Welcome to our Chained Echoes Skills List information. This information will present you listing of expertise obtainable for celebration members throughout battle.
Chained Echoes Skills List
This information will present you listing of expertise obtainable for celebration members throughout battle. We know that there are individuals who have a tough time ending the Chained Echoes recreation. If you might be a kind of who discover it tough to complete the sport, let’s take you to our Chained Echoes information.
Explanation
{A}: Refer to the values in columns “A LV1”, “A LV2” and “A LV3”. {B}: Refer to the values in columns “B LV1”, “B LV2” and “B LV3”.
Example:When you wish to know the facility and length for the ability “Drunken Master” on degree 2: {A} = “A LV2” = 25 {B} = “B LV2” = 3
Leaves you with: LV2 Drunken Master, prices 50TP Raises agility by 25% for 3 flip(s) (all).
Part 1
Name
Description
TP Cost LV1
TP Cost LV2
TP Cost LV3
SP to LV2
SP to LV3
A LV1
B LV1
A LV2
B LV2
A LV3
B LV3
Cross Slash
A bodily multi-hit assault ({A}x per hit) (one).
30
20
20
295
485
0.7
0
0.7
0
0.8
0
Fire Strike
A bodily fireplace assault dealing {A}x injury (one).
35
35
35
295
485
1.8
0
1.9
0
2
0
Lend Energy
Restores {A} quantity of TP (one).
50
50
50
295
485
50
0
60
0
70
0
Decoy
Raises probability to be attacked by an enemy (one).
30
30
30
295
485
0
0
0
0
0
0
Cheer
Raises Overdrive by {A}.
20
20
20
295
485
20
0
25
0
30
0
Oil Slash
Inflicts Oil for {B} turns (one).
20
20
10
295
485
1
2
1
3
1
3
Arms Break
Lowers goal’s assault and magic by {A}% for {B} flip(s) (one).
25
25
25
295
485
15
3
17
3
20
5
Water Strike
A bodily water assault dealing {A}x injury (one).
35
35
35
295
485
1.8
0
1.9
0
2
5
Armor Break
Lowers goal’s protection and thoughts by {A}% for {B} flip(s) (one).
25
25
25
295
485
15
3
17
3
20
5
All Break
Lowers goal’s assault, magic, protection and thoughts by {A}% for {B} flip(s) (one).
25
25
25
295
485
10
3
15
3
15
5
Restrain
Lowers Overdrive by {A}.
20
20
20
295
485
15
0
17
0
20
0
Defense Stance
Raises protection and thoughts by {A}%, lowers assault and magic by {B}% (self).
15
15
15
295
485
15
15
20
20
25
20
Attack Stance
Raises assault and magic by {A}%, lowers protection and thoughts by {B}% (self).
15
15
15
295
485
15
15
20
20
25
20
Whirlwind Slash
A bodily assault dealing {A}x injury per hit (all).
35
30
30
295
485
1.1
0
1.2
0
1.3
0
Earth Strike
A bodily earth assault dealing {A}x injury (one).
35
35
35
295
485
1.8
0
1.9
0
2
2
Wind Strike
A bodily wind assault dealing {A}x injury (one).
35
35
35
295
485
1.8
0
1.9
0
2
0
Water Thrust
A magical water assault dealing {A}x injury (one).
30
30
30
295
485
1.8
0
1.9
0
2
0
Water Jump
A magical water assault dealing {A}x injury per hit (all).
35
35
35
295
485
1
0
1.1
0
1.3
0
Fire Thrust
A magical fireplace assault dealing {A}x injury (one).
30
30
30
295
485
1.8
0
1.9
0
2
0
Fire Jump
A magical fireplace assault dealing {A}x injury per hit (all).
35
35
35
295
485
1
0
1.1
0
1.3
0
Wind Thrust
A magical wind assault dealing {A}x injury (one).
30
30
30
295
485
1.8
0
1.9
0
2
0
Wind Jump
A magical wind assault dealing {A}x injury per hit (all).
35
35
35
295
485
1
0
1.1
0
1.3
0
Third Eye
Raises injury of subsequent transfer by {A}% however lowers consumer’s protection and thoughts by 25% till then (self).
20
20
20
295
485
125
0
135
0
150
0
Elemental Pact
Consumes all TP. Next 3 magical assaults do {A}% extra injury (self).
0
0
0
295
485
100
0
125
0
150
0
Spear Rush
{A} – {B} bodily assaults dealing 0.6x injury (one).
25
25
25
295
485
3
6
3
7
4
7
All is One
Restores consumer’s TP by {A} (self).
5
5
5
295
485
80
0
90
0
100
0
Weakness Pierce
A bodily assault dealing 1x injury. Deals {A}x injury if enemy is inflicted with Poison/Toxic (one).
20
20
20
295
485
2
0
2.3
0
2.6
0
Part 2
Name
Description
TP Cost LV1
TP Cost LV2
TP Cost LV3
SP to LV2
SP to LV3
A LV1
B LV1
A LV2
B LV2
A LV3
B LV3
Water Coat
Adds water component to bodily assault for {B} turns (all).
