Gaming

Brotato How to Create your Own Character

For Brotato gamers, it is a information on how to create your personal character and modifying your save file, additionally accommodates some data on merchandise costs and inflation

Introduction

So it is a small information to creating your personal character/issue by taking part in across the savestate
(you possibly can name this modding for noobs)
WINDOWS:
– save file discovered at: AppDataRoamingBrotato
– simply do the great outdated home windows + r and sort %appdata%

LINUX:
– dunno?
APPLE:
– eh.

It additionally accommodates some basic issues like inflation % and many others.
its not full by any means be at liberty to add extra, like buildings and many others. simply go away a remark I’ll add yours in with a quote
If anybody has it’d aswell add the maths for hp regen
Tell me the save location for your system!

{} <- means we’re within the save of the character
the save is in plain .json so be at liberty to study a bit about it and do issues your self
use phrase wrap otherwise you’ll lose your sanity
To see the place you begin with the character modifying have a look at the pink arrow thanks

Brotato How to Create your Own Character
Here’s a fast information if you happen to simply need to take a look at a customized character:

if it’s saying {“has_run_state”:false} you want to begin a run and play 1 spherical to get a save sport earlier than going into the principle menu and shutting the sport saves can’t be modified whereas the sport is open

Using visible studio code for this Notepad++ works too, or every other editor that isn’t fundamental Notepad to be sincere, even vim!

Last up to date for patch 0.5.11c

Explaining the weapon_class_bonus

Here is a breakdown of the Wildlings impact
Wildling: +25% Life Steal with Primitive weapons
{ “weapon_class_bonus”: [[1, “lifesteal”, 25]] }
                          x,  y,          z
x = weapon class
y = Bonus
z = Amount (- removes bonus)

Weapon lessons:
0 = Gun
1 = Primitive
2 = Heavy
3 = Elemental
4 = Unarmed
5 = Precise
6 = Blunt
7 = Support
8 = Medical
9 = Etherial
10 = Tool
11 = Explosive
12 = Blade

Bonus choices (let me know if you happen to discover extra):
– “lifesteal”
– “damage”
– “attack_speed_mod”
– “max_range”

Example of a number of results:
{ “weapon_class_bonus”: [[1, “lifesteal”, 100],[0, “max_range”, 100],[12, “damage”, 14]] }

