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Crash Bandicoot 4: It’s About Time Engine.ini Edits to Remove DoF Blur Etc

For Crash Bandicoot 4: It’s About Time gamers, this information will present you ways to edits Engine.ini to take away DoF Blur and so forth

Edits

Engine ini edits to take away DoF/Blur etcs
AppDataLocalCrashBandicoot4SavedConfigWindowsNoEditor
engine.ini[SystemSettings]
r.DepthOfFieldQuality=0 (removes ugly DoF)
r.MaxAnisotropy=16 (Anisotropy x16)
r.ElementMode=2
r.BloomQuality=0 (removes the actually actually dangerous Bloom)
r.Tonemapper.Quality=0 (Vignette results)
r.SceneColorFringeQuality=0 (Chromatic stuff)
r.MovementBlur.Max=0 (removes blur if sport has it)
r.MovementBlurQuality=0
r.DefaultFeature.AntiAliasing=0 (removes TAA in case you dont need it)
r.PostProcessAAQuality=0 (identical as above)
r.DefaultFeature.MovementBlur=0

going Ham

Also if You actually actually need to go ham I take advantage of this for NMH3 and Kena however Numerous these settings in all probability do issues that arent even on this sport Id advocate not utilizing this one except you actually know what all of those do and so forth. Will enhance GPU utilization alot. and a few of these may even make the sport look worse quite a lot of settings are usually sport per sport bases
[SystemSettings]
r.MaxAnisotropy=16
r.DepthOfFieldQuality=0
r.Streaming.Boost=4
r.Streaming.HLODStrategy=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.MipBias=0
r.bForceCPUAccessToGPUSkinVerts=1
r.FastVRam.EyeAdaptation=1
r.ViewDistance=5
r.ViewDistanceScale=4
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.StaticMeshLODDistanceScale=0.01
grass.CullDistanceScale=4
grass.DisableDynamicShadows=1
foliage.LODDistanceScale=4
foliage.ditheredLOD=0
foliage.MinimumScreenSize=0.00000001
foliage.MaxOcclusionQueriesPerComponent=128
foliage.MinInstancesPerOcclusionQuery=65536
grass.DensityScale=1.0
foliage.DensityScale=1.0
r.HLOD=1
r.HLOD.DistanceScale=3
r.EmitterSpawnRateScale=2.0
r.MipMapLODBias=0
r.MaxQualityMode=1
r.ElementMode=2
r.MaterialsQualityStage=1
r.SkeletalMeshLODBias=-2
r.SkeletalMeshLODRadiusScale=0.03
r.LandscapeLODBias=-3
r.Fog=1
r.FogDensity=0.02
r.FogStartDistance=6
r.TrueSkyQuality=1
r.SkyLightingQuality=1
r.VolumetricCloud=2
r.VolumetricCloud.SkyAO=1
r.VolumetricCloud.SkyAO.Filtering=1
r.VolumetricRenderTarget.Mode=1
r.SkylightIntensityMultiplier=0.4
r.SkyAtmosphere=1
r.SupportSkyAtmosphere=1
r.SkyAtmosphere.LUT32=1
r.SkyAtmosphere.FastSkyLUT=0
r.SkyAtmosphere.MultiScatteringLUT.ExcessiveQuality=1
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
r.SkyAtmosphere.AerialPerspectiveLUT.Depth=96
r.SkyAtmosphere.AerialPerspectiveLUT.DepthDecision=16.0
r.SkyAtmosphere.SampleCountMin=64.0
r.SkyAtmosphere.SampleCountMax=128.0
r.SkyAtmosphere.DistanceToSampleCountMax=128
r.RefractionQuality=3
r.LightFunctionQuality=1
r.AllowLandscapeShadows=1
r.AmbientOcclusionLevels=2
r.AmbientOcclusionMaxQuality=100
r.AmbientOcclusionRadiusScale=0.03
r.ExcessiveQualityLightMaps=1
r.LensFlareQuality=3
r.ShadowQuality=4
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxDecision=4096
r.Shadow.MinResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.MinCSMResolution=4096
r.Shadow.RadiusThreshold=0.001
r.Shadow.CSM.TransitionScale=6
r.SSR.Quality=4 (SSR Reflections)
r.SSR.MaxRoughness=1
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSGI.Quality=4
r.DefaultFeature.AntiAliasing=0
r.PostProcessAAQuality=0
r.ScreenPercentage=120 (SSAnti-Alisaing will enhance GPU utilization)
r.BloomQuality=0 (removes Bloom Change via 1-3 to enhance high quality of bloom)
r.EyeAdaptationQuality=3
r.Color.Mid=0.35
r.Tonemapper.Quality=0
r.Tonemapper.Sharpen=0.20
r.DefaultFeature.MovementBlur=0
r.QuickBlurThreshold=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MovementBlur.Max=0
r.MovementBlurQuality=0
r.Tonemapper.GrainQuantization=0

 

READ:  Crash Bandicoot 4: It’s About Time 100% Achievements Guide

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