25
25
20
295
485
0
5
0
6
0
6
Fire Coat
Adds fireplace component to bodily assault for {B} turns (all).
25
25
20
295
485
0
5
0
6
0
6
Cleanse
Removes goal’s buffs (one).
25
20
15
295
485
0
0
0
0
0
0
Wind Coat
Adds wind component to bodily assault for {B} turns (all).
25
25
20
295
485
0
5
0
6
0
6
Heaven’s Tear
Magical assault with the component the goal is weakest towards. Deals {A}x injury (one).
30
30
30
295
485
1.7
0
1.9
0
2
0
Poison Shot
Inflicts Poison with a efficiency of {A} for {B} flip(s). Can’t be resisted (one).
20
20
20
295
485
0.8
5
1.1
5
1.5
6
Toxic Shot
Inflicts Toxic with a efficiency of {A} for {B} flip(s). Can’t be resisted (one).
25
25
25
295
485
1
3
1.4
5
1.8
6
Pandemic
Spreads goal’s Poison/Toxic to all enemies for {B} flip(s) (one).
30
25
20
295
485
0
2
0
2
0
2
Naturopathy
Heals Poison and Paralyze (all).
30
25
20
295
485
0
0
0
0
0
0
Herbal Medicine
Cures all standing illnesses (one).
25
20
15
295
485
0
0
0
0
0
0
Nature’s Mirror
Grants a random stat buff of {A}% to all for each goal’s debuffs and illnesses for {B} flip(s) (one). Once per battle.
40
35
30
295
485
5
2
7
2
10
2
Barrage
A bodily assault dealing {A}x injury (all).
35
35
35
295
485
1
0
1.1
0
1.3
0
Sleep Powder
Inflicts Sleep for {B} flip(s) (one).
20
20
20
295
485
1
2
1
3
1
4
Explosion Trap
Inflicts {A}x bodily injury to an enemy who assaults the goal (one).
30
25
25
295
485
2.5
3
2.5
3
3
3
Power Shot
A bodily assault dealing {A}x injury (one).
30
30
30
295
485
1.8
0
2
0
2.2
0
Throat Cut
Inflicts Silence for {B} flip(s) (one).
50
40
30
295
485
1
1
1
1
1
1
Charging
Charges assault to deal {A}% extra injury on subsequent flip (self).
10
10
10
295
485
125
0
150
0
175
0
Ailment Trap
Inflicts {A} random irresistible ailment(s) to an enemy who assaults the goal for 3 flip(s) (one).
30
30
30
295
485
1
3
2
3
3
3
Leg Shot
Lowers goal’s agility by {A}% for {B} flip(s) (one).
40
35
30
295
485
20
5
22
5
25
5
Paralyze Shot
Inflicts Paralyze for {B} flip(s) (one).
40
35
30
295
485
1
2
1
2
1
3
Soul Parasite
Reduces goal’s weak spot towards all parts by {A}% for {B} flip(s) (one).
30
30
30
295
485
10
3
15
3
20
3
Basso Profondo
Inflicts Dry for {B} flip(s) (all).
20
20
15
295
485
0
2
0
3
0
3
Valor Minuet
Grants TP regen with a efficiency of {A} for {B} flip(s) (all).
20
20
20
295
485
5
5
5
6
8
6
Ballad of the Wind
A magical wind assault dealing {A}x injury (all).
30
30
30
295
485
0.8
0
1
0
1.2
0
Ballad of the Earth
A magical earth assault dealing {A}x injury (all).
10
10
10
295
485
0.8
0
1
0
1.2
0
Efreet’s Song
Lowers goal’s fireplace and water resistance by {A}% for {B} flip(s) (all).
25
25
25
295
485
25
4
25
5
35
5
A Sylph’s Tale
Lowers goal’s wind and earth resistance by {A}% for {B} flip(s) (all).
25
25
25
295
485
25
4
25
5
35
5
Chained Echoes Skills List Part 3
Name
Description
TP Cost LV1
TP Cost LV2
TP Cost LV3
SP to LV2
SP to LV3
A LV1
B LV1
A LV2
B LV2
A LV3
B LV3
Bee Sting
A bodily 3-hit assault dealing {A}x injury per hit. Inflicts Paralyze for {B} flip(s) (one).
25
25
20
295
485
0.6
2
0.7
3
0.8
3
Poetic March
Grants Offensive Buff. Increases assault and magic by {A}% for {B} flip(s) (all).
25
25
25
295
485
10
5
12
8
14
8
Requiem
Grants Defensive Buff. Increases protection and thoughts by {A}% for {B} flip(s) (all).
25
25
25
295
485
10
5
12
8
14
8
Encore
{A}% probability to increase goal’s debuffs by {B} flip(s) (all).
25
25
25
295
485
25
1
30
1
35
1
Healing Hymn
Grants HP regen with a efficiency of {A}% for {B} flip(s) (all).
35
35
35
295
485
0.2
5
0.3
5
0.4
8
Shielding Mazurka
Grants HP take up protect. Absorbs injury with a efficiency of {A} for {B} flip(s) (all).
40
40
40
295
485
0.2
2
0.2
3
0.3
3
Earth Drums
A magical earth assault dealing {A}x injury (one).