Other modification choices

Now right here’s for the opposite manner of modifing your Character
Ranger: All Ranged Damage modifications are elevated by 33%
{ “gain_stat_ranged_damage”:33 }
You can’t equip melee weapons
{ “no_melee_weapons”:1 }
All Max HP modifications are reduces by 25%
{ “gain_stat_hp_regeneration”:-25 }
I don’t assume you want it however there’s this:
{ “starting_item”:[“weapon_pistol_1”] }
you’ll doubtless put it in weapons straight away if you happen to make a personality, or let the participant purchase it
thats it right here’s an inventory you may enhance and reduce the values to change the modifications, they’re in % and are within the save by default so no want to add them simply choose and select go away at 0 for no change
– “gain_stat_max_hp”
– “gain_stat_hp_regeneration”
– “gain_stat_lifesteal”
– “gain_stat_percent_damage”
– “gain_stat_melee_damage”
– “gain_stat_ranged_damage”
– “gain_stat_elemental_damage”
– “gain_stat_attack_speed”
– “gain_stat_crit_chance”
– “gain_stat_engineering”
– “gain_stat_range”
– “gain_stat_armor”
– “gain_stat_dodge”
– “gain_stat_speed”
– “gain_stat_luck”
– “gain_stat_harvesting”
– “gain_bounce_damage”
– “gain_explosion_damage”
– “gain_pct_gold_start_wave”
– “gain_piercing_damage”
extra issues you may tweak most are in % (:0/1 0=false, 1=true):
– “enemy_speed”
– “enemy_strength”
– “harvesting_growth” | 5% development by default, crown adverts +10% for instance
– “map_size”          | -33 for outdated as instance
– “number_of_enemies”
– “bounce_damage”     | %
– “bounce”
– “burn_chance”       | instance: “burn_chance”:{“chance”:0,”injury”:0,”length”:0,”unfold”:0,”kind”:0}
– “burning_cooldown_reduction”
– “burning_spread”
– “no_melee_weapons”:0/1
– “no_ranged_weapons”:0/1
– “one_shot_trees”:0/1
– “group_structures”:0/1
– “can_attack_while_moving”:0/1
– “cant_stop_moving”:0/1
– “pickup_range”
– “instant_gold_attracting”
– “xp_gain”
– “gold_drops”:x | 50 = farmer 100 = regular
– “min_weapon_tier”
– “convert_stats_end_of_wave” | appears to be like like satan you may have the option to add this to any char see under
– “max_weapon_tier”
– “chance_double_gold”
– “dmg_when_pickup_gold_from_luck”:[x,y] | x = likelihood, y = injury in luck%
– “dmg_when_death_from_luck”:[x,y]
– “dodge_cap”:60
– “double_boss”:0/1
– “double_hp_regen”:0/1
– “enemy_gold_drops”:0/1
– “lose_hp_per_second”
– “inflation”
– “consumable_heal”
– “explosion_damage”
– “explosion_size”
– “stat_links” // see knight under
– “explode_on_death”:[]
– “explode_on_hit”:[] // Bull’s impact is under, you want to take him as base if you happen to wanna use it
– “free_rerolls”
– “structures” | see under its not that simple
– “pacifist”          | undecided what this does? possibly only for unlock
“additional_weapon_effects”
– :[[“stat_percent_damage”,-6]] |-6% for each weapon you may have (Multitasker)
different stat names
– “stat_max_hp”
– “stat_hp_regeneration”
– “stat_lifesteal”
– “stat_percent_damage”
– “stat_melee_damage”
– “stat_ranged_damage”
– “stat_elemental_damage”
– “stat_attack_speed”
– “stat_crit_chance”
– “stat_engineering”
– “stat_range”
– “stat_armor”
– “stat_dodge”
– “stat_speed”
– “stat_luck”
– “stat_harvesting”

Shop, Items and Weapons

Example of a number of weapons (x is the extent):
{ “weapons”:[“weapon_knife_x”,”weapon_ghost_axe_x”] }

READ:  Brotato How to Get All Unlocks

dont set weapons straight, they perform however screwdrivers for instance received’t spawn mines, set the merchandise within the store as an alternative and purchase it

similar for objects they dont like being simply added, purchase them or add the results your self with out the merchandise

so right here is the way you buy groceries onerous:

{ “shop_items”:[[“item_claw_tree”,1],[“weapon_pistol_1”,1],[“item_peaceful_bee”,1],[“weapon_medical_gun_1”,1]] }
  x,                 y, z
x = merchandise identify, an inventory ist proper up within the save file
y = weapon stage, regular objects don’t have it.
z = wave, based mostly on this the associated fee is calculated (see under for the worth calculation)

you may add greater than this and purchase every part you want initially, say you wanna be a sofa potato:
– set materials to have cash for the sofa(es)
{ “gold”:430 }
{ “shop_items”:[[“item_estys_couch”,1],[“item_estys_couch”,1],[“item_estys_couch”,1],[“item_estys_couch”,1],[“item_estys_couch”,1],[“weapon_pistol_1”,1],[“item_peaceful_bee”,1],[“item_claw_tree”,1]] }

this would go away the store as is however offer you 4 couches to purchase, simply return to the main-menu and in once more after shopping for to have it slide up

You may increse your weapon depend your laptop seemingly the one limitation
“max_weapons”:6

loads of different issues you may set simply want some studying comprehension

Tricks and Tipps

– base costs: https://brotato.wiki.spellsandguns.com/Items
– inflation will increase by 0.02 or 2% for each issue after 2
– worth enhance is Baseprice + Baseprice * (Wave * (0.11 + inflation)) thats 11% base inflation
– That means 19% inflation on diffictuly 5, take note the inflation doesn’t stack, it’s static based mostly on base worth!
– for enemies stuff you may take a look at this information
– the merchandise drop fee is elevated by item_drop_chance * (1 + luck%) (i feel can’t fairly affirm)
– Say we’ve got 42% luck then Baby Alien has a – Item Drop Rate – 0.01 * (1 + 0.42) = 0.43% likelihood to drop an merchandise

