Gaming

Chained Echoes Skills List

Welcome to our Chained Echoes Skills List information. This information will present you listing of expertise obtainable for celebration members throughout battle.

Chained Echoes Skills List

This information will present you listing of expertise obtainable for celebration members throughout battle. We know that there are individuals who have a tough time ending the Chained Echoes recreation. If you might be a kind of who discover it tough to complete the sport, let’s take you to our Chained Echoes information.

Explanation

{A}: Refer to the values in columns “A LV1”, “A LV2” and “A LV3”.
{B}: Refer to the values in columns “B LV1”, “B LV2” and “B LV3”.

Example:When you wish to know the facility and length for the ability “Drunken Master” on degree 2:
{A} = “A LV2” = 25
{B} = “B LV2” = 3

Leaves you with:
LV2 Drunken Master, prices 50TP
Raises agility by 25% for 3 flip(s) (all).

Part 1

Name Description TP Cost LV1 TP Cost LV2 TP Cost LV3 SP to LV2 SP to LV3 A LV1 B LV1 A LV2 B LV2 A LV3 B LV3
Cross Slash A bodily multi-hit assault ({A}x per hit) (one). 30 20 20 295 485 0.7 0 0.7 0 0.8 0
Fire Strike A bodily fireplace assault dealing {A}x injury (one). 35 35 35 295 485 1.8 0 1.9 0 2 0
Lend Energy Restores {A} quantity of TP (one). 50 50 50 295 485 50 0 60 0 70 0
Decoy Raises probability to be attacked by an enemy (one). 30 30 30 295 485 0 0 0 0 0 0
Cheer Raises Overdrive by {A}. 20 20 20 295 485 20 0 25 0 30 0
Oil Slash Inflicts Oil for {B} turns (one). 20 20 10 295 485 1 2 1 3 1 3
Arms Break Lowers goal’s assault and magic by {A}% for {B} flip(s) (one). 25 25 25 295 485 15 3 17 3 20 5
Water Strike A bodily water assault dealing {A}x injury (one). 35 35 35 295 485 1.8 0 1.9 0 2 5
Armor Break Lowers goal’s protection and thoughts by {A}% for {B} flip(s) (one). 25 25 25 295 485 15 3 17 3 20 5
All Break Lowers goal’s assault, magic, protection and thoughts by {A}% for {B} flip(s) (one). 25 25 25 295 485 10 3 15 3 15 5
Restrain Lowers Overdrive by {A}. 20 20 20 295 485 15 0 17 0 20 0
Defense Stance Raises protection and thoughts by {A}%, lowers assault and magic by {B}% (self). 15 15 15 295 485 15 15 20 20 25 20
Attack Stance Raises assault and magic by {A}%, lowers protection and thoughts by {B}% (self). 15 15 15 295 485 15 15 20 20 25 20
Whirlwind Slash A bodily assault dealing {A}x injury per hit (all). 35 30 30 295 485 1.1 0 1.2 0 1.3 0
Earth Strike A bodily earth assault dealing {A}x injury (one). 35 35 35 295 485 1.8 0 1.9 0 2 2
Wind Strike A bodily wind assault dealing {A}x injury (one). 35 35 35 295 485 1.8 0 1.9 0 2 0
Water Thrust A magical water assault dealing {A}x injury (one). 30 30 30 295 485 1.8 0 1.9 0 2 0
Water Jump A magical water assault dealing {A}x injury per hit (all). 35 35 35 295 485 1 0 1.1 0 1.3 0
Fire Thrust A magical fireplace assault dealing {A}x injury (one). 30 30 30 295 485 1.8 0 1.9 0 2 0
Fire Jump A magical fireplace assault dealing {A}x injury per hit (all). 35 35 35 295 485 1 0 1.1 0 1.3 0
Wind Thrust A magical wind assault dealing {A}x injury (one). 30 30 30 295 485 1.8 0 1.9 0 2 0
Wind Jump A magical wind assault dealing {A}x injury per hit (all). 35 35 35 295 485 1 0 1.1 0 1.3 0
Third Eye Raises injury of subsequent transfer by {A}% however lowers consumer’s protection and thoughts by 25% till then (self). 20 20 20 295 485 125 0 135 0 150 0
Elemental Pact Consumes all TP. Next 3 magical assaults do {A}% extra injury (self). 0 0 0 295 485 100 0 125 0 150 0
Spear Rush {A} – {B} bodily assaults dealing 0.6x injury (one). 25 25 25 295 485 3 6 3 7 4 7
All is One Restores consumer’s TP by {A} (self). 5 5 5 295 485 80 0 90 0 100 0
Weakness Pierce A bodily assault dealing 1x injury. Deals {A}x injury if enemy is inflicted with Poison/Toxic (one). 20 20 20 295 485 2 0 2.3 0 2.6 0