25
25
25
295
485
1.8
0
2
0
2.2
0
Pressure Point
A magical wind assault dealing {A}x injury (one).
25
25
25
295
485
1.8
0
2
0
2.2
0
Meditation Song
Cures all standing illnesses (one).
30
25
20
295
485
0
0
0
0
0
0
Heroic Ode
Raises assault, magic, protection, thoughts, agility and crit probability by {A}% for {B} flip(s) (all).
40
40
40
295
485
10
5
12
5
15
5
Heal
Heals goal with a efficiency of {A} (one).
30
30
30
295
485
1
0
1.2
0
1.5
0
Heal All
Heals targets with a efficiency of {A} (all).
40
40
40
295
485
0.4
10
0.5
10
0.6
10
Raise
Revives goal with {A}% of max HP (one).
25
25
25
295
485
50
0
75
0
100
0
Revival
Grants Reraise for {B} flip(s), which revives goal with {A}% of max HP (one).
40
40
40
295
485
10
3
25
5
50
7
Channel Energy
Skills prices no TP for {B} flip(s) (self).
30
30
20
295
485
50
2
75
3
75
3
Shield
Reduces bodily injury taken by 15% for {B} flip(s) (all).
40
40
35
295
485
15
5
15
7
15
7
Aura
Reduces magical injury taken by 15% for {B} flip(s) (all).
40
40
35
295
485
15
5
15
7
15
7
Concentration
Regenerates {A} TP (self).
20
10
10
295
485
80
0
90
0
100
0
All Cure
Cures all standing illnesses (one).
40
30
25
295
485
0
0
0
0
0
0
Raise All
Revives targets with {A}% of max HP (all).
60
55
50
295
485
10
0
25
0
50
0
Medical Water
Inflicts Wet for {B} flip(s) (all).
20
20
20
295
485
0
2
0
3
0
4
Cres Transform
Transforms Cres and raises his powers (self).
40
35
30
295
485
15
0
25
0
35
0
Cres Command
Commands Cres to modify between therapeutic or assault mode.
30
20
10
295
485
0
0
0
0
0
0
Risky Heal
Heals targets with a efficiency of {A} (all) however is unable to behave subsequent flip.
60
55
50
295
485
0.8
0
0.9
0
1
0
Multi-Shot
A bodily assault dealing {A}x injury per hit (all).
30
30
20
295
485
0.9
0
1
0
1.1
0
Piercing Shot
A bodily assault dealing {A}x injury (one).
30
30
30
295
485
1.5
0
1.7
0
2
0
Berserker
Grants Berserk for {B} flip(s). User offers 1.5x and receives 1.5x injury. TP prices are diminished (self).
20
20
20
295
485
0
4
0
5
0
6
Part 4
Name
Description
TP Cost LV1
TP Cost LV2
TP Cost LV3
SP to LV2
SP to LV3
A LV1
B LV1
A LV2
B LV2
A LV3
B LV3
Fallen Restoration
Inflicts debuff for {B} flip(s) (one). When enemy dies with this debuff, consumer’s TP is totally restored.
10
10
10
295
485
60
2
80
3
100
4
Metal Axe
A bodily assault dealing {A}x injury (all). Grants 1x Summon.
35
35
35
295
485
1.1
0
1.3
0
1.5
0
Light Sword
A magical gentle assault dealing {A}x injury (one). Grants 1x Summon.
35
35
35
295
485
1.7
0
1.8
0
1.9
0
Metal Dagger
A bodily assault dealing {A}x injury (one). Grants 1x Summon.
30
30
30
295
485
2.2
0
2.3
0
2.5
0
Light Claymore
A magical gentle assault dealing {A}x injury (all). Grants 1x Summon.
40
40
40
295
485
1
0
1.1
0
1.3
0
Dark Spear
A magical darkish assault dealing {A}x injury (one). Grants 1x Summon.
35
35
35
295
485
1.7
0
1.8
0
1.9
0
Dark Scythe
A magical darkish assault dealing {A}x injury (all). Grants 1x Summon.
40
40
40
295
485
1
0
1.1
0
1.3
0
Revenge
A bodily assault dealing injury primarily based on consumer’s present HP and a efficiency of {A} (one).
25
25
25
295
485
1
0
1.5
0
2
0
Summoned Attack
A magical impartial assault dealing injury primarily based on variety of summons (all).
40
35
30
295
485
1
0
1
0
1
0
Summoned Ether
Restores TP by an quantity primarily based on variety of summons occasions {A} (all).
20
20
20
295
485
15
0
20
0
25
0
Heaven or Hell
Raises injury dealt by {A}x. User dies after 3 turns (self).
30
30
30
295
485
2.5
3
2.7
3
3
3
Draw Iron
Inflicts Heavy for {B} flip(s) (all).
20
20
20
295
485
0
1
0
2
0
3
Summoned Heal
Restores HP by an quantity primarily based on variety of summons occasions {A} (all).
40
40
40
295
485
50
0
60
0
70
0
Elemental Orbs
Increases elemental resistance by {A} for {B} flip(s) (all).
30
30
30
295
485
25
5
30
5
30
8
Dispel
Removes goal’s buffs (one).