READ:  Brotato How to Get All Unlocks

{“sprite”:”res://objects/characters/outdated/old_mouth.png”}
I wont go as far as to look into what sprite you possibly can set, if you’d like discover out your self, construct some objects discover the sprite you want and have a look at the identify within the save file

Other Character particular results
– Bull (Seems such as you want to take him as base if you’d like this impact to work, meaning you play 1 spherical after which change him as you want)
“explode_on_hit”:[{“base_smoke_amount”:20,”chance”:1,”effect_id”:”item_exploding”,”effect_sign”:3,”explosion_scene”:”res://projectiles/explosion.tscn”,”key”:”explode_on_hit”,”scale”:1,”sound_db_mod”:-15,”stats”:{“accuracy”:1,”alternate_attack_type”:false,”attack_type”:0,”cooldown”:60,”crit_chance”:0.03,”crit_damage”:1.5,”damage”:30,”deal_dmg_on_return”:false,”effect_scale”:1,”is_healing”:false,”knockback”:0,”lifesteal”:0,”max_range”:150,”min_range”:0,”recoil”:25,”recoil_duration”:0.1,”scaling_stats”:[[“stat_melee_damage”,3],[“stat_ranged_damage”,3],[“stat_elemental_damage”,3]]
– satan well being conversion
“convert_stats_end_of_wave”:[{“effect_id”:”convert_stat”,”effect_key”:”convert_stats_end_of_wave”,”effect_sign”:3,”key”:”materials”,”pct_converted”:50,”text_key”:”effect_convert_stat_end_of_wave”,”to_stat”:”stat_max_hp”,”to_value”:1,”value”:”13″}]
– knight stat hyperlink
“stat_links”:[[“stat_melee_damage”,2,”stat_armor”,1]]
                a,                 x, b,          y
you achieve x of a for each y of b
– generalists multi stat hyperlink go determine
“stat_links”:[[“stat_melee_damage”,2,”stat_ranged_damage”,1],[“stat_ranged_damage”,1,”stat_melee_damage”,2]]

Structures

I’d add extra later however for now its only a turret
Turret:

“structures”:[{“effect_id”:”turret”,”effect_sign”:3,”effects”:[],”key”:””,”scene”:”res://entities/buildings/turret/turret.tscn”,”shooting_animation_speed”:1,”spawn_cooldown”:-1,”spawn_on_player”:false,”stats”:{“accuracy”:1,”bounce”:0,”bounce_dmg_reduction”:0.5,”cooldown”:32,”crit_chance”:0,”crit_damage”:2,”injury”:10,”effect_scale”:1,”increase_projectile_speed_with_range”:false,”is_healing”:false,”knockback”:0,”lifesteal”:0,”max_range”:300,”min_range”:0,”nb_projectiles”:1,”piercing”:0,”piercing_dmg_reduction”:0.5,”projectile_speed”:3000,”projectile_spread”:0,”recoil”:25,”recoil_duration”:0.1,”scaling_stats”:[[“stat_engineering”,0.8]],”shooting_sounds”:[“res://weapons/ranged/smg/gun_submachine_auto_shot_01.wav”,”res://weapons/ranged/smg/gun_submachine_auto_shot_02.wav”,”res://weapons/ranged/smg/gun_submachine_auto_shot_03.wav”,”res://weapons/ranged/smg/gun_submachine_auto_shot_04.wav”,”res://weapons/ranged/smg/gun_submachine_auto_shot_05.wav”,”res://weapons/ranged/smg/gun_submachine_auto_shot_06.wav”,”res://weapons/ranged/smg/gun_submachine_auto_shot_07.wav”,”res://weapons/ranged/smg/gun_submachine_auto_shot_08.wav”,”res://weapons/ranged/smg/gun_submachine_auto_shot_09.wav”],”sound_db_mod”:-5},”text_key”:”effect_turret”,”worth”:”1″}]