Part 2

Name Description TP Cost LV1 TP Cost LV2 TP Cost LV3 SP to LV2 SP to LV3 A LV1 B LV1 A LV2 B LV2 A LV3 B LV3
Water Coat Adds water component to bodily assault for {B} turns (all). 25 25 20 295 485 0 5 0 6 0 6
Fire Coat Adds fireplace component to bodily assault for {B} turns (all). 25 25 20 295 485 0 5 0 6 0 6
Cleanse Removes goal’s buffs (one). 25 20 15 295 485 0 0 0 0 0 0
Wind Coat Adds wind component to bodily assault for {B} turns (all). 25 25 20 295 485 0 5 0 6 0 6
Heaven’s Tear Magical assault with the component the goal is weakest towards. Deals {A}x injury (one). 30 30 30 295 485 1.7 0 1.9 0 2 0
Poison Shot Inflicts Poison with a efficiency of {A} for {B} flip(s). Can’t be resisted (one). 20 20 20 295 485 0.8 5 1.1 5 1.5 6
Toxic Shot Inflicts Toxic with a efficiency of {A} for {B} flip(s). Can’t be resisted (one). 25 25 25 295 485 1 3 1.4 5 1.8 6
Pandemic Spreads goal’s Poison/Toxic to all enemies for {B} flip(s) (one). 30 25 20 295 485 0 2 0 2 0 2
Naturopathy Heals Poison and Paralyze (all). 30 25 20 295 485 0 0 0 0 0 0
Herbal Medicine Cures all standing illnesses (one). 25 20 15 295 485 0 0 0 0 0 0
Nature’s Mirror Grants a random stat buff of {A}% to all for each goal’s debuffs and illnesses for {B} flip(s) (one). Once per battle. 40 35 30 295 485 5 2 7 2 10 2
Barrage A bodily assault dealing {A}x injury (all). 35 35 35 295 485 1 0 1.1 0 1.3 0
Sleep Powder Inflicts Sleep for {B} flip(s) (one). 20 20 20 295 485 1 2 1 3 1 4
Explosion Trap Inflicts {A}x bodily injury to an enemy who assaults the goal (one). 30 25 25 295 485 2.5 3 2.5 3 3 3
Power Shot A bodily assault dealing {A}x injury (one). 30 30 30 295 485 1.8 0 2 0 2.2 0
Throat Cut Inflicts Silence for {B} flip(s) (one). 50 40 30 295 485 1 1 1 1 1 1
Charging Charges assault to deal {A}% extra injury on subsequent flip (self). 10 10 10 295 485 125 0 150 0 175 0
Ailment Trap Inflicts {A} random irresistible ailment(s) to an enemy who assaults the goal for 3 flip(s) (one). 30 30 30 295 485 1 3 2 3 3 3
Leg Shot Lowers goal’s agility by {A}% for {B} flip(s) (one). 40 35 30 295 485 20 5 22 5 25 5
Paralyze Shot Inflicts Paralyze for {B} flip(s) (one). 40 35 30 295 485 1 2 1 2 1 3
Soul Parasite Reduces goal’s weak spot towards all parts by {A}% for {B} flip(s) (one). 30 30 30 295 485 10 3 15 3 20 3
Basso Profondo Inflicts Dry for {B} flip(s) (all). 20 20 15 295 485 0 2 0 3 0 3
Valor Minuet Grants TP regen with a efficiency of {A} for {B} flip(s) (all). 20 20 20 295 485 5 5 5 6 8 6
Ballad of the Wind A magical wind assault dealing {A}x injury (all). 30 30 30 295 485 0.8 0 1 0 1.2 0
Ballad of the Earth A magical earth assault dealing {A}x injury (all). 10 10 10 295 485 0.8 0 1 0 1.2 0
Efreet’s Song Lowers goal’s fireplace and water resistance by {A}% for {B} flip(s) (all). 25 25 25 295 485 25 4 25 5 35 5
A Sylph’s Tale Lowers goal’s wind and earth resistance by {A}% for {B} flip(s) (all). 25 25 25 295 485 25 4 25 5 35 5