25
20
15
295
485
0
0
0
0
0
0
Attention!
Raises Hate on all enemies (all).
30
20
15
295
485
0
0
0
0
0
0
Phoenix Rise
Unloads all ammo, dealing magical fireplace injury and therapeutic consumer (all).
40
35
30
295
485
0
0
0
0
0
0
Shield All
75% probability to take allies’ bodily injury till subsequent flip and mitigate it by {A}% (self).
40
35
35
295
485
15
1
20
1
25
1
Luring Bang
Grants Lure (100% being focused) for one flip (self).
40
35
30
295
485
70
50
80
50
80
75
Cover
Takes injury for the goal for {B} flip(s) and mitigate it by 15% (one).
30
30
25
295
485
0
2
0
3
0
3
Shield Stance
Raises protection by {A}% for {B} flip(s) (self) .
35
25
20
295
485
15
5
25
5
35
5
First Aid
Fully restores HP (self).
40
30
25
295
485
0
0
0
0
0
0
Load Gunspear
Physical assaults deal {A}% extra injury for {B} hits and produce extra hate (self).
40
35
30
295
485
25
6
25
6
25
6
Stab
A bodily assault dealing {A}x injury (one).
10
10
10
295
485
1.8
5
1.9
5
2
5
Unload All
Unloads all ammo, dealing bodily injury (one).
40
35
30
295
485
5
0
6
0
7
0
Disarm
Lowers goal’s assault by {A}% for {B} flip(s) (one).
25
25
25
295
485
20
3
25
3
25
5
Part 5
Name
Description
TP Cost LV1
TP Cost LV2
TP Cost LV3
SP to LV2
SP to LV3
A LV1
B LV1
A LV2
B LV2
A LV3
B LV3
Self-Made Medicine
Cures all standing illnesses and raises resistance (self).
35
30
25
295
485
0
0
0
0
0
0
Comrades’ Help
Using therapeutic expertise on consumer will heal {A}% extra HP for {B} flip(s) (self).
35
30
20
295
485
25
9
35
9
50
9
Iron Will
Until subsequent flip, consumer will survive any injury with 1 HP (self).
50
40
30
295
485
0
1
0
1
0
1
Wind Gust
Inflicts Dry for {B} flip(s) (all).
25
25
20
295
485
0
2
0
3
0
3
Whirling Spear
A bodily assault dealing {A}x injury per hit (all).
40
35
30
295
485
1.1
0
1.2
0
1.3
0
Provoke
Draws goal’s Hate (one).
25
20
15
295
485
0
0
0
0
0
0
Shadowstep
Grants {A} dodges (self). Allows to evade bodily assaults.
40
35
30
295
485
2
0
2
0
2
0
Blade Reflection
Inflicts Blind for {B} flip(s) (all). Once a battle.
35
30
25
295
485
0
1
0
1
0
1
Yoko Giri
A bodily assault dealing {A}x injury (all). Can set off Petal Storm.
40
40
40
295
485
1.1
0
1.2
0
1.3
0
Kesa Giri
A bodily assault dealing {A}x injury (one). Can set off Petal Storm.
40
40
40
295
485
1.8
0
2
0
2.2
0
Calm Water
Raises probability to evade an assault by {A}% for {B} flip(s) (self). Chance scales off of consumer’s agility.
30
30
30
295
485
10
4
15
5
20
6
Nukitsuke
Raises essential probability by {A}% for {B} flip(s) (all).
35
35
35
295
485
15
5
15
6
15
7
Petal Storm
A bodily assault dealing {A}x injury (one). Needs to be activated by different expertise.
10
10
10
295
485
3
0
3.2
0
3.4
0
X-Slash
Inflicts Bleeding for {B} flip(s) (one). Can set off Petal Storm.
20
20
20
295
485
1
5
1
6
1
7
Windslash
Spreads goal’s Oil, Wet, Dry and Heavy to all enemies for {B} flip(s) (one).
25
20
15
295
485
0
3
0
4
0
5
Quickstep
Raises agility by {A}% till being hit by an assault (self).
20
20
20
295
485
35
0
50
0
75
0
Dragonfang
1-5 bodily assaults dealing {A}x injury (one). Amount scales with consumer’s agility.
30
30
30
295
485
0.8
0
1
0
1.2
0
Lightning Rod
Blocks any magical injury till subsequent flip (self).
30
25
20
295
485
0
1
0
1
0
1
Pilfer
Steals an merchandise from goal with {A}% probability (one).
20
20
20
295
485
80
0
90
0
100
0
Counter Stance
Counters bodily single goal assaults for {B} flip(s) (self).
35
35
35
295
485
0
5
0
6
0
7
Iaijutsu
Physical assault dealing further {A}x injury on paralyzed targets (one). Can set off Petal Storm.
25
25
25
295
485
3
0
3.2
0
3.4
0
Absolution
Summoned spirit makes use of its particular. It vanishes afterwards (self).
40
35
30
295
485
0
0
0
0
0
0
Heavy Swing
A bodily assault dealing {A}x injury (all).
