so head to the left a display. Head westbound on this display and also you’ll come throughout a quivering factor certain up; exorcise the bindings and the seal will weaken.

Second Binding

Return to the middle room with the door if you happen to haven’t already. We’re going to the proper for the second binding. The first display to the proper could have a rune path that leads us southeast. Go down a display there and a bit additional down you need to be close to the following binding, so exorcise this one for the seal to weaken additional.

Third Binding

From the second binding simply head north, you may disregard the path. Keep heading north on the following display and also you’ll reconnect with the trail; this one’s the northern path, so observe it up a display. The path within the subsequent display will take you to the northeast. Follow it to the following display. On this display you may observe the path to the southeast to get to the final binding. Exorcise it and the seal will break.

We’re not fairly free but since you nonetheless must navigate safely again to the middle room. Just keep on the path and be prepared to make use of your crucifix.

Return to the middle room and strategy the door from the south. It’s time to depart right here so make sure you’ve picked up Note 40.

Continue upwards for some dialog, and proceed by means of all of the cinematics.

En Garde

This boss has just a few totally different assaults. First let’s cowl a constant rule, which is that taking a success causes you to drop your crucifix as an alternative of dying outright.

When your crucifix falls it would seem on the bottom close by. You should crawl to it as quick as attainable. The boss takes place on the star close to the highest of the sector and after a second will start to pursue you. This time if he touches you, it’s over. However, if you happen to seize it in time, the boss might be surprised so you may get some free harm in.

– First he can mimic your crucifix; the unholy harm doesn’t kill you nevertheless it does sluggish you down. As he makes use of his unholy energy numerous demons will fly in off display; they don’t have their powers so simply get out of their manner and don’t trouble utilizing the crux in opposition to them.
– The boss can name upon the Rain of Spiders which can deliver a number of units of spider demons down from the highest of the display. They transfer horizontally forwards and backwards as they fall. Take have a look at the sample they’re in whereas they’re on the prime, as a result of they are going to be higher contrasted in opposition to the purple of the sector partitions. If they hit you, you’ll drop the crucifix.
– The boss will take place both to the left or the proper of the room in direction of the center, vertically align himself with you, and can briefly elevate his arm earlier than throwing his trident. Move up or down out of the best way, and if you happen to’re in a secure place to deal harm, flip round to the other facet to wreck him whereas he tries to catch the trident. The boss is briefly invincible earlier than throwing and after catching the trident.
– The boss will transfer to the left or proper of the sector towads the highest whereas flickering invincible and lift his trident straight upwards, which can summon a Nightmare Clown Abomination to the sector. Stay out of its line vertically or it would chomp at you. This hazard will persist because the boss continues throwing different assaults at you (demons, rain of spiders, trident throw and so on.) and can go away after a time.

After sufficient harm you’ll get a cinematic, and the achievement, “Cult of Personality”.

Continue into the room to the north. At this time you probably have damaged all three of the seals by combating the key bosses, you may descend alone.

ENDING 2 – THE CRUCIBLE

[NOTES IN THIS SECTION: 41-42, read details on 42 below.]
You can solely descend into the Crucible if you happen to’ve damaged the three seals over the course of the sport.

The Crucible

Go up and to the proper of the lobby for a observe.

[NOTE 41 – The top right of the first room in the Crucible.]

Throughout the world you’ll discover many various notes on the bottom that each one say the identical factor. If you verify your notes although, it gained’t seem as collected. This seems to be a bug — for all intents and functions Note 42 is registered as collected from any of its sources — nevertheless it doesn’t seem within the ESCAPE notes menu. To be secure, return to the principle menu (you bought a save not too long ago anyhow) and look within the chapter 3 notes in the principle menu as an alternative. You ought to see 42 correctly registered as collected!

[NOTE 42 – Any of the rooms in the Crucible except the foyer.]
This observe is a bit buggy in displaying as collected, see above for extra particulars.

Head on as much as the attic…

Final Test of Faith

Get prepared for a supremely onerous battle. There’s a checkpoint now however that is the final checkpoint within the sport. You’ll have to take this battle on with a cool head as a result of it would take a good quantity of mechanical ability and a little bit of luck earlier than you’ll get by means of it.

The demon will advance slowly in direction of you. As the battle continues seals on the bottom will proceed to spawn. You can’t transfer previous them, however they are going to disappear after a time. Also, when the demon walks or lunges by means of them, they’ll break immediately. Keep your distance from the beast and apply harm to it with the crucifix as you may.

For now, keep away from the braziers on the backside left and proper of the room, as a result of if you happen to get caught within the fireplace you’re doomed. If you get pinned up in opposition to them by the boss, you would possibly get away unscathed by skimming the flames so it’s price making an attempt to take a decent squeeze if you happen to’re going to die in any other case, however you most likely don’t need to push your luck.