Chained Echoes Skills List Part 3

Name Description TP Cost LV1 TP Cost LV2 TP Cost LV3 SP to LV2 SP to LV3 A LV1 B LV1 A LV2 B LV2 A LV3 B LV3
Bee Sting A bodily 3-hit assault dealing {A}x injury per hit. Inflicts Paralyze for {B} flip(s) (one). 25 25 20 295 485 0.6 2 0.7 3 0.8 3
Poetic March Grants Offensive Buff. Increases assault and magic by {A}% for {B} flip(s) (all). 25 25 25 295 485 10 5 12 8 14 8
Requiem Grants Defensive Buff. Increases protection and thoughts by {A}% for {B} flip(s) (all). 25 25 25 295 485 10 5 12 8 14 8
Encore {A}% probability to increase goal’s debuffs by {B} flip(s) (all). 25 25 25 295 485 25 1 30 1 35 1
Healing Hymn Grants HP regen with a efficiency of {A}% for {B} flip(s) (all). 35 35 35 295 485 0.2 5 0.3 5 0.4 8
Shielding Mazurka Grants HP take up protect. Absorbs injury with a efficiency of {A} for {B} flip(s) (all). 40 40 40 295 485 0.2 2 0.2 3 0.3 3
Earth Drums A magical earth assault dealing {A}x injury (one). 25 25 25 295 485 1.8 0 2 0 2.2 0
Pressure Point A magical wind assault dealing {A}x injury (one). 25 25 25 295 485 1.8 0 2 0 2.2 0
Meditation Song Cures all standing illnesses (one). 30 25 20 295 485 0 0 0 0 0 0
Heroic Ode Raises assault, magic, protection, thoughts, agility and crit probability by {A}% for {B} flip(s) (all). 40 40 40 295 485 10 5 12 5 15 5
Heal Heals goal with a efficiency of {A} (one). 30 30 30 295 485 1 0 1.2 0 1.5 0
Heal All Heals targets with a efficiency of {A} (all). 40 40 40 295 485 0.4 10 0.5 10 0.6 10
Raise Revives goal with {A}% of max HP (one). 25 25 25 295 485 50 0 75 0 100 0
Revival Grants Reraise for {B} flip(s), which revives goal with {A}% of max HP (one). 40 40 40 295 485 10 3 25 5 50 7
Channel Energy Skills prices no TP for {B} flip(s) (self). 30 30 20 295 485 50 2 75 3 75 3
Shield Reduces bodily injury taken by 15% for {B} flip(s) (all). 40 40 35 295 485 15 5 15 7 15 7
Aura Reduces magical injury taken by 15% for {B} flip(s) (all). 40 40 35 295 485 15 5 15 7 15 7
Concentration Regenerates {A} TP (self). 20 10 10 295 485 80 0 90 0 100 0
All Cure Cures all standing illnesses (one). 40 30 25 295 485 0 0 0 0 0 0
Raise All Revives targets with {A}% of max HP (all). 60 55 50 295 485 10 0 25 0 50 0
Medical Water Inflicts Wet for {B} flip(s) (all). 20 20 20 295 485 0 2 0 3 0 4
Cres Transform Transforms Cres and raises his powers (self). 40 35 30 295 485 15 0 25 0 35 0
Cres Command Commands Cres to modify between therapeutic or assault mode. 30 20 10 295 485 0 0 0 0 0 0
Risky Heal Heals targets with a efficiency of {A} (all) however is unable to behave subsequent flip. 60 55 50 295 485 0.8 0 0.9 0 1 0
Multi-Shot A bodily assault dealing {A}x injury per hit (all). 30 30 20 295 485 0.9 0 1 0 1.1 0
Piercing Shot A bodily assault dealing {A}x injury (one). 30 30 30 295 485 1.5 0 1.7 0 2 0
Berserker Grants Berserk for {B} flip(s). User offers 1.5x and receives 1.5x injury. TP prices are diminished (self). 20 20 20 295 485 0 4 0 5 0 6

Part 4

Name Description TP Cost LV1 TP Cost LV2 TP Cost LV3 SP to LV2 SP to LV3 A LV1 B LV1 A LV2 B LV2 A LV3 B LV3
Fallen Restoration Inflicts debuff for {B} flip(s) (one). When enemy dies with this debuff, consumer’s TP is totally restored. 10 10 10 295 485 60 2 80 3 100 4
Metal Axe A bodily assault dealing {A}x injury (all). Grants 1x Summon. 35 35 35 295 485 1.1 0 1.3 0 1.5 0
Light Sword A magical gentle assault dealing {A}x injury (one). Grants 1x Summon. 35 35 35 295 485 1.7 0 1.8 0 1.9 0
Metal Dagger A bodily assault dealing {A}x injury (one). Grants 1x Summon. 30 30 30 295 485 2.2 0 2.3 0 2.5 0
Light Claymore A magical gentle assault dealing {A}x injury (all). Grants 1x Summon. 40 40 40 295 485 1 0 1.1 0 1.3 0
Dark Spear A magical darkish assault dealing {A}x injury (one). Grants 1x Summon. 35 35 35 295 485 1.7 0 1.8 0 1.9 0
Dark Scythe A magical darkish assault dealing {A}x injury (all). Grants 1x Summon. 40 40 40 295 485 1 0 1.1 0 1.3 0
Revenge A bodily assault dealing injury primarily based on consumer’s present HP and a efficiency of {A} (one). 25 25 25 295 485 1 0 1.5 0 2 0
Summoned Attack A magical impartial assault dealing injury primarily based on variety of summons (all). 40 35 30 295 485 1 0 1 0 1 0
Summoned Ether Restores TP by an quantity primarily based on variety of summons occasions {A} (all). 20 20 20 295 485 15 0 20 0 25 0
Heaven or Hell Raises injury dealt by {A}x. User dies after 3 turns (self). 30 30 30 295 485 2.5 3 2.7 3 3 3
Draw Iron Inflicts Heavy for {B} flip(s) (all). 20 20 20 295 485 0 1 0 2 0 3
Summoned Heal Restores HP by an quantity primarily based on variety of summons occasions {A} (all). 40 40 40 295 485 50 0 60 0 70 0
Elemental Orbs Increases elemental resistance by {A} for {B} flip(s) (all). 30 30 30 295 485 25 5 30 5 30 8
Dispel Removes goal’s buffs (one). 25 20 15 295 485 0 0 0 0 0 0
Attention! Raises Hate on all enemies (all). 30 20 15 295 485 0 0 0 0 0 0
Phoenix Rise Unloads all ammo, dealing magical fireplace injury and therapeutic consumer (all). 40 35 30 295 485 0 0 0 0 0 0
Shield All 75% probability to take allies’ bodily injury till subsequent flip and mitigate it by {A}% (self). 40 35 35 295 485 15 1 20 1 25 1
Luring Bang Grants Lure (100% being focused) for one flip (self). 40 35 30 295 485 70 50 80 50 80 75
Cover Takes injury for the goal for {B} flip(s) and mitigate it by 15% (one). 30 30 25 295 485 0 2 0 3 0 3
Shield Stance Raises protection by {A}% for {B} flip(s) (self) . 35 25 20 295 485 15 5 25 5 35 5
First Aid Fully restores HP (self). 40 30 25 295 485 0 0 0 0 0 0
Load Gunspear Physical assaults deal {A}% extra injury for {B} hits and produce extra hate (self). 40 35 30 295 485 25 6 25 6 25 6
Stab A bodily assault dealing {A}x injury (one). 10 10 10 295 485 1.8 5 1.9 5 2 5
Unload All Unloads all ammo, dealing bodily injury (one). 40 35 30 295 485 5 0 6 0 7 0
Disarm Lowers goal’s assault by {A}% for {B} flip(s) (one). 25 25 25 295 485 20 3 25 3 25 5