40
35
30
295
485
1.1
0
1.2
0
1.3
0
Holy Spirit
Summons a spirit into battle. Restores randomly {A} TP (self).
50
40
30
295
485
20
0
25
0
30
0
Celestial Light
A bodily gentle assault dealing {A}x injury (all).
40
35
30
295
485
1
0
1.1
0
1.2
0
Light Burst
A bodily gentle assault dealing {A}x injury (one).
40
35
30
295
485
1.8
0
1.9
0
2
0
Chained Echoes Skills List Part 6
Name
Description
TP Cost LV1
TP Cost LV2
TP Cost LV3
SP to LV2
SP to LV3
A LV1
B LV1
A LV2
B LV2
A LV3
B LV3
Strong Believe
Raises thoughts by {A}% for {B} flip(s) (self).
30
25
20
295
485
25
5
30
7
35
10
High Cross
Grants Lure (100% being focused) for one flip (self).
45
40
35
295
485
0
0
0
0
0
0
Offensive Crush
Lowers goal’s assault and magic by {A}% for {B} flip(s) (all).
40
35
30
295
485
10
5
15
5
20
7
Defensive Crush
Lowers goal’s protection and thoughts by {A}% for {B} flip(s) (all).
40
35
30
295
485
10
5
15
5
20
7
Flash
Raises Hate on all enemies (all).
35
30
25
295
485
0
0
0
0
0
0
Stinger
1-5 bodily assaults dealing {A}x injury (one).
10
10
10
295
485
0.8
0
1
0
1.2
0
Exorcise
Nullifies subsequent magical injury (all).Once per battle.
50
40
20
295
485
0
0
0
0
0
0
Devilish Spirit
Summons a spirit into battle. Deals randomly {A} bodily injury (self).
50
40
30
295
485
1
0
1.1
0
1.2
0
All-Out
A bodily assault dealing {A}x injury. All stats lowered subsequent flip (one).
30
25
20
295
485
2.3
0
2.4
0
2.5
0
Soul Eater
Getting hit by magic regenerates {A} TP for {B} flip(s) (all).
25
20
15
295
485
10
3
10
4
15
5
Angelic Wings
75% probability to take allies’ magical injury till subsequent flip and mitigate it by {A}% (self).
40
40
40
295
485
15
0
20
0
25
0
Opener
When attacking a goal that hasn’t had a flip but, assault offers {A}x injury (one).
10
10
10
295
485
3
0
3.5
0
4
0
Charging Revenge
Charges assault to deal {A}% extra injury on subsequent flip (self).
25
25
25
295
485
120
0
130
0
140
0
Final Blossom
A bodily assault dealing {A}x injury when utilized in Full Bloom (all). Otherwise 0.2x.
40
35
35
295
485
2.7
0
2.9
0
3.1
0
Strength Dance
Grants Offensive Buff. Increases assault and magic by {A}% for {B} flip(s) (all).
25
25
25
295
485
10
5
12
8
14
8
Vigor Dance
Grants Defensive Buff. Increases protection and thoughts by {A}% for {B} flip(s) (all).
25
25
25
295
485
10
5
12
8
14
8
Double Steps
Increases agility by {A}% for {B} flip(s) (all).
30
30
30
295
485
30
5
35
8
40
8
Spinning Kick
A bodily assault dealing {A}x injury. Becomes stronger with consecutive use (as much as 5 occasions) (one).
20
20
20
295
485
0.5
0
0.7
0
0.9
0
Tiger Punch
A bodily assault dealing {A}x injury (one).
30
30
30
295
485
1.5
0
1.7
0
1.8
0
Falling Dragon
A bodily assault dealing {A}x injury (all).
40
40
40
295
485
0.8
0
0.9
0
1
0
Starfall
A bodily assault consisting of {B} hits dealing {A}x injury (one).
50
40
30
295
485
0.2
4
0.3
5
0.4
5
Overtime
Offensive Buff, Defensive Buff and Double Step final {B} flip(s) longer (all).
10
10
10
295
485
0
3
0
4
0
5
Head Attack
Inflicts Bleeding for {B} flip(s) (one).
20
20
20
295
485
1
5
1
6
1
7
Tiger Rush
A bodily assault dealing {A}x injury and granting Full Bloom when used after Tiger Punch (one). Otherwise 1x.
35
30
30
295
485
2.6
0
2.8
0
3
0
Rising Dragon
A bodily assault dealing {A}x injury and granting Full Bloom when used after Falling Dragon (all). Otherwise 0.2x.
40
40
35
295
485
1.5
0
1.7
0
2
0
Heavenly Kick
A bodily assault dealing {A}x injury (one).
30
30
30
295
485
2
0
2.2
0
2.4
0
Part 7
Name
Description
TP Cost LV1
TP Cost LV2
TP Cost LV3
SP to LV2
SP to LV3
A LV1
B LV1
A LV2
B LV2
A LV3
B LV3
Larynx Attack
Inflicts Silence for {B} flip(s) (one).
20
20
20
295
485
1
2
1
3
1
4
Eclipse Ace
A magical assault dealing {A}x injury with the component the goal is weakest towards (one).