Preset

right here’s one clear slate issue 5 save of a very emptied character wave 1 you may create your personal character and share it within the feedback have a look at the brackets for the beginning and finish {} within the save file you’ll find it to be the final ones

{“active_set_effects”:[],”active_sets”:{“1″:1},”additional_weapon_effects”:[],”appearances_displayed”:[{“depth”:250,”display_priority”:0,”position”:8,”sprite”:”res://items/characters/well_rounded/well_rounded_mouth.png”},{“depth”:500,”display_priority”:0,”position”:6,”sprite”:”res://items/characters/well_rounded/well_rounded_eyes.png”}],”bonus_gold”:0,”chal_hoarder_completed”:false,”chal_hoarder_value”:3000,”challenges_completed_this_run”:[],”current_background”:”bg_forest”,”current_character”:”character_well_rounded”,”current_level”:0,”current_wave”:0,”current_xp”:0,”current_zone”:0,”difficulty_unlocked”:-1,”results”:{“additional_weapon_effects”:[],”alien_eyes”:[],”boss_strength”:0,”bounce”:0,”bounce_damage”:0,”burn_chance”:{“chance”:0,”injury”:0,”length”:0,”unfold”:0,”kind”:0},”burning_cooldown_reduction”:0,”burning_spread”:0,”can_attack_while_moving”:1,”cant_stop_moving”:0,”chance_double_gold”:0,”consumable_heal”:0,”convert_stats_end_of_wave”:[],”diff_gold_drops”:-8,”dmg_when_death_from_luck”:[0,0],”dmg_when_pickup_gold_from_luck”:[0,0],”dodge_cap”:60,”double_boss”:1,”double_hp_regen”:0,”enemy_gold_drops”:0,”enemy_speed”:0,”enemy_strength”:40,”explode_on_death”:[],”explode_on_hit”:[],”explosion_damage”:0,”explosion_size”:0,”free_rerolls”:0,”gain_bounce_damage”:0,”gain_explosion_damage”:0,”gain_pct_gold_start_wave”:0,”gain_piercing_damage”:0,”gain_stat_armor”:0,”gain_stat_attack_speed”:0,”gain_stat_crit_chance”:0,”gain_stat_dodge”:0,”gain_stat_elemental_damage”:0,”gain_stat_engineering”:0,”gain_stat_harvesting”:0,”gain_stat_hp_regeneration”:0,”gain_stat_lifesteal”:0,”gain_stat_luck”:0,”gain_stat_max_hp”:0,”gain_stat_melee_damage”:0,”gain_stat_percent_damage”:0,”gain_stat_range”:0,”gain_stat_ranged_damage”:0,”gain_stat_speed”:0,”gambler”:0,”gold_drops”:100,”gold_on_crit_kill”:[],”group_structures”:0,”harvesting_growth”:5,”heal_when_pickup_gold”:0,”hp_cap”:999999,”hp_shop”:0,”hp_start_next_wave”:100,”hp_start_wave”:100,”inflation”:8,”instant_gold_attracting”:0,”item_box_gold”:0,”items_price”:0,”knockback”:0,”leave_burning”:0,”lose_hp_per_second”:0,”map_size”:0,”max_melee_weapons”:999,”max_ranged_weapons”:999,”max_weapon_tier”:99,”min_weapon_tier”:0,”neutral_gold_drops”:0,”no_melee_weapons”:0,”no_min_range”:0,”no_ranged_weapons”:0,”number_of_enemies”:0,”one_shot_trees”:0,”pacifist”:0,”pickup_range”:0,”piercing”:0,”piercing_damage”:0,”projectiles_on_death”:[],”recycling_gains”:0,”remove_speed”:[0,0],”starting_item”:[],”stat_armor”:0,”stat_attack_speed”:0,”stat_crit_chance”:0,”stat_dodge”:0,”stat_elemental_damage”:0,”stat_engineering”:0,”stat_harvesting”:0,”stat_hp_regeneration”:0,”stat_lifesteal”:0,”stat_links”:[],”stat_luck”:0,”stat_max_hp”:10,”stat_melee_damage”:0,”stat_percent_damage”:0,”stat_range”:0,”stat_ranged_damage”:0,”stat_speed”:0,”stats_end_of_wave”:[],”buildings”:[],”temp_stats_on_hit”:[],”temp_stats_stacking”:[],”temp_stats_while_not_moving”:[],”torture”:0,”bushes”:0,”trees_start_wave”:0,”unique_weapon_effects”:[],”wandering_bots”:0,”weapon_bonus”:[],”weapon_class_bonus”:[],”weapon_slot”:6,”xp_gain”:0},”enemy_scaling”:{“damage”:1,”well being”:1,”velocity”:1},”free_rerolls”:0,”gold”:50,”has_run_state”:true,”initial_free_rerolls”:0,”is_endless_run”:false,”objects”:[“character_well_rounded”],”last_reroll_price”:-1,”locked_shop_items”:[],”max_endless_wave_record_beaten”:-1,”max_weapons”:6,”nb_of_waves”:20,”reroll_price”:2,”shop_items”:[],”starting_weapon”:”weapon_stick_1″,”unique_effects”:[],”weapons”:[]}