Part 5

Name Description TP Cost LV1 TP Cost LV2 TP Cost LV3 SP to LV2 SP to LV3 A LV1 B LV1 A LV2 B LV2 A LV3 B LV3
Self-Made Medicine Cures all standing illnesses and raises resistance (self). 35 30 25 295 485 0 0 0 0 0 0
Comrades’ Help Using therapeutic expertise on consumer will heal {A}% extra HP for {B} flip(s) (self). 35 30 20 295 485 25 9 35 9 50 9
Iron Will Until subsequent flip, consumer will survive any injury with 1 HP (self). 50 40 30 295 485 0 1 0 1 0 1
Wind Gust Inflicts Dry for {B} flip(s) (all). 25 25 20 295 485 0 2 0 3 0 3
Whirling Spear A bodily assault dealing {A}x injury per hit (all). 40 35 30 295 485 1.1 0 1.2 0 1.3 0
Provoke Draws goal’s Hate (one). 25 20 15 295 485 0 0 0 0 0 0
Shadowstep Grants {A} dodges (self). Allows to evade bodily assaults. 40 35 30 295 485 2 0 2 0 2 0
Blade Reflection Inflicts Blind for {B} flip(s) (all). Once a battle. 35 30 25 295 485 0 1 0 1 0 1
Yoko Giri A bodily assault dealing {A}x injury (all). Can set off Petal Storm. 40 40 40 295 485 1.1 0 1.2 0 1.3 0
Kesa Giri A bodily assault dealing {A}x injury (one). Can set off Petal Storm. 40 40 40 295 485 1.8 0 2 0 2.2 0
Calm Water Raises probability to evade an assault by {A}% for {B} flip(s) (self). Chance scales off of consumer’s agility. 30 30 30 295 485 10 4 15 5 20 6
Nukitsuke Raises essential probability by {A}% for {B} flip(s) (all). 35 35 35 295 485 15 5 15 6 15 7
Petal Storm A bodily assault dealing {A}x injury (one). Needs to be activated by different expertise. 10 10 10 295 485 3 0 3.2 0 3.4 0
X-Slash Inflicts Bleeding for {B} flip(s) (one). Can set off Petal Storm. 20 20 20 295 485 1 5 1 6 1 7
Windslash Spreads goal’s Oil, Wet, Dry and Heavy to all enemies for {B} flip(s) (one). 25 20 15 295 485 0 3 0 4 0 5
Quickstep Raises agility by {A}% till being hit by an assault (self). 20 20 20 295 485 35 0 50 0 75 0
Dragonfang 1-5 bodily assaults dealing {A}x injury (one). Amount scales with consumer’s agility. 30 30 30 295 485 0.8 0 1 0 1.2 0
Lightning Rod Blocks any magical injury till subsequent flip (self). 30 25 20 295 485 0 1 0 1 0 1
Pilfer Steals an merchandise from goal with {A}% probability (one). 20 20 20 295 485 80 0 90 0 100 0
Counter Stance Counters bodily single goal assaults for {B} flip(s) (self). 35 35 35 295 485 0 5 0 6 0 7
Iaijutsu Physical assault dealing further {A}x injury on paralyzed targets (one). Can set off Petal Storm. 25 25 25 295 485 3 0 3.2 0 3.4 0
Absolution Summoned spirit makes use of its particular. It vanishes afterwards (self). 40 35 30 295 485 0 0 0 0 0 0
Heavy Swing A bodily assault dealing {A}x injury (all). 40 35 30 295 485 1.1 0 1.2 0 1.3 0
Holy Spirit Summons a spirit into battle. Restores randomly {A} TP (self). 50 40 30 295 485 20 0 25 0 30 0
Celestial Light A bodily gentle assault dealing {A}x injury (all). 40 35 30 295 485 1 0 1.1 0 1.2 0
Light Burst A bodily gentle assault dealing {A}x injury (one). 40 35 30 295 485 1.8 0 1.9 0 2 0