30
25
25
295
485
1
0
1.1
0
1.2
0
Inferno Nine
Deals {A}x magical fireplace injury. Card impact: 1: fail, 2-6: single goal, 7-10: all enemies, 10: further injury
40
40
35
295
485
1.3
0
1.4
0
1.5
0
Tsunami Eight
Deals {A}x magical water injury. Card impact: 1: fail, 2-6: single goal, 7-10: all enemies, 10: further injury
40
40
35
295
485
1.3
0
1.4
0
1.5
0
Earthquake Jack
Deals {A}x magical earth injury. Card impact: 1: fail, 2-6: single goal, 7-10: all enemies, 10: further injury
40
40
35
295
485
1.3
0
1.4
0
1.5
0
Tornado Ten
Deals {A}x magical wind injury. Card impact: 1: fail, 2-6: single goal, 7-10: all enemies, 10: further injury
40
40
35
295
485
1.3
0
1.4
0
1.5
0
Chaos King
Deals {A}x magical darkish injury. Card impact: 1: fail, 2-6: single goal, 7-10: all enemies, 10: further injury
40
40
35
295
485
1.3
0
1.4
0
1.5
0
Cosmos Queen
Deals {A}x magical gentle injury. Card impact: 1: fail, 2-6: single goal, 7-10: all enemies, 10: further injury
40
40
35
295
485
1.3
0
1.4
0
1.5
0
Lucky Seven
Deals impartial magical 7, 77 or 777 injury (one).
30
25
20
295
485
0
0
0
0
0
0
Throwing Cards
3 bodily assaults dealing random injury between 0.5x and {A}x (one).
30
25
20
295
485
1.5
0
1.6
0
1.7
0
Blind Draw
Raises a random stat by {A}% for {B} flip(s) (all).
30
30
30
295
485
30
5
35
5
40
6
Equilibrium
Skills prices no TP for {B} flip(s) (self).
35
30
25
295
485
50
2
75
2
75
2
Fireworks
Deals magical impartial injury relying on the Ultra Move Bar. Depletes the Ultra Move Bar fully (all).
40
35
30
295
485
0
0
0
0
0
0
Lunatic Joker
Deals {A}x magical impartial injury. Card impact: 1: fail, 2-6: single goal, 7-10: all enemies, 10: further injury
40
40
35
295
485
1.3
0
1.4
0
1.5
0
Shuffle
Draws a random magic assault card dealing {A}x injury as a substitute.
20
20
20
295
485
1.5
0
1.6
0
1.7
0
Wild Card
Card performed subsequent flip will deal double injury and can’t fail.
30
25
20
295
485
0
0
0
0
0
0
Falfalaran
Transforms into fairy kind for {B} turns. All playing cards roll solely 8 or increased. Once per battle.
5
5
5
295
485
0
3
0
4
0
5
Uncanny Encounter
Cans an enemy with HP under {A}%. User would possibly keep in mind a brand new ability (one).
10
10
10
295
485
25
0
30
0
40
0
Sharing is Caring
Sets goal’s TP to a random quantity (one).
10
10
10
295
485
0
0
0
0
0
0
Know Your Limits
Skills price no TP for 3 turns. Afterwards, the consumer loses all TP (self).
50
30
10
295
485
0
3
0
3
0
3
Clap on the Back
Grants HP & TP regen for {B} flip(s) (one).
10
10
10
295
485
0
4
0
5
0
6
Hard Swing
A bodily assault dealing {A}x injury (one).
35
35
35
295
485
1.8
0
2
0
2.2
0
Rushing Anchor
A bodily assault dealing {A}x injury (all).
40
40
40
295
485
1.1
0
1.3
0
1.5
0
Cigarette’s Light
A magical fireplace assault dealing {A}x injury (all).
40
40
40
295
485
1
0
1.1
0
1.2
0
Run Aground
A magical earth assault dealing {A}x injury (all).
40
40
40
295
485
1.2
0
1.3
0
1.4
0
Part 8
Name
Description
TP Cost LV1
TP Cost LV2
TP Cost LV3
SP to LV2
SP to LV3
A LV1
B LV1
A LV2
B LV2
A LV3
B LV3
Sacrifice
Sacrifices consumer’s life to revive all different celebration member to {A}% HP (self).
10
10
10
295
485
1
0
25
0
50
0
Spinning Swirl
1-5 bodily assaults dealing {A}x injury (one). Staggers consumer after use.
35
35
35
295
485
0.8
0
0.1
0
1.2
0
Broken Accordion
A bodily assault dealing {A}x injury influenced by consumer’s HP (one). Less HP means a stronger assault.
30
30
30
295
485
4
0
4.2
0
4.4
0
Freak Wave
A magical water assault dealing {A}x injury (all).
40
40
40
295
485
1.2
0
1.3
0
1.4
0
Sailor’s Song
Raises Ultra Move Bar by {A}% (self). Once per battle.
30
20
10
295
485
30
0
40
0
50
0
Convert
Switches goal’s HP and TP in % (one).
30
20
10
295
485
0
0
0
0
0
0
Treasure Mark
Resets Overdrive Bar. Once per battle.
30
20
10
295
485
0
0
0
0
0
0
Spinach Power
Grants Shield and Aura for {B} flip(s) (all).