My Creation

right here is my rendition of a personality it’s the Bull character with a twist:
Description:
Starts with Rip and Tear, Piggy Bank, Only scales with Elemental Damage for the Bull impact!
Kills have a 75% likelihood to Deal 15% Luck as injury to random enemy
20 HP
Luck: +130 Gain 30% extra
HP Regeneration: 10
HP Regen Gain: +50%
Elemental Gain +10%
Max HP Gain: +10%
30% larger explosion radius
50% extra enemies
30% dodge cap
-30 ranged injury
No engineering!
Use the code format tag to share!

{“active_set_effects”:[],”active_sets”:{},”additional_weapon_effects”:[],”appearances_displayed”:[{“depth”:250,”display_priority”:0,”position”:8,”sprite”:”res://items/characters/bull/bull_mouth.png”},{“depth”:1200,”display_priority”:0,”position”:6,”sprite”:”res://items/characters/bull/bull_eyes.png”}],”bonus_gold”:1,”chal_hoarder_completed”:false,”chal_hoarder_value”:3000,”challenges_completed_this_run”:[],”current_background”:”bg_forest”,”current_character”:”character_bull”,”current_level”:1,”current_wave”:0,”current_xp”:0,”current_zone”:0,”difficulty_unlocked”:-1,”results”:{“additional_weapon_effects”:[],”alien_eyes”:[],”boss_strength”:0,”bounce”:0,”bounce_damage”:0,”burn_chance”:{“chance”:0,”injury”:0,”length”:0,”unfold”:0,”kind”:0},”burning_cooldown_reduction”:0,”burning_spread”:0,”can_attack_while_moving”:1,”cant_stop_moving”:0,”chance_double_gold”:0,”consumable_heal”:0,”convert_stats_end_of_wave”:[],”diff_gold_drops”:-8,”dmg_when_death_from_luck”:[75,15],”dmg_when_pickup_gold_from_luck”:[0,0],”dodge_cap”:30,”double_boss”:1,”double_hp_regen”:0,”enemy_gold_drops”:0,”enemy_speed”:0,”enemy_strength”:40,”explode_on_death”:[],”explode_on_hit”:[{“base_smoke_amount”:20,”chance”:1,”effect_id”:”item_exploding”,”effect_sign”:3,”explosion_scene”:”res://projectiles/explosion.tscn”,”key”:”explode_on_hit”,”scale”:1,”sound_db_mod”:-15,”stats”:{“accuracy”:1,”bounce”:null,”bounce_dmg_reduction”:null,”cooldown”:60,”crit_chance”:0.03,”crit_damage”:1.5,”damage”:30,”effect_scale”:1,”increase_projectile_speed_with_range”:null,”is_healing”:false,”knockback”:0,”lifesteal”:0,”max_range”:150,”min_range”:0,”nb_projectiles”:null,”piercing”:null,”piercing_dmg_reduction”:null,”projectile_speed”:null,”projectile_spread”:0,”recoil”:25,”recoil_duration”:0.1,”scaling_stats”:[[“stat_melee_damage”,0],[“stat_ranged_damage”,0],[“stat_elemental_damage”,3]],”shooting_sounds”:[],”sound_db_mod”:-5},”text_key”:”effect_explode_on_hit”,”worth”:”1″}],”explosion_damage”:0,”explosion_size”:30,”free_rerolls”:0,”gain_bounce_damage”:0,”gain_explosion_damage”:0,”gain_pct_gold_start_wave”:0,”gain_piercing_damage”:0,”gain_stat_armor”:0,”gain_stat_attack_speed”:0,”gain_stat_crit_chance”:0,”gain_stat_dodge”:0,”gain_stat_elemental_damage”:10,”gain_stat_engineering”:-100,”gain_stat_harvesting”:0,”gain_stat_hp_regeneration”:50,”gain_stat_lifesteal”:0,”gain_stat_luck”:30,”gain_stat_max_hp”:10,”gain_stat_melee_damage”:0,”gain_stat_percent_damage”:0,”gain_stat_range”:0,”gain_stat_ranged_damage”:0,”gain_stat_speed”:0,”gambler”:0,”gold_drops”:100,”gold_on_crit_kill”:[],”group_structures”:0,”harvesting_growth”:5,”heal_when_pickup_gold”:0,”hp_cap”:999999,”hp_shop”:0,”hp_start_next_wave”:100,”hp_start_wave”:100,”inflation”:8,”instant_gold_attracting”:0,”item_box_gold”:0,”items_price”:0,”knockback”:0,”leave_burning”:0,”lose_hp_per_second”:0,”map_size”:0,”max_melee_weapons”:999,”max_ranged_weapons”:999,”max_weapon_tier”:99,”min_weapon_tier”:0,”neutral_gold_drops”:0,”no_melee_weapons”:0,”no_min_range”:0,”no_ranged_weapons”:0,”number_of_enemies”:50,”one_shot_trees”:0,”pacifist”:0,”pickup_range”:0,”piercing”:0,”piercing_damage”:0,”projectiles_on_death”:[],”recycling_gains”:0,”remove_speed”:[0,0],”starting_item”:[],”stat_armor”:7,”stat_attack_speed”:0,”stat_crit_chance”:0,”stat_dodge”:0,”stat_elemental_damage”:0,”stat_engineering”:-100,”stat_harvesting”:12,”stat_hp_regeneration”:10,”stat_lifesteal”:0,”stat_links”:[],”stat_luck”:100,”stat_max_hp”:20,”stat_melee_damage”:0,”stat_percent_damage”:0,”stat_range”:0,”stat_ranged_damage”:-30,”stat_speed”:0,”stats_end_of_wave”:[],”buildings”:[],”temp_stats_on_hit”:[],”temp_stats_stacking”:[],”temp_stats_while_not_moving”:[],”torture”:0,”bushes”:0,”trees_start_wave”:0,”unique_weapon_effects”:[],”wandering_bots”:0,”weapon_bonus”:[],”weapon_class_bonus”:[],”weapon_slot”:0,”xp_gain”:0},”enemy_scaling”:{“damage”:1,”well being”:1,”velocity”:1},”free_rerolls”:1,”gold”:150,”has_run_state”:true,”initial_free_rerolls”:0,”is_endless_run”:false,”objects”:[“character_bull”],”last_reroll_price”:-1,”locked_shop_items”:[],”max_endless_wave_record_beaten”:-1,”max_weapons”:6,”nb_of_waves”:20,”reroll_price”:2,”shop_items”:[[“item_piggy_bank”,1],[“item_rip_and_tear”,1]],”starting_weapon”:null,”unique_effects”:[],”weapons”:[]}

That’s all we’re sharing as we speak in Brotato How to Create your Own Character, in case you have something to add, please be at liberty to go away a remark under, you may as well learn the unique article right here, all of the credit goes to the unique writer eSaltcracker

READ:  Brotato All Enemies Explained

MORE GAME GUIDES FOR YOU

Related Posts:

  • Brotato All Enemies Explained
  • Brotato How to Get All Unlocks

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button