Chained Echoes Skills List Part 6

Name Description TP Cost LV1 TP Cost LV2 TP Cost LV3 SP to LV2 SP to LV3 A LV1 B LV1 A LV2 B LV2 A LV3 B LV3
Strong Believe Raises thoughts by {A}% for {B} flip(s) (self). 30 25 20 295 485 25 5 30 7 35 10
High Cross Grants Lure (100% being focused) for one flip (self). 45 40 35 295 485 0 0 0 0 0 0
Offensive Crush Lowers goal’s assault and magic by {A}% for {B} flip(s) (all). 40 35 30 295 485 10 5 15 5 20 7
Defensive Crush Lowers goal’s protection and thoughts by {A}% for {B} flip(s) (all). 40 35 30 295 485 10 5 15 5 20 7
Flash Raises Hate on all enemies (all). 35 30 25 295 485 0 0 0 0 0 0
Stinger 1-5 bodily assaults dealing {A}x injury (one). 10 10 10 295 485 0.8 0 1 0 1.2 0
Exorcise Nullifies subsequent magical injury (all).Once per battle. 50 40 20 295 485 0 0 0 0 0 0
Devilish Spirit Summons a spirit into battle. Deals randomly {A} bodily injury (self). 50 40 30 295 485 1 0 1.1 0 1.2 0
All-Out A bodily assault dealing {A}x injury. All stats lowered subsequent flip (one). 30 25 20 295 485 2.3 0 2.4 0 2.5 0
Soul Eater Getting hit by magic regenerates {A} TP for {B} flip(s) (all). 25 20 15 295 485 10 3 10 4 15 5
Angelic Wings 75% probability to take allies’ magical injury till subsequent flip and mitigate it by {A}% (self). 40 40 40 295 485 15 0 20 0 25 0
Opener When attacking a goal that hasn’t had a flip but, assault offers {A}x injury (one). 10 10 10 295 485 3 0 3.5 0 4 0
Charging Revenge Charges assault to deal {A}% extra injury on subsequent flip (self). 25 25 25 295 485 120 0 130 0 140 0
Final Blossom A bodily assault dealing {A}x injury when utilized in Full Bloom (all). Otherwise 0.2x. 40 35 35 295 485 2.7 0 2.9 0 3.1 0
Strength Dance Grants Offensive Buff. Increases assault and magic by {A}% for {B} flip(s) (all). 25 25 25 295 485 10 5 12 8 14 8
Vigor Dance Grants Defensive Buff. Increases protection and thoughts by {A}% for {B} flip(s) (all). 25 25 25 295 485 10 5 12 8 14 8
Double Steps Increases agility by {A}% for {B} flip(s) (all). 30 30 30 295 485 30 5 35 8 40 8
Spinning Kick A bodily assault dealing {A}x injury. Becomes stronger with consecutive use (as much as 5 occasions) (one). 20 20 20 295 485 0.5 0 0.7 0 0.9 0
Tiger Punch A bodily assault dealing {A}x injury (one). 30 30 30 295 485 1.5 0 1.7 0 1.8 0
Falling Dragon A bodily assault dealing {A}x injury (all). 40 40 40 295 485 0.8 0 0.9 0 1 0
Starfall A bodily assault consisting of {B} hits dealing {A}x injury (one). 50 40 30 295 485 0.2 4 0.3 5 0.4 5
Overtime Offensive Buff, Defensive Buff and Double Step final {B} flip(s) longer (all). 10 10 10 295 485 0 3 0 4 0 5
Head Attack Inflicts Bleeding for {B} flip(s) (one). 20 20 20 295 485 1 5 1 6 1 7
Tiger Rush A bodily assault dealing {A}x injury and granting Full Bloom when used after Tiger Punch (one). Otherwise 1x. 35 30 30 295 485 2.6 0 2.8 0 3 0
Rising Dragon A bodily assault dealing {A}x injury and granting Full Bloom when used after Falling Dragon (all). Otherwise 0.2x. 40 40 35 295 485 1.5 0 1.7 0 2 0
Heavenly Kick A bodily assault dealing {A}x injury (one). 30 30 30 295 485 2 0 2.2 0 2.4 0