60
50
40
295
485
15
5
15
7
15
7
Wide Swing
A bodily assault dealing {A}x injury (all).
40
40
40
295
485
1.1
0
1.3
0
1.5
0
Helping Hand
Restores HP with a efficiency of {A} (one).
20
20
10
295
485
1.3
0
1.5
0
1.5
0
Leg Aim
Lowers goal’s agility by {A}% for {B} flip(s) (one).
30
30
30
295
485
20
3
22
3
25
3
Offer
Restores {A} TP (one).
50
50
50
295
485
50
0
60
0
70
0
Heavy Thrust
A bodily assault dealing {A}x injury (one).
40
40
40
295
485
1.8
0
2
0
2.2
0
Recall Training
Grants buff that generates TP with each hit for {B} flip(s) (self).
10
10
10
295
485
5
5
7
7
10
10
Sword Wave
A bodily assault dealing {A}x injury. Becomes stronger with consecutive use (as much as 5 occasions) (one).
20
20
20
295
485
0.5
0
0.7
0
0.9
0
Alfreed’s Will
Lowers goal’s protection and thoughts by {A}% for {B} flip(s) (all).
40
40
40
295
485
10
3
15
4
20
5
Blindman’s Buff
0-5 assaults towards random targets dealing 0 – {A}x injury (all).
30
30
30
175
265
0.8
0
0.9
0
1
0
Suspicious Darts
{A}% probability to inflict Poison, Paralyze, Blind or Silence for {B} flip(s) (all).
30
30
30
175
265
50
1
75
1
100
1
Firestorm Spirit
Summons Spirit which offers fireplace or wind magical injury dealing {A}x injury (one).
50
40
30
175
265
1
0
1
0
1
0
Earthstream Spirit
Summons Spirit which offers earth or water magical injury dealing {A}x injury (one).
50
40
30
175
265
1
0
1
0
1
0
Awaken Spirit
Revives a personality with {A}% of their max HP (one).
35
35
25
175
265
10
0
15
0
20
0
Heal All
Restores HP with a efficiency of {A} (all).
45
35
35
175
265
0.3
10
0.3
10
0.4
10
Herbal Brews
Cures all standing illnesses (one).
35
30
25
175
265
0
0
0
0
0
0
Drunken Master
Raises agility by {A}% for {B} flip(s) (all).
50
50
50
175
265
25
2
25
3
30
3
Easy Robbery
Steals an merchandise with {A}% probability.
25
25
25
175
265
40
0
50
0
60
0
Flash Light
Raises probability to be attacked by an enemy (one).
35
30
25
175
265
0
0
0
0
0
0
Magic Smash
A bodily assault utilizing the magic stat, dealing {A}x injury (one).
10
10
10
175
265
1.5
0
1.7
0
2
0
Chained Echoes Skills List Part 9
Name
Description
TP Cost LV1
TP Cost LV2
TP Cost LV3
SP to LV2
SP to LV3
A LV1
B LV1
A LV2
B LV2
A LV3
B LV3
Physical Wonder
A magical assault utilizing the assault stat, dealing {A}x injury (one).
10
10
10
175
265
1.5
0
1.7
0
2
0
Ether Sucker
Restores {A} TP (self).
10
10
10
175
265
60
0
70
0
80
0
Life Sucker
Restores HP with a efficiency of {A} (self).
30
30
20
175
265
1.3
10
1.5
10
1.5
10
Power Pierce
A bodily assault dealing {A}x injury (one).
35
35
25
175
265
1.8
0
2.2
0
2.2
0
Power Swing
A bodily assault dealing {A}x injury (all).
45
45
35
175
265
0.8
0
1
0
1
0
Light Coat
Adds gentle component to bodily assault for {B} turns (all).
10
10
10
175
265
4
4
5
5
6
6
Dark Coat
Adds darkish component to bodily assault for {B} turns (all).
10
10
10
175
265
4
4
5
5
6
6
Aqua
A magical water assault dealing {A}x injury (one).
40
35
35
175
265
1.5
0
1.7
0
1.9
0
Terra
A magical earth assault dealing {A}x injury (one).
40
35
35
175
265
1.5
0
1.7
0
1.9
0
Ignis
A magical fireplace assault dealing {A}x injury (one).
10
10
10
175
265
1.5
0
1.7
0
1.9
0
Ventus
A magical wind assault dealing {A}x injury (one).
10
10
10
175
265
1.5
0
1.7
0
1.9
0
Search
Obtains a random merchandise. Chance of {A}% to get a further merchandise (self).
10
10
10
175
265
25
0
40
0
60
0
Tinkering
Grants Chemistry buff for {B} flip(s). Makes objects simpler (self).
10
10
10
175
265
0
5
0
7
0
10
Fire Burst
A magical fireplace assault dealing {A}x injury (one).
30
30
30
125
225
2
0
0
0
0
0
Motivating Words
Increases protection and thoughts by {A}% for {B} flip(s) (all).
30
30
30
125
225
15
4
0
0
0
0
Poison Smash
Inflicts Poison with a efficiency of {A} for {B} flip(s). Can’t be resisted (one).