When the demon pauses, it has two totally different assaults. First it would imply that it’s charging up a lunge straight at you. When this occurs simply maintain transferring out of the best way till its lunge is completed. The different possibility is that it’ll pause for a really very long time which implies it’s about to cost 4 occasions in a row, so attempt to steer very clear whereas that’s occurring. The brief cost locks on to you however the fast prices don’t, though the fast prices can typically spell dying due to how briskly they transfer. Much much less steadily, the boss also can blackout the room forcing you to depend on the lantern throughout the following cost.

My finest recommendation for the fast cost is that it appears he can’t go straight up or down whereas doing it. He completely can with the brief cost, however I’ve but to see him do it as soon as with the lengthy cost — the diagonal ones cowl numerous floor however if you happen to can keep on prime or beneath him it’s much more constantly averted. So attempt staying on the backside, or close to the highest behind the chair. As lengthy as you’re pressed up in opposition to the north or south wall of the sector, the sequence of fast prices can’t kill you. This turns into loads much less efficient imminently within the second section, though it’s price holding in thoughts as a result of you’ll most likely have to do that first section many many occasions.

Eventually after sufficient harm it would name upon a buddy. MALPHAS will shoot bullets at you, so be careful! They’ll kill you on impression. The bullets are barely quicker than you and can unfold outwards as they journey, so maintain that in thoughts as you execute your dodges. Try to get below him when you focus harm on the group — damaging both will work as a result of they share the identical well being pool.

Even then although, the recommendation that’s only a normal suggestion, you’ll be below numerous strain even while you’re having one of the best of luck. Sticking to the highest or backside of the display is loads much less viable whereas this demon is within the battle.

After firing for some time MALPHAS will leap into the air and land on the opposite facet, so fastidiously dodge our crawling buddy to get again below once more. A bit extra not often, the demon will leap to the underside of the display, however each time I noticed it do this it instantly jumped away.

After such a protracted and onerous battle… put together your self, as a result of we’re nonetheless not finished.
You might need to learn the following part absolutely earlier than you start, as a result of there’s nonetheless no checkpoint.

Convergence

The horror has many various assaults;
– Rapidly firing MALPHAS’ arrows at you, facet to facet. Strafe them and get by means of a spot.
– Summoning singular skulls. When these skulls get far sufficient, they’ll explode into a hoop of skulls that bloom outward. Make your distance and undergo the ring when there’s a gap.
– Summoning a triad of skulls that transfer in direction of you in a circle.
– Summoning an enormous wave of skulls that float downwards however don’t detonate.
– A hoop of fireplace surrounds you and closes in, lingering for some time after tightening narrowly round you and the boss.
– Streams of fireplace from the highest two corners of the room which make an X within the middle of the room.
– Disappearing off of the display and ambushing you from the facet of the display.
– A mixture of the above!

You have to wreck this monstrosity through the use of your crucifix nonetheless, however it’s a must to get uncomfortably shut. Be courageous. John is not going to die in a single hit right here, nevertheless it’s tremendous vital you preserve your additional probabilities since you’ve gotten this far.

Once you’ve dealt sufficient harm and the demons are parted, shortly run to the hearth. John will start to burn. Run into the physique on the prime and burn it to finish this as soon as and for all.

From right here on its cinematics with some mild interplay, however I’m not going to stroll you thru that.

After although you’re given a alternative. You ought to know that you simply’ll must do the boss once more if you wish to see the opposite alternative.

Congratulations on a really effectively earned victory and the completion of FAITH – CHAPTER 3.
If you’re searching for the following two notes, learn on to the ENDINGS part.

ENDINGS

Ending 1

Ending 1 is roofed by doing all of your duties usually, so simply observe by means of with the information; however don’t do all three of the key bosses. At the finale your ally will level out that you simply most likely missed one thing and your solely possibility is to seal the Crucible off. Do so by holding the crux to it, however the thrall will assault you not not like the top of Chapter 2.

You can repel the thrall through the use of the crux on them and your ally’s shotgun will dispatch them outright. After sufficient harm you should have accomplished Ending 1.

Ending 2

Ending 2, the ‘good’ ending, requires you to deal with all three secret bosses all through the sport. These are lined within the “SECRET” sections of this information for the three sections. Because of its size, the information for Ending 2 is in its personal part above.

Ending 3, Damnatio Memoriae

[NOTES IN THIS SECTION: 43-44]

If you attain the day of the Profane Sabbath with out having fulfilled your duties, the world will face the results of your failure. Go to your front room and up a display to the kitchen earlier than the thrall get you. Go all the way down to the basement and seize the important thing, then disguise on the prime of the pillars from a pursuer that comes down the steps. Return upstairs; don’t transfer exterior the kitchen or you’ll die.

Instead it’s time to return to the locked room on the best way to your bed room, however you may go exterior to the opposite homes first to see what has come of your neglect. Just don’t get too near the cultists.

Going into the beforehand locked room within the hallway you’ll find a observe.

[NOTE 43 – from the locked room in John’s house after dozing through your duties.]

Continue upwards for a cutscene.

Once you’re within the different home the final observe might be within the attic alongside the trail this ending will take you.

[NOTE 44- from the attic in the sequence after unlocking the room in John’s house.]

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