Part 7

Name Description TP Cost LV1 TP Cost LV2 TP Cost LV3 SP to LV2 SP to LV3 A LV1 B LV1 A LV2 B LV2 A LV3 B LV3
Larynx Attack Inflicts Silence for {B} flip(s) (one). 20 20 20 295 485 1 2 1 3 1 4
Eclipse Ace A magical assault dealing {A}x injury with the component the goal is weakest towards (one). 30 25 25 295 485 1 0 1.1 0 1.2 0
Inferno Nine Deals {A}x magical fireplace injury. Card impact: 1: fail, 2-6: single goal, 7-10: all enemies, 10: further injury 40 40 35 295 485 1.3 0 1.4 0 1.5 0
Tsunami Eight Deals {A}x magical water injury. Card impact: 1: fail, 2-6: single goal, 7-10: all enemies, 10: further injury 40 40 35 295 485 1.3 0 1.4 0 1.5 0
Earthquake Jack Deals {A}x magical earth injury. Card impact: 1: fail, 2-6: single goal, 7-10: all enemies, 10: further injury 40 40 35 295 485 1.3 0 1.4 0 1.5 0
Tornado Ten Deals {A}x magical wind injury. Card impact: 1: fail, 2-6: single goal, 7-10: all enemies, 10: further injury 40 40 35 295 485 1.3 0 1.4 0 1.5 0
Chaos King Deals {A}x magical darkish injury. Card impact: 1: fail, 2-6: single goal, 7-10: all enemies, 10: further injury 40 40 35 295 485 1.3 0 1.4 0 1.5 0
Cosmos Queen Deals {A}x magical gentle injury. Card impact: 1: fail, 2-6: single goal, 7-10: all enemies, 10: further injury 40 40 35 295 485 1.3 0 1.4 0 1.5 0
Lucky Seven Deals impartial magical 7, 77 or 777 injury (one). 30 25 20 295 485 0 0 0 0 0 0
Throwing Cards 3 bodily assaults dealing random injury between 0.5x and {A}x (one). 30 25 20 295 485 1.5 0 1.6 0 1.7 0
Blind Draw Raises a random stat by {A}% for {B} flip(s) (all). 30 30 30 295 485 30 5 35 5 40 6
Equilibrium Skills prices no TP for {B} flip(s) (self). 35 30 25 295 485 50 2 75 2 75 2
Fireworks Deals magical impartial injury relying on the Ultra Move Bar. Depletes the Ultra Move Bar fully (all). 40 35 30 295 485 0 0 0 0 0 0
Lunatic Joker Deals {A}x magical impartial injury. Card impact: 1: fail, 2-6: single goal, 7-10: all enemies, 10: further injury 40 40 35 295 485 1.3 0 1.4 0 1.5 0
Shuffle Draws a random magic assault card dealing {A}x injury as a substitute. 20 20 20 295 485 1.5 0 1.6 0 1.7 0
Wild Card Card performed subsequent flip will deal double injury and can’t fail. 30 25 20 295 485 0 0 0 0 0 0
Falfalaran Transforms into fairy kind for {B} turns. All playing cards roll solely 8 or increased. Once per battle. 5 5 5 295 485 0 3 0 4 0 5
Uncanny Encounter Cans an enemy with HP under {A}%. User would possibly keep in mind a brand new ability (one). 10 10 10 295 485 25 0 30 0 40 0
Sharing is Caring Sets goal’s TP to a random quantity (one). 10 10 10 295 485 0 0 0 0 0 0
Know Your Limits Skills price no TP for 3 turns. Afterwards, the consumer loses all TP (self). 50 30 10 295 485 0 3 0 3 0 3
Clap on the Back Grants HP & TP regen for {B} flip(s) (one). 10 10 10 295 485 0 4 0 5 0 6
Hard Swing A bodily assault dealing {A}x injury (one). 35 35 35 295 485 1.8 0 2 0 2.2 0
Rushing Anchor A bodily assault dealing {A}x injury (all). 40 40 40 295 485 1.1 0 1.3 0 1.5 0
Cigarette’s Light A magical fireplace assault dealing {A}x injury (all). 40 40 40 295 485 1 0 1.1 0 1.2 0
Run Aground A magical earth assault dealing {A}x injury (all). 40 40 40 295 485 1.2 0 1.3 0 1.4 0