30
30
30
125
225
2.5
5
0
0
0
0
Water Prison
A magical water assault dealing {A}x injury (all).
30
30
30
125
225
0.7
0
0
0
0
0
Wild Slash
A single bodily blow dealing {A}x injury (one).
20
10
10
125
225
2
0
0
0
0
0
Quick Repair
Heals goal with a efficiency of {A} (one).
20
10
10
125
225
2
0
0
0
0
0
Attack Mode
Raises assault and magic by {A}%, lowers protection and thoughts by {B}% (self).
20
10
10
125
225
15
15
0
0
0
0
Defense Mode
Raises protection and thoughts by {A}%, lowers assault and magic by {B}% (self).
20
10
10
125
225
15
15
0
0
0
0
Defensive Break
Lowers goal’s protection and thoughts by {A}% for {B} flip(s) (one).
10
10
10
125
225
25
3
0
0
0
0
Smash
A single bodily blow dealing someplace between {A}x and {B}x injury (one).
20
10
10
125
225
1.5
2.5
0
0
0
0
Mechanical Lure
Draws goal’s hate (all).
20
10
10
125
225
25
3
0
0
0
0
Offensive Break
Lowers goal’s assault and magic by {A}% for {B} flip(s) (one).
20
10
10
125
225
25
3
0
0
0
0
Piercer
A single bodily blow dealing {A}x injury (one).
20
10
10
125
225
2.2
0
0
0
0
0
Counter Mode
Counters bodily single goal assaults for {B} flip(s) (self).
20
10
10
125
225
3
5
0
0
0
0
Part 10
Name
Description
TP Cost LV1
TP Cost LV2
TP Cost LV3
SP to LV2
SP to LV3
A LV1
B LV1
A LV2
B LV2
A LV3
B LV3
Berserk Mode
Grants Berserk for {B} flip(s). User offers 1.5x and receives 1.5x injury (self).
20
10
10
125
225
3
3
0
0
0
0
Energy Flow
Grants Multitarget for {B} rounds. All elemental photographs and salvos hit all enemies (self).
20
20
20
125
225
0
3
0
4
0
5
Leg Sweep
A bodily assault dealing {A} injury (all).
20
10
10
125
225
0.7
0
0
0
0
0
Hornet Dance
1-5 bodily assaults dealing {A}x injury (one).
20
10
10
125
225
0.6
0
0
0
0
0
Fast Switch
Switches two gears directly (self).
20
10
10
125
225
0
0
0
0
0
0
Overload
Spreads a few of goal’s illnesses to all enemies for {B} flip(s) (one).
20
10
10
125
225
0
1
0
0
0
0
Poison Salve
Inflicts Poison for {B} flip(s).
20
10
10
125
225
1
5
0
0
0
0
Blind Salve
Inflicts Blind for {B} flip(s).
10
10
10
125
225
1
1
0
0
0
0
Silence Salve
Inflicts Silence for {B} flip(s).
20
10
10
125
225
1
1
0
0
0
0
Inact Salve
Inflicts Inact for {B} flip(s).
20
10
10
125
225
1
1
0
0
0
0
Charge
Charges to deal {A}% extra injury subsequent flip (self).
10
10
10
125
225
150
0
0
0
0
0
Light Shot
A magical gentle assault dealing {A}x injury (one).
20
10
10
125
225
2
0
0
0
0
0
Dark Shot
A magical darkish assault dealing {A}x injury (one).
20
10
10
125
225
2
0
0
0
0
0
Circulation
Raises resistance to all standing illnesses for {B} flip(s) (one).
20
10
10
125
225
0
5
0
0
0
0
Repair All
Heals targets with a efficiency of {A} (all).
20
10
10
125
225
1.5
0
0
0
0
0
Complete Overhaul
Revives the goal with {A}% HP (one).
20
10
10
125
225
25
0
0
0
0
0
Drone Attack
A magical impartial assault dealing {A} injury (one).
20
10
10
125
225
1.5
0
0
0
0
0
Status Repair
Cures all standing illnesses (one).
20
10
10
125
225
0
0
0
0
0
0
Fire Shot
A magical fireplace assault dealing {A}x injury (one).
20
10
10
125
225
2
0
0
0
0
0
Wind Shot
A magical wind assault dealing {A}x injury (one).
20
10
10
125
225
2
0
0
0
0
0
Earth Shot
A magical earth assault dealing {A}x injury (one).
20
10
10
125
225
2
0
0
0
0
0
Water Shot
A magical water assault dealing {A}x injury (one).
20
10
10
125
225
2
0
0
0
0
0
Command Attack
Raises assault and magic by {A}% for {B} flip(s) (all).
20
10
10
125
225
15
4
0
0
0
0
Drone Swarm
A magical assault dealing {A} injury (all).
20
10
10
125
225
0.8
0
0
0
0
0
Commande Defense
Raises protection and thoughts by {A}% for {B} flip(s) (all).
20
10
10
125
225
15
4
0
0
0
0
Shields Up
Grants a protect that absorbs injury with a efficiency of {A} for {B} flip(s) (all).
20
10
10
125
225
1
4
0
0
0
0