Part 8

Name Description TP Cost LV1 TP Cost LV2 TP Cost LV3 SP to LV2 SP to LV3 A LV1 B LV1 A LV2 B LV2 A LV3 B LV3
Sacrifice Sacrifices consumer’s life to revive all different celebration member to {A}% HP (self). 10 10 10 295 485 1 0 25 0 50 0
Spinning Swirl 1-5 bodily assaults dealing {A}x injury (one). Staggers consumer after use. 35 35 35 295 485 0.8 0 0.1 0 1.2 0
Broken Accordion A bodily assault dealing {A}x injury influenced by consumer’s HP (one). Less HP means a stronger assault. 30 30 30 295 485 4 0 4.2 0 4.4 0
Freak Wave A magical water assault dealing {A}x injury (all). 40 40 40 295 485 1.2 0 1.3 0 1.4 0
Sailor’s Song Raises Ultra Move Bar by {A}% (self). Once per battle. 30 20 10 295 485 30 0 40 0 50 0
Convert Switches goal’s HP and TP in % (one). 30 20 10 295 485 0 0 0 0 0 0
Treasure Mark Resets Overdrive Bar. Once per battle. 30 20 10 295 485 0 0 0 0 0 0
Spinach Power Grants Shield and Aura for {B} flip(s) (all). 60 50 40 295 485 15 5 15 7 15 7
Wide Swing A bodily assault dealing {A}x injury (all). 40 40 40 295 485 1.1 0 1.3 0 1.5 0
Helping Hand Restores HP with a efficiency of {A} (one). 20 20 10 295 485 1.3 0 1.5 0 1.5 0
Leg Aim Lowers goal’s agility by {A}% for {B} flip(s) (one). 30 30 30 295 485 20 3 22 3 25 3
Offer Restores {A} TP (one). 50 50 50 295 485 50 0 60 0 70 0
Heavy Thrust A bodily assault dealing {A}x injury (one). 40 40 40 295 485 1.8 0 2 0 2.2 0
Recall Training Grants buff that generates TP with each hit for {B} flip(s) (self). 10 10 10 295 485 5 5 7 7 10 10
Sword Wave A bodily assault dealing {A}x injury. Becomes stronger with consecutive use (as much as 5 occasions) (one). 20 20 20 295 485 0.5 0 0.7 0 0.9 0
Alfreed’s Will Lowers goal’s protection and thoughts by {A}% for {B} flip(s) (all). 40 40 40 295 485 10 3 15 4 20 5
Blindman’s Buff 0-5 assaults towards random targets dealing 0 – {A}x injury (all). 30 30 30 175 265 0.8 0 0.9 0 1 0
Suspicious Darts {A}% probability to inflict Poison, Paralyze, Blind or Silence for {B} flip(s) (all). 30 30 30 175 265 50 1 75 1 100 1
Firestorm Spirit Summons Spirit which offers fireplace or wind magical injury dealing {A}x injury (one). 50 40 30 175 265 1 0 1 0 1 0
Earthstream Spirit Summons Spirit which offers earth or water magical injury dealing {A}x injury (one). 50 40 30 175 265 1 0 1 0 1 0
Awaken Spirit Revives a personality with {A}% of their max HP (one). 35 35 25 175 265 10 0 15 0 20 0
Heal All Restores HP with a efficiency of {A} (all). 45 35 35 175 265 0.3 10 0.3 10 0.4 10
Herbal Brews Cures all standing illnesses (one). 35 30 25 175 265 0 0 0 0 0 0
Drunken Master Raises agility by {A}% for {B} flip(s) (all). 50 50 50 175 265 25 2 25 3 30 3
Easy Robbery Steals an merchandise with {A}% probability. 25 25 25 175 265 40 0 50 0 60 0
Flash Light Raises probability to be attacked by an enemy (one). 35 30 25 175 265 0 0 0 0 0 0
Magic Smash A bodily assault utilizing the magic stat, dealing {A}x injury (one). 10 10 10 175 265 1.5 0 1.7 0 2 0

Chained Echoes Skills List Part 9

Name Description TP Cost LV1 TP Cost LV2 TP Cost LV3 SP to LV2 SP to LV3 A LV1 B LV1 A LV2 B LV2 A LV3 B LV3
Physical Wonder A magical assault utilizing the assault stat, dealing {A}x injury (one). 10 10 10 175 265 1.5 0 1.7 0 2 0
Ether Sucker Restores {A} TP (self). 10 10 10 175 265 60 0 70 0 80 0
Life Sucker Restores HP with a efficiency of {A} (self). 30 30 20 175 265 1.3 10 1.5 10 1.5 10
Power Pierce A bodily assault dealing {A}x injury (one). 35 35 25 175 265 1.8 0 2.2 0 2.2 0
Power Swing A bodily assault dealing {A}x injury (all). 45 45 35 175 265 0.8 0 1 0 1 0
Light Coat Adds gentle component to bodily assault for {B} turns (all). 10 10 10 175 265 4 4 5 5 6 6
Dark Coat Adds darkish component to bodily assault for {B} turns (all). 10 10 10 175 265 4 4 5 5 6 6
Aqua A magical water assault dealing {A}x injury (one). 40 35 35 175 265 1.5 0 1.7 0 1.9 0
Terra A magical earth assault dealing {A}x injury (one). 40 35 35 175 265 1.5 0 1.7 0 1.9 0
Ignis A magical fireplace assault dealing {A}x injury (one). 10 10 10 175 265 1.5 0 1.7 0 1.9 0
Ventus A magical wind assault dealing {A}x injury (one). 10 10 10 175 265 1.5 0 1.7 0 1.9 0
Search Obtains a random merchandise. Chance of {A}% to get a further merchandise (self). 10 10 10 175 265 25 0 40 0 60 0
Tinkering Grants Chemistry buff for {B} flip(s). Makes objects simpler (self). 10 10 10 175 265 0 5 0 7 0 10
Fire Burst A magical fireplace assault dealing {A}x injury (one). 30 30 30 125 225 2 0 0 0 0 0
Motivating Words Increases protection and thoughts by {A}% for {B} flip(s) (all). 30 30 30 125 225 15 4 0 0 0 0
Poison Smash Inflicts Poison with a efficiency of {A} for {B} flip(s). Can’t be resisted (one). 30 30 30 125 225 2.5 5 0 0 0 0
Water Prison A magical water assault dealing {A}x injury (all). 30 30 30 125 225 0.7 0 0 0 0 0
Wild Slash A single bodily blow dealing {A}x injury (one). 20 10 10 125 225 2 0 0 0 0 0
Quick Repair Heals goal with a efficiency of {A} (one). 20 10 10 125 225 2 0 0 0 0 0
Attack Mode Raises assault and magic by {A}%, lowers protection and thoughts by {B}% (self). 20 10 10 125 225 15 15 0 0 0 0
Defense Mode Raises protection and thoughts by {A}%, lowers assault and magic by {B}% (self). 20 10 10 125 225 15 15 0 0 0 0
Defensive Break Lowers goal’s protection and thoughts by {A}% for {B} flip(s) (one). 10 10 10 125 225 25 3 0 0 0 0
Smash A single bodily blow dealing someplace between {A}x and {B}x injury (one). 20 10 10 125 225 1.5 2.5 0 0 0 0
Mechanical Lure Draws goal’s hate (all). 20 10 10 125 225 25 3 0 0 0 0
Offensive Break Lowers goal’s assault and magic by {A}% for {B} flip(s) (one). 20 10 10 125 225 25 3 0 0 0 0
Piercer A single bodily blow dealing {A}x injury (one). 20 10 10 125 225 2.2 0 0 0 0 0
Counter Mode Counters bodily single goal assaults for {B} flip(s) (self). 20 10 10 125 225 3 5 0 0 0 0

Part 10

Name Description TP Cost LV1 TP Cost LV2 TP Cost LV3 SP to LV2 SP to LV3 A LV1 B LV1 A LV2 B LV2 A LV3 B LV3
Berserk Mode Grants Berserk for {B} flip(s). User offers 1.5x and receives 1.5x injury (self). 20 10 10 125 225 3 3 0 0 0 0
Energy Flow Grants Multitarget for {B} rounds. All elemental photographs and salvos hit all enemies (self). 20 20 20 125 225 0 3 0 4 0 5
Leg Sweep A bodily assault dealing {A} injury (all). 20 10 10 125 225 0.7 0 0 0 0 0
Hornet Dance 1-5 bodily assaults dealing {A}x injury (one). 20 10 10 125 225 0.6 0 0 0 0 0
Fast Switch Switches two gears directly (self). 20 10 10 125 225 0 0 0 0 0 0
Overload Spreads a few of goal’s illnesses to all enemies for {B} flip(s) (one). 20 10 10 125 225 0 1 0 0 0 0
Poison Salve Inflicts Poison for {B} flip(s). 20 10 10 125 225 1 5 0 0 0 0
Blind Salve Inflicts Blind for {B} flip(s). 10 10 10 125 225 1 1 0 0 0 0
Silence Salve Inflicts Silence for {B} flip(s). 20 10 10 125 225 1 1 0 0 0 0
Inact Salve Inflicts Inact for {B} flip(s). 20 10 10 125 225 1 1 0 0 0 0
Charge Charges to deal {A}% extra injury subsequent flip (self). 10 10 10 125 225 150 0 0 0 0 0
Light Shot A magical gentle assault dealing {A}x injury (one). 20 10 10 125 225 2 0 0 0 0 0
Dark Shot A magical darkish assault dealing {A}x injury (one). 20 10 10 125 225 2 0 0 0 0 0
Circulation Raises resistance to all standing illnesses for {B} flip(s) (one). 20 10 10 125 225 0 5 0 0 0 0
Repair All Heals targets with a efficiency of {A} (all). 20 10 10 125 225 1.5 0 0 0 0 0
Complete Overhaul Revives the goal with {A}% HP (one). 20 10 10 125 225 25 0 0 0 0 0
Drone Attack A magical impartial assault dealing {A} injury (one). 20 10 10 125 225 1.5 0 0 0 0 0
Status Repair Cures all standing illnesses (one). 20 10 10 125 225 0 0 0 0 0 0
Fire Shot A magical fireplace assault dealing {A}x injury (one). 20 10 10 125 225 2 0 0 0 0 0
Wind Shot A magical wind assault dealing {A}x injury (one). 20 10 10 125 225 2 0 0 0 0 0
Earth Shot A magical earth assault dealing {A}x injury (one). 20 10 10 125 225 2 0 0 0 0 0
Water Shot A magical water assault dealing {A}x injury (one). 20 10 10 125 225 2 0 0 0 0 0
Command Attack Raises assault and magic by {A}% for {B} flip(s) (all). 20 10 10 125 225 15 4 0 0 0 0
Drone Swarm A magical assault dealing {A} injury (all). 20 10 10 125 225 0.8 0 0 0 0 0
Commande Defense Raises protection and thoughts by {A}% for {B} flip(s) (all). 20 10 10 125 225 15 4 0 0 0 0
Shields Up Grants a protect that absorbs injury with a efficiency of {A} for {B} flip(s) (all). 20 10 10 125 225 1 4 0 0 0